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  Aiko Sasaki
Posted by: Nightmare - 06-15-2018, 07:54 PM - Forum: Character Profiles - Replies (2)

[Image: u50uugx.gif]
"This is my curse, my burden to bear -- I would stay away if I were you."

Character's Name: Aiko Sasaki

Nicknames: Saki

Age: 16

Gender: Female

Species: Human

Abilities:



Notice:

All post-counts, such as for durations and recovery times are approximate and based on an average time of six-seconds passing per post/round of combat: Shorter periods of time can be accounted for by adding one post to the duration and subtract one from the recovery period per two-seconds faster than the average of six-seconds per round. I.E an ability which requires a two-post recovery period on average will decrease to a one-post recovery period for a four-second round of combat while the duration will increase by an equal number of posts.



Cursed Sword Izanami:
[Image: iVHl76e.png]
"Surrender yourself to me and I can give you the power to do what you have always wanted -- to be the hero of your own story."

Aiko's major power and downfall lie within the cursed weapon that she wields, a cursed weapon which calls itself by the name of "Izanami" and which grants Aiko the use of most of her abilities in exchange for providing it with power through the devouring of Souls from fallen enemies. With each Soul gathered, the weapon along with Aiko herself grow stronger and become equally more dependant upon one another for survival. The contract that binds the two of them together has several conditions that must be followed by both at all times and cannot be disobeyed, which are as follows:

* Izanami must provide Aiko with all the power it obtains as a result of their journeys.

* Izanami must not allow for Aiko to come to harm through negligence or willfully placing her in harm's way.

* Aiko must provide Izanami with the souls it requires, whenever it requires them.

* Aiko must not attempt to destroy Izanami or allow Izanami to be destroyed through negligence.

* Both must protect one another when the other in danger.

* Both must share any information that the other gains outside of their collective knowledge.

If Aiko fails to provide the aforementioned souls at least once per week from a freshly slain individual to Izanami, then she will become increasingly weakened until being rendered unable to move by the seventh day and dying after the tenth day due to extreme atrophy and the literal withering away of her internals.

It is important to mention that this blade cannot be broken under normal circumstances except in the case of Divine entities such as Gods or Demi-Gods who must willingly attempt to destroy the blade in order to do so. Anything lesser cannot break the blade but can disrupt its wielder or its powers for a time.

For instance, Light-Element beings or those with the Light element such as Angels may disarm Aiko from her blade and upon doing so will render its "Empowered Strikes" ability null until Aiko gathers its power again or casts an Ability which would restore this effect.

It is unknown what Dark God or Entity created Izanami, all that is known is that Izanami has seemingly been acting upon their own accord for some time -- at least as far as Aiko is aware. Whether the sword will someday betray its Wielder is unknown, or more worryingly ... will the being that created Izanami turn against its creation?


Cursed Sword Abilities:
[Image: 31yKUJ3.gif]
"Here it is, that power that you wanted. Just remember where your loyalties lie at the end of the day."

Cursed Wielder's Aura:
Within a ten meter radius, Aiko emits an aura of cursed Darkness which whispers to those within its range. These whispers can be used to judge how far Aiko is based on their volume and are often beckoning those who hear them to approach or to stay away from Aiko depending on Aiko and Izanami's whim at the time.

It is further noted that this Aura targets those who are weakest of will and creates visual and auditory hallucinations with its dark powers in order to manifest their strongest fears. Those who are of the Light Element, however, or have a strong tie to Divinity, do not witness these hallucinations and can see the falsified shadows around them for what they are.

All non-magical lighting within this radius is dimmed and the sky is covered with dark storm-clouds within the Aura, which warns those within it that something is coming.

Absorb:
The main ability that Aiko possesses and uses whenever possible, Aiko either impales or touches a helpless opponent who has been mortally wounded and attempts to absorb their very essence and soul from their body and into herself or Izanami.

Only those with supremely strong will-power can prevent this from happening in a mortally wounded state and this cannot be prevented in the target is completely slain or unconscious.

Absorbing the soul of a fallen enemy grants Aiko the ability to take on the aspect of one of their lesser spells or racial features, though she cannot gain immortality or godly powers through this method. Such powers can only be gained through the absorption of ten angels and/or demons and then the slaying of a Demi-God, only after this will she be able to absorb the powers of those of an Angel or greater.

Absorbing a soul requires two full posts of out of combat throughout which Aiko cannot be interrupted or she is required to start the process over again.

Return:
If Aiko is disarmed except by the special cases listed previously such as by Divine or Angelic powers that are of the Light Element, she may call her weapon back to her hand immediately without needing to retrieve it manually.

If she is disarmed by the aforementioned abilities, however, she must retrieve the blade manually and its Empowered Strikes will be disabled until she reactivates them through another ability or Empowered Strikes itself.

Note that if Aiko is within one-hundred feet from her blade she may willingly call it to her hand, however, if she instead chooses to willingly attempt to abandon it past this point -- or someone takes the blade from her and is able to keep it away until out of range, then she will be rendered unable to move until it is returned to her hands.


Grasping Shadows:
Within the same radius as her Cursed Wielder's Aura, Aiko may manipulate the shadows around herself and others in order to attempt to grab those within her range. Anyone who stands still for longer than a full post within this radius will be grabbed by the shadows and must have strength equal to Aiko herself in order to break out -- otherwise, they will be rendered helpless for a full post afterward at which point they will be given a post to attempt an escape again, but if unable to do so will be rendered helpless for another post with a maximum duration of three posts or until Aiko physically attacks with any of her Dark Element abilities, at which point the shadows will be released upon the next post.


Empowered Strikes:
Aiko may use the latent Darkness within Izanami in order to harness the full potential of the inner-strength outside of her Overtaken form and in doing so, may unleash powerful blows that would slay most ordinary humans single-handedly. Her Empowered Strikes are considered active upon her first entering into combat, but if dispelled or deactivated, she must reactivate them with a full post action.

It is important to note that her attacks while using Empowered Strikes are considered using the Dark Element for the purposes of damage reduction, resistances, and immunities. When Empowered Strikes are deactivated, dispelled, or otherwise not in use, then these attacks are instead element-less.

The following is applied in regards to Empowered Strikes:

* When active, all attacks are considered at a strength equal to twice that of an ordinary peak Human condition. Otherwise, her attacks are considered to be simply at the ability of a Human with peak physical training.

* When active, Aiko can make three attacks per post, unless another ability grants her additional or fewer attacks. When inactive, Aiko can only perform two attacks per post, unless another ability grants her additional or fewer attacks.

These numbers are averaged, add or subtract one attack per two-second difference either above or below the standard six-second round. I.E four attacks for a four-second round or two attacks for an eight-second round.

This also applies to Overtake.


Aura Slash:
Utilizing the shadows from her Empowered Strikes, Aiko can make ranged slashing attacks that send waves of edged Darkness toward her enemies that are ten feet in length and one foot in width. This ability cannot be used if Empowered Strikes is dispelled, and furthermore cannot be used in the same post as Empowered Strikes.

Aiko may make four slashes toward an enemy that move at her speed and deal half of Aiko's base power per attack, but utilizing all four attacks in a single post will render her unable to use Empowered Strikes for two full posts. These slashes cannot track a target and as such can be evaded with proper speed or by utilizing some form of cover.


Overtake:
[Image: wGkqhQ8.gif]
"Izanami... It's your turn."

Giving herself fully over to Izanami, Aiko allows herself to be swallowed by Darkness and Shadows, her entire visage becoming black save for her mouth and eyes, both of which appear to leak blood from them throughout the duration of this ability. While utilizing this ability she gains access to several other abilities as well as the following effects:

* Speed, Power, and Ability range is doubled for abilities not labeled "Overtaken" or "Overtake".

* Base Speed and Power for Aiko herself is doubled, increasing to twice that of a peak Human in both regards.

* Recovery period for abilities not labeled "Overtaken" or "Overtake" is doubled.

Overtake can be used indefinitely, though if she uses this ability for any longer than ten posts, utilization of any Overtaken ability will cause her to fall unconscious after its duration and be rendered helpless for a number of posts equal to the duration of Overtake plus the duration of the ability used, plus the Recovery period for any abilities used during this time.

Otherwise, when exiting her Overtaken form, Aiko will be staggered and unable to fight for a number of posts equal to the duration she was in her Overtaken form and her speed will be halved for this time as well.


Overtaken Dark Healing:
While in her Overtaken form, Aiko can utilize the shadows around her in order to heal herself from minor wounds over a period of a full post or three posts during combat. She cannot use this ability to heal from mortal wounds or wounds that include loss of a limb. If also under the effects of Overtake The Sun, however, the following is also applied:

* Dark Healing time reduced to instantly for minor wounds.

* Mortal wounds can be healed over three posts, however, limbs lost cannot be restored during combat.

* Limbs lost can be restored by entering a Stasis equal to five posts per limb lost, during which time if Aiko is interrupted the process is halted and must be restarted.


Overtaken Retribution:
Encasing herself in a cocoon of shadows, Aiko absorbs any non-light element type spell or attack for the duration and upon the end of this duration releases a blast of Dark Energy equal to half of the ability or attack damage absorbed. Light Element abilities or attacks are not affected.

This ability lasts for one full post and requires five full posts before being able to be used again.

Overtaken Flurry:
[Image: jFos13S.gif]
"Pain is nothing, I will keep going despite the pain -- Until nothing remains of you but dust!"
Drawing upon the raw power of Izanami, Aiko awakens the ability to unleash a rain of blows upon her enemies in exchange for a temporary lowering of her speed during a recovery period. While this ability is in effect, the following is applied:

* Number of attacks per post is doubled.

* All physical damage taken is ignored for the duration, although afterward is applied normally and damage taken during the Ability's duration will be applied at once.

* Magic damage does not stagger Aiko, excluding Light element damage which behaves as intended.

* During the recovery period, attacks per post along with the power of these attacks are halved.

* Sight for those who are not able to see naturally in the Dark or who are not aligned with the Dark Element is decreased to thirty-feet.

The recovery period lasts for a number of posts equal to the number of posts that Overtaken Flurry is used -- Up to three posts. During this recovery period, Aiko's attack power and attack per post/speed are halved during the recovery period.


Overtaken Waltz:
Lunging forward, Aiko impales her target upon her blade and performs a macabre dance with them while they are impaled before then twisting the blade to the side and tearing their body open horizontally and then dropping them off of the blade with mild contempt.

This requires the target to either be slower than Aiko or restrained, otherwise, the target will only suffer the first impalement on a partial save and no damage if they are greatly faster than her.

Overtake The Sun:
[Image: 0eHugZh.gif]
"My anger, My hatred, My rage -- Even the sun cannot stop me."

Her most powerful ability that is only able to be used when in her Overtaken form; Aiko calls upon all of Izanami's power at once by impaling herself upon its blade in order to create a two-hundred-meter radius in which the sun itself is blotted out and the following effects are applied:

* Range of all Cursed Sword Abilities is doubled.

* Grasping Shadows and Cursed Wielder's Aura is extended from the normal range to the entirety of the radius of Overtake The Sun.

* Lightning and thunder erupt from the clouds that are present from the Cursed Wielder's Aura, providing no mechanical effect on their own but producing a powerful rainstorm which can allow for Water Manipulation to double in its normal power and ability, allowing it to block lesser spells and lesser magical attacks.

* Other Auras within this radius have their abilities severed for the duration, provided they are not Light Element based.

* All light-based elementals, beings, or spells within the radius have their power halved.

* All dark-based elementals, beings, or spells are doubled in power.

* Sight for those who are not dark-based is reduced to thirty feet.

The duration of this spell is up to ten posts, however, with each successive post that this ability remains in effect: The time required to recover is increased and furthermore, if the duration of the ability is any longer than five posts, Aiko will be rendered comatose for the remainder of the recovery time and thus be unable to defend herself.

Recovery time is one post for a one post duration, two posts for a two post duration, three posts for a three post duration, six posts for a four post duration, eight posts for a five post duration, ten posts for a six post duration, and so on.


Other Abilities:

Water Manipulation:
[Image: Q2tYlqS.gif]

Aiko has the ability to manipulate and control small bodies of water roughly the size and depth of an average puddle. She can also use this water to form small barriers roughly four feet in length and half a foot in depth in order to block basic weapon attacks or ranged attacks, but nothing of magical or stronger than average human strength.


Appearance:
Normal:
[Image: tRgjgv2.jpg]

Overtaken:
[Image: dpCAt9l.jpg]


Personality:
Outwardly, Aiko chooses to project a stoic outer appearance and chooses to avoid contact with other people for the most part unless it is absolutely necessary. However, at times, when Izanami is dormant and has been serving the souls it requires from her, Aiko can let her inner-self out somewhat and reveal herself to be simply a normal girl of her age with the same wants and needs as anyone else. She can be energetic and even friendly towards others during times like this, however, she still remains at a distance from everyone she meets in order to spare them from being dragged into her woes and worries.

She respects those that are genuine in their feelings the most, and those that are insincere or those who would rather lie, cheat and steal in the least favorable light. Though this is not to say she has to associate with those she does not like from time to time and as such must at least put on a somewhat tolerable act.


History:
Aiko had been a girl with high hopes and a desire to one day become a leader within her local community; She had always enjoyed helping others, performing tasks around the village and doing generally whatever she could in order to prove herself to everyone around her that she was no slouch and by no means did she intend to simply be another ordinary villager among dozens of others. She had always sought for a way to achieve greatness and to become something more than she was, to prove herself to both herself and everyone else -- and get the love and adoration she believed would one day be hers.

This all culminated when upon one of her daily walks throughout the outskirts of her village where she came across a trail of black feathers. She followed this trail until she eventually came face to face with a black-haired and purple-eyed woman who beckoned her closer and began to whisper to her about how she had seen all the good deeds that the girl had done and that she was an angel sent by the Gods to reward her for all of her hard work.

Naively, Aiko immediately bought into the story and accepted the gift of a very fine looking sword from the woman and, upon doing so, she immediately felt compelled to do anything and everything that this angel said -- and she did, for a short time. Until the sword had one day beckoned to Aiko within her mind, snapping her from her trance and assuring her that it would help her escape the situation she was currently in; so long as Aiko promised to bond with it in return.

Accepting the deal, Aiko escaped her captive situation and pledged herself to the mysterious weapon which revealed its true intent: To devour the souls of the living in exchange for great power that it believed would one day be enough to rival even the Gods once the soul of a Demi-God was absorbed. However, neither a God nor Demi-God have been slain by the blade as of yet and Aiko herself is too weak of a vessel to attempt doing so and as such the weapon must continue to feast upon weaker souls in order to grow its vessel's power.

Aiko herself has resigned herself to the curse, attempting to urge the weapon away from killing innocents while instead attempting to focus on killing only those that have directly wronged them or who otherwise do not deserve to live in their eyes. She bears it with a sort of stoic demeanor, reminding herself and those she meets who offer to help rid her of the weapon that she not only bears the curse from her contract; but as a reminder of the person who she will one day kill in revenge for what they have done to her.

Roleplay Sample: N/A

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  Sarakiel
Posted by: Nightmare - 06-13-2018, 07:33 PM - Forum: Character Profiles - Replies (1)

Character's Name: Sarakiel

Nicknames: Sara(h)

Age: 28

Gender: Female

Species: Angel

Abilities:

Love-Based Abilities:

Aura Of Love:
Within a two meter radius around herself, Sarakiel emits an Aura of Love which causes those within this radius to feel more at ease or willing to trust Sarakiel's words so long as they are not sufficiently strong-willed. This Aura also has the effect of heightening any love-based emotion felt by those within the range, such as Jealousy, Desire, Comfort, Trust, etc. Anything that involves the target's feelings toward another individual in a romantic sense, even Sarakiel herself.


Trust:
Smiling toward an individual target while looking into their eyes, Sarakiel can invoke a sense of trust and comfort toward herself in individuals with the effect becoming stronger depending on two factors: The target's feelings toward Sarakiel and their overall will-power, which affects all of Sarakiel's lesser spells.


Devotion:
While a Target is under the effect of Trust, Sarakiel may invoke Devotion by giving the target a trinket of her choice which serves as the catalyst for this spell and if destroyed or not accepted, the spell will be broken. While under the effects of this spell, the Target will be drawn to willingly do whatever Sarakiel asks of them so long as it is not directly harmful toward themselves or their significant other as Sarakiel's magic will typically not allow her to place lovers in danger directly.

She may also request the individual to perform tasks at her leisure and only a significantly strong will allows for the Target to deny her requests, even then, they will suffer the effects of a Lesser Heartbreak each time that they deny a request while under this spell.


Captivate:
Speaking directly to a Target or otherwise using her voice to capture their attention, Sarakiel can force a Target to remain in place for a period of time determined by how positively the Target feels about Sarakiel as well as their strength and power of will. Those with a weaker will can still break free of this mythical entanglement by quite literally forcing themselves to move out of the position Sarakiel has captured them in, though taking this route will result in the effects of a Lesser Heartbreak.

Those who remain in the mythical binding will be released either when Sarakiel wishes them to be free, or once Sarakiel stops speaking: Anything that interrupts her speech for more than five seconds is considered long enough for the Target to be released from the spell's effect.


Enrapture:
Only able to be used when kissing a target who already, or after the kiss would, feels positively about Sarakiel; This spell allows for the fallen angel to place the target completely under her control for a time determinant upon how positively they feel and what commands are issued to them. When under the effects of this spell, the target's eyes will become a soft purple color similar to Sarakiel's own and they will speak in the most loving voice they are capable of producing when speaking with Sarakiel.

Those under this spell are still fully conscious throughout the duration of the spell, however, their mind is muddled and filled with thoughts and images that reflect positively upon Sarakiel and as such, it can be difficult for the Target to force themselves out of the effects of the spell. However, if a half hour is spent uninterrupted, the target may attempt to break themselves free in exchange for suffering the effects of a normal Heartbreak spell.

If they had negative feelings toward Sarakiel beforehand, or had a strong will, the Target will instead be fully aware that they are under a charm spell and will be able to break free in the same amount of time while only suffering the effects of a Lesser Heartbreak and can avoid being under this spell's effects for a full day afterward.


Love At First Sight:
Looking into a Target's eyes and only upon their first encounter in a given thread, Sarakiel can attempt to force the target prematurely under the effects of Enrapture so long as the Target meets the following conditions and has a will weak enough to allow them to be overtaken by the Spell in the first place:

* The Target must feel positively toward Sarakiel or Angels.

* The Target must not be romantically in love with another individual.

* The Target must be able to find Sarakiel attractive romantically, I.E this cannot affect those who would have no feelings toward Sarakiel

If these conditions are met and the Target does not have sufficient power of will, they will be placed under the effects of Enrapture and must perform the necessary methods to escape the spell.


Heartbreak:
Heartbreak can only be used toward those Sarakiel feels negatively toward, or when conditions in other spells are met as a sort of reactionary spell that is automatically cast. Heartbreak is cast either as the aforementioned reactionary spell in which no cues are given or as a standalone spell in which Sarakiel voices her distaste for an individual and curses them to a loveless life.

This spell then causes the target's heart to stop temporarily, or to be crushed literally from the inside depending on both the strength of Sarakiel's emotions at the time, her current form, as well as how affected the Target themselves would be by her words.

This means that the effects of the spell range from forcing the target into a prone or injured position or kill those who depend upon their hearts outright if they are especially susceptible to the angel's words.


Lesser Heartbreak:
This functions the same in all forms to Heartbreak, save for the effects and the energy required to utilize the spell.

This spell either causes the Target's heart to skip a few beats, or beat irregularly for a short period of time. Both of these causing severe discomfort and perhaps more problems within the target's body -- but by itself is not life-threatening.


A Thousand Broken Hearts:
This is a more massive version of Heartbreak that is considered Sarakiel's strongest (and therefore most exhausting) spell that requires her to be in her true form in order to use it and as such cannot be used under normal circumstances.

This spell has the same effect as Heartbreak, however, can be spread against any number of targets so long as they can hear Sarakiel's voice, meaning that large numbers are possible in densely populated areas.


Other Abilities:

Basic Elemental Control:
Sarakiel can manipulate the basic elements such as Water, Air, Earth, Fire as well as Light to a minor degree. She cannot perform greater spells with these elements, however, she can use them to produce small desired effects such as a rush of air or lighting a small fire.

Angelic Healing:
Sarakiel can also recover from any wound that does not outright sever a limb or remove an organ within a few minutes of uninterrupted rest. Wounds that do remove a limb or organ require her to enter a 'stasis' for a full day, during which she is left vulnerable and can be interrupted if out in the open.

During a battle, Sarakiel can heal minor cuts and scrapes at will, with only deep gashes or injuries as mentioned above requiring her to retreat and heal properly.

Angelic Flight
Sarakiel as an Angel may also fly at a rate of one-hundred and twenty feet per six seconds.


Appearance:
[Image: 8NvSpvX.jpg]

The important details to note about Sarakiel's appearance are that unlike most other Angels, she has taken on a much darker overall appearance and has even altered her wings into a sort of falsified version of her own wings. She has long, black hair and softly glowing purple eyes that continue to shine even in utter darkness and her overall build is rather small as to be expected of someone who is - in relative terms - a youth still due to her immortality and short time spent among the living.

Her true form is that of a small black swan, representing a sort of tainted power between that of the Dove and her Songbird lineage.

Personality:
Sarakiel is a woman who believes fully in Love-At-First-Sight, she loves those she fawns for with an intensity that would likely frighten ordinary Humans and has a tendency to shadow them wherever they go, or at the very least check on them abnormally often. Yet at the same time, she does this out of what she believes to be a pure love and would never under any circumstances purposefully harm her lovers or those she deems as possible future interests. She can, however, become quite cold or even angry toward those who reject her and has a habit of threatening them with the usage of her angelic powers if they do not comply with her requests.

It is also important to note that despite her loving nature toward those she has feelings towards, she has no qualms about using her powers to either hinder or destroy those who stand in the way between her and one of her interests -- even if that interest has not been made aware of her feelings just yet.

History:
Sarakiel was an angel within the house of Love who had always seen herself as apart from many of the others within her Realm, as she did not wish to kill Demons or engage in the War of Light and Dark that she had been told since early adolescence that participating in the war was both necessary and right; Two statements which she felt hard to sympathize with when, as far as she saw things, this war only impeded her true calling in bringing people together and spreading love to the world.

It was during one fateful day, participating in the War that she despised so much, that Sarakiel met a particular Demon who she was immediately enraptured by -- however, she knew that even feeling such things was against everything that she was raised for as well as all that she, as an angel, stood for in the first place. She was intended to be a savior against Darkness, not sympathize with it or anyone associated with it, as much as she deeply wished to do otherwise.

She eventually had to confront this Demon and face them in battle. Although Sarakiel had immense power flowing through her, a combination of her fascination with this Demon and the Demon's own cunning caused the young Angel to drop her guard for a split-second long enough for her to be caught in what was surely a life or death situation. She fully expected to be killed there or brought to the other Demons for Torture; yet either due to the Demon seeing something within Sarakiel's eyes or perhaps her own amusement ... She was spared. Not only was she spared, but the Demon promised her safety and a place alongside her if she were to forsake her home and her people. She promised that one thing that Sarakiel was born for and what she could never refuse: Love.

At that moment, Sarakiel made a decision that changed her life and all for the sake of a single person who had just moments ago been her enemy. She forsook all that she had and all that she had known for what was quite possibly death and the unknown. She became a Fallen Angel and has ever since formed an unbreakable bond with the Demon that spared her and filled her mind with her vision of the world. To this day, she travels alongside her, spreading these 'truths' alongside her lover as well as her own corrupted 'Love', hoping that others will see the world the same way she does soon enough.

Roleplay Sample: N/A

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  Gemini
Posted by: Nightmare - 06-12-2018, 09:33 PM - Forum: Character Profiles - Replies (1)

[Image: OdieXAF.gif]
"We are two minds in one body -- One of us has to be the first."

Character's Name: Verdiana/Minerva Ficca

Nicknames: Gemini (Together), Diana (Verdiana), Mini (Minerva)

Age: 16

Gender: Female

Species: Human


Abilities:

- Shapeshifting. (Single-Form/Natural Ability from Item)
Naturally, Gemini - as she is known when referring to her as a whole rather than one of her personalities - is capable of swapping between two Human forms at-will, or rather whenever one personality overpowers the other. These forms are detailed further in the Appearance section, but both appear to be the same age and general height, with her blonde-haired form being slightly taller than her brown-haired one and having a sterner overall appearance as Verdiana; when compared to the shorter and more energetic brown-haired Minerva.

These forms each excel in separate types of elemental magic, with one form not being able to cast spells and magic at the same level as their opposing form when utilizing their Specialty, but being able to rival if not outclass some Humans in their respective specialties.

The blonde-haired form who identifies herself as Verdiana excels in Ice based magic, whereas the brown-haired form who identifies herself as Minerva excels in Fire based magic with both forms preferring casting through a wand in order to allow their powers to be channeled properly and without their wands are considered to be at a disadvantage, though they can still cast lesser spells without the need for the wand and some larger spells with great effort.

- (Verdiana) Ice Magic.
Verdiana specializes in Ice based magic with her lesser spells including causing freezing rain in a small area (around five meters in a radius), Summoning small spikes of magic to slow or injure an enemy and freezing small bodies of water.

Larger spells which require more effort include summoning much larger spikes or freezing larger bodies of water (up to 20,000 gallons: The amount of water in a large swimming pool) as well as freezing water in the bodies of enemies themselves if she is allowed to concentrate on the spell for one hour per five-feet of height in the individual. Though this only works on creatures or individuals who have water present in their bodies in large amounts such as humans or other mammals, and not undead.

- (Minerva) Fire Magic
Minerva specializes in Fire Magic and, despite being mainly a pacifist, she can and will use her powers in order to defend herself if threatened. Her lesser spells consist of: Creating small sparks, extinguishing or igniting flames up to the size of an average camp-fire and casting small balls of fire roughly the size and density of a softball in order to throw at an enemy up to one-hundred feet away.

Her larger spells include a 20ft radius ball of fire which takes around five seconds to prepare and cast, as well as creating small walls of flame roughly forty-feet in length and one foot in depth or, alternatively a ten-foot radius circle of fire around herself and allies to protect them from attacks for a short time.

- Minor Magic Healing/Mending (Both Forms)
Both forms are capable of performing minor healing/mending with their respective magics, either flavoring this healing/mending with their respective element or using an element-less spell depending on what needs to be done. This cannot, however, heal serious wounds or repair that which has been shattered into pieces smaller than one-fourth of the object's original size and as such is best suited for small scrapes, cuts, or smaller broken objects like glasses and windows.


Appearance:

[Image: KMwKsXV.jpg]
- Verdiana


[Image: aPU1Yzs.jpg]
- Minerva


Gemini has two different forms, one for each of her two Personalities each with their own unique appearance - although both retaining the aforementioned relatively close body proportions save for certain areas such as their height and bust. Furthermore, these two forms each dress in similar attire - due to the fact they share one vessel and as such must compromise on certain things - often times sporting simple mages attire with casual dress attire underneath and secured with a belt which holds their shared wand that channels their individual magic.

Verdiana has the appearance of a well-kept and proper looking young mage of her later teenage years with pale skin, with long flowing blonde hair with varying shades of color standing out that all are very similar and match with one another to create an elegant appearance to the woman's overall look. Her eyes are a brilliant blue color that gives off a faint shine in light or dark, and her build would be considered to be lean by most standards and only furthers her noble looking visage.

Minerva, on the other hand, has the appearance of a somewhat sloppily kept girl of similar age and stature if not a little shorter than her counterpart. Her build is relatively the same, albeit with a less pale skin-tone and her simple brown-hair sets her apart from her noble looking counterpart along with her strikingly opposing red eyes that seem to be only another way of standing her apart from her other half.


Personality:

Being that she has two separate forms, Gemini also holds two separate personalities within her that act independently from one another and depending on which has a stronger pull on Gemini's mind at the time determines which side is shown to strangers or friends alike.

Verdiana is the more aloof personality of the two, typically dismissing other Humans that do not have the same magical potential as her and having a strong distaste for other species that are naturally stronger than Humans as a result of her desire to be superior to others. However, this is the personality which is dominant more-often than not and only when Gemini feels comfortable around someone else is Minerva typically allowed to surface - although this does not mean that Minerva is incapable of doing so when greeting strangers or when simply wanting to wander out on her own for a while.

Despite her distant nature, however, Verdiana is perhaps the most well-versed in scholarly studies of magic and of other beings and if coaxed may be willing to help another Human with magical issues that she is able to correct. It is also worth mentioning that Verdiana does occasionally listen to the voice of Minerva in her mind while in control of Gemini's form, however, and as such may act outside of her typical behavior if she is talked into it by her other half.

Minerva, in stark opposition to Verdiana, is considered to be a relatively carefree soul who simply enjoys being around others and if allowed to surface during a situation involving other people in need will invariably agree to help them no matter the risk involved to her or Gemini's form in general. As a result, she has gotten herself and the overall form in serious danger on more than one occasion.

However, despite her somewhat reckless nature, Minerva is often-times the most capable of the two at convincing others to help them in times of great need and has proven herself to be rather persistent compared to her other half when it comes to asking for help. Her persistence and inability to give up on a task when she sets her mind to it has helped Gemini out of a jam on a few separate occasions.

Much like her other half, she will listen to the other personality for advice and often-times will let her take over if the need arises - not that she ever admits to needing help, however.

History:

Gemini is unsure of which personality was hers at birth, although each of the two inside of her mind claim such birthright individually and with the conviction that says that each utterly and truly believe that they were first and that the other was second. However, neither are able to prove their stories and as such simply believe at this point that they were born this way and that both of them are the 'true' Gemini as much as the other is.

Verdiana claims to have been of noble birth and to have been raised as a prodigy mage at a center for learning which she cannot place a name to, though she insists that it was a prestigious school that taught only the best mages. She further asserts that she was the top of her class and that she had simply fallen asleep during a longer-than-usual study session which she woke up from only to find herself alone and within a library and furthermore within a body that was not her own.

Minerva insists, instead, that she was of ordinary birth and was a mostly self-taught mage who was tutored by a great witch who was - according to her - the strongest and most powerful witch of all the lands who had chosen Minerva out of thousands of possible proteges for the simple fact that she had the most heart and determination among all of the rest. She contends that she was also in the middle of one of her shorter-than-most study sessions when, while reading under a tree, she had fallen asleep and simply woken up in the library curiously where she had begun to hear Verdiana's voice in her head.

Whichever story is the right one, or if either of them is, remains a mystery to this day and the two hope to someday find the cause of their strange affliction and possibly cure it - if they can ever be cured.

Roleplay Sample: N/A

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  Kora Darkfeather
Posted by: Achera - 05-23-2018, 11:09 PM - Forum: Character Profiles - Replies (1)

Character's Name: Kora Darkfeather
Age: Unknown
Gender: Female
Species: Conquest Demon
Relationships: Morion (son), Razor (former lover), TBA

Abilities:
Mimicry - Kora is able to mimic the abilities of anyone she sees. However, this ability is only limited to those who have used the ability in front of her. She is only able to mimic up to the extent of the power that is shown. (ex. An element makes a small ball of water from the air in front of her but has the ability to create a hurricane. Kora can only make that small ball of water.) The ability to use those abilities fades after a day. To use the same abilities, she must be shown it again.

Shapeshifting - Like all demons, she is able to shift into 3 animals: a black iridescent viper, a black jaguar, and an owl.

Elementalist - Kora is extremely skilled in manipulating fire. She has specialized in this so much so, that she can use tattoos on peoples bodies as a weapon depending on the shape. It is hard for her to do so on another person as she is not familiar with the ink, but her own is often transformed into a living phoenix rather than a body decoration.

Appearance:
An hourglass shaped woman with dark olive skin. Her eyes are a deep red has if they were soaked in blood that glisten in the night, and her hair a silky white in contrast. Her hair stops at the small of her back. Her eyelashes and eyebrows both pitch black as if they were kissed by the night. She appears to be very intimating to look at standing at around 5’7, and she is more then capable of backing that up. On her back is a tattoo of a phoenix with its wings spread across her shoulders while the tail trails down the spine. It is bright red in the center that fades to oranges at the edges. Her ears are double pierced at the top of both her ears.

Personality:
Proud - While she is not of royalty, Kora more than believes herself to be considered royal even if not by blood. She was more than capable of wooing a royal and producing an heir to the kingdom. She knows her own beauty is beyond compare and thus, sees most others below her; even amongst actual royals.
Vindictive - If you cross this demoness, she is more than willing to get her hands dirty. Any ill-will or the smallest offense will put you on this demoness’s shit list and don’t think she won’t make you pay in full… and then some.
Heartless - It has been debated whether she has a heart or not. It is very rare to see her smile if not for a cruel or vengeful affair. Her happiness is stationed in malice that it is a wonder she has anyone who enjoys her company.

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  Faust's Studies.
Posted by: CommanderHorvat - 05-22-2018, 10:18 AM - Forum: Character Journals and Thread Trackers - Replies (30)

https://en.wikipedia.org/wiki/Archimedes
https://en.wikipedia.org/wiki/Leonardo_d..._invention
https://en.wikipedia.org/wiki/History_of...ncient_Era
https://en.wikipedia.org/wiki/Su_Song
https://en.wikipedia.org/wiki/Book_of_Ingenious_Devices
https://en.wikipedia.org/wiki/Ismail_al-...g_machines
https://en.wikipedia.org/wiki/History_of_medicine

https://en.wikipedia.org/wiki/Steam_cannon
https://en.wikipedia.org/wiki/Leonardo%27s_robot
https://en.wikipedia.org/wiki/Oxford_Electric_Bell
https://en.wikipedia.org/wiki/Leyden_jar
https://en.wikipedia.org/wiki/Arc_lamp
https://en.wikipedia.org/wiki/Steam_engine
https://en.wikipedia.org/wiki/Gunpowder
https://en.wikipedia.org/wiki/Multiple_rocket_launcher   https://en.wikipedia.org/wiki/Huo_Che
https://en.wikipedia.org/wiki/Astronomical_clock
https://en.wikipedia.org/wiki/Fire_lance
https://en.wikipedia.org/wiki/Meng_Huo_You
https://en.wikipedia.org/wiki/Movable_type
https://en.wikipedia.org/wiki/Hand_cannon


https://en.wikipedia.org/wiki/Repeating_crossbow
https://en.wikipedia.org/wiki/Stinkpot_(weapon)
https://en.wikipedia.org/wiki/War_wagon
https://en.wikipedia.org/wiki/Seismometer
https://en.wikipedia.org/wiki/Ballista
https://en.wikipedia.org/wiki/Claw_of_Archimedes

https://en.wikipedia.org/wiki/Winans_Steam_Gun
https://en.wikipedia.org/wiki/Aeolipile

https://en.wikipedia.org/wiki/Category:A...inventions
https://en.wikipedia.org/wiki/Category:A...technology

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  The Magic of Dance
Posted by: Immortal Cyan - 05-20-2018, 01:28 PM - Forum: Sleibte - Replies (42)

Thread Status: Closed
Players Involved: Immortal Cyan, CommanderHorvat, Zaz
Characters Involved: Ève, Faust, Beriadan, the Dust Magic Dragon Mage
Setting: Sleibte West, Yfrelo City, Mage Guild of Sleibte, Examination Hall
Time: Current, Morning
Weather: Rain, Clear within Yfrelo
Theme: Breathe Carolina, Dropgun, Kaleena Zanders - Sweet Dreams (feat. Kaleena Zanders)

Rain fell outside of the weather warding shield covering Yfrelo City. The shield protected the city from the ill effects of inclement conditions, but the smell of rain could still be sensed on the nostrils of the inhabitants and the sight of the cloudy blue-gray sky could easily be perceived by the eyes. Having lived within Yfrelo for most of her life, by pure instinct, Ève thought the shield to be a comforting presence. However, she occasionally found herself missing the feel of rain pattering against her skin, and it was quite often that she went outside of the shield to feel exactly that. Quite simply, she was a dancer, and nothing felt better to her than dancing in the rain.

Unfortunately, she did not anticipate having the chance to do that today. It was the day of her examination for her potential entrance into the Mage Guild of Sleibte. Today, her dance would be utilized to encourage the flow of vikta within and without her body. Within the span of a few hours, she would have to prove to the leaders of the guild that her somewhat unique method of casting magic was viable and efficient, a task which had taken her years to accomplish at the college. Ève knew that she needed to fulfill a tall order, but she had not spent her time separated from the college in idle. She had prepared, practiced, refined, trained, and studied independently for months. Her skills with fire magic had improved significantly, but as always with magic, there was still much for her to learn. After all, magic was a field that people spent centuries learning, yet many still never reached a high level of mastery.

Ève had dressed in an especially glamorous fashion, as she was wont to do for most days. A gold-colored pair of high heels were strapped to her feet, which added a few extra inches to her height. Her dress was made of pure purple fabric, and it fit quite tightly against her form to perfectly accentuate the feminine contours of her body. It was the kind of garment that looked more difficult to move in than it actually was, especially given the tightness of the long, ankle-length skirt portion of the dress against her thighs. Finally, a pair of oversized gold-colored hoop earrings adorned her ears, along with a gold-colored nostril piercing on the left side of her nose.

With a sharp clacking sound marking her passage as her high heels struck the floor, Ève strode into the examination room with her eyes locked ahead, intent and focused on the task at hand. She stopped at the middle of the room, in perfect view of the archmages who would judge her skills for admittance into the guild. After stopping, Ève lowered into a bow and held her position for a few seconds, before rising to meet the eyes of her judges once more.

"My name is Ève. I have arrived for my evaluation of potential admittance into the Mage Guild of Sleibte."

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  Out For A Walk
Posted by: Zaz - 05-14-2018, 11:48 PM - Forum: Xira - Replies (34)

Thread Status: Closed
Players involved: Zaz, King Fury
Characters involved: Beriadan, Areal
Setting: Bera Forest
Time: Current, Noon
Weather: Clear, Somewhat Spooky

The air here was always calm, soothing even. Some may say this forest was creepy, but for Beriadan, it was peaceful. He often took walks here, whenever he wasn't busy doing research, as it tended to calm him. The surreal voices of the birds around always strangely resonated with him. Even the trees seemed to make noise. And yet, surrounded by so many faint, eerie sounds, he felt at peace. He supposed it was him feeling nostalgic for his first home, for Elesseas. While Linosea forest certainly wasn't as creepy, nor was it as small, this place still reminded him of his old home. This too was not a mundane forest. There was a certain magic in the air, widely claimed to be the nearby shrine's doing. Beriadan didn't care why the forest was magical. He just loved that it was.

A small grunt would escape from Beriadan as he stretched his arms, causing his sleeveless leather top to flex as well. He did need to get out more again. He had spent the past several days in libraries and his home, trying to find out anything he could about the current Oracle situation. Sure, the situation was important, but there was only so much he could do without more information. That and he needed to take breaks. No good would come from overstressing himself. Many people may have thought of different ways to relax, but for Beriadan, walking through a creepy, somewhat magical forest would do just fine. Brushing his hand against a tree as he walked by, he breathed in the crisp air and let out a deep sigh. This truly was an interesting place, wasn't it?

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  Tales of Seliel City
Posted by: Bounce - 05-13-2018, 04:38 AM - Forum: Writing Center - Replies (34)


"...and his eyes have all the seeming of a demon's that is dreaming..."
- E. A. Poe


Thread Status: Open | Suggested Soundtrack: Memoirs of the Forgotten



The lady was sewing.

She was seated by the fire, just outside a mud brick hovel with a thatched roof. Her handiwork the labor that produced the clothes on their backs. Around them was a small farm.

It seemed a simpler time. Not a dream so much as it was stepped back through a half-remembered memory of a time long ago.

He'd been a girl then. He'd been alive then. The woman by the fire was the girl's mother. She would raise her head and look over at her daughter, but there was no face. The haze of time shrouded the recollection. The girl could turn her head and see silhouettes out in the field, laboring, toiling with the earth, but couldn't discern who they were. They were just shadows.

The girl turned back to gaze at the faceless woman that was sewing by the fire.

She would hum while she worked, but the girl knew only silence. The melody playing just out of earshot, it's memory forever at the tip of her tongue yet never recalled.

The girl would return here -- this place, this memory -- many times. And on each such occasion it was the same. Shadows in the field. A lady without a face. Music without a sound. But this memory, however poorly remembered, was precious to her. This was life.

This was life as she knew it.

This was life as she had known it.

"LAND HO!"

Red eyes opened. The gaze behind them was nothing human. It was a predator. Something not entirely of this world. Not the world of the living in any regard.

"Look alive! Man the rigging. LAND HO!"

Gone, now, was the form of the girl. Her physical form broken and left behind like the forgotten parts of the memory. In her place was a boy, if he could be called as such. A spectral wraith whose cherubic face and deceiving form masked a killer that had stalked across the Warring Plains of Katakarthia for ten thousand years.

Above him, the wood planks of the ceiling rattled with the sound of feet pouding over the top of the deck. Rolling to one side, the boy dropped from out of the hammock where he had been resting. The ship was listing more now. The roll and ebb violently jarring the child as he worked to find his balance. The sound of the ocean beating against the side of the ship echoed through the interior.

As did the sound of birds.

Land ho, indeed.

The child-like wraith dressed in a simple tunic, pulling a shock of raven black hair through the neck. A pair of short horns stood out from the scalp. Dark lines ran from the base of his eyes along the contours of his cheeks toward the jaw, as though he were crying black tears. A double wrap belt cinched the waist of the tunic, to which a sword of Angelic construction was girded. His feet were shod in leather bindings that wrapped halfway up his shin.

Daylight stabbed at him as the child stuck his head above deck. Grimacing, the boy grit his teeth and squinted painfully through the garish light as he made his way out onto the topside deck.

The view from the side of the ship was spectacular. In ten thousand years, the boy could still count on one hand the number of times that he had ventured from Katakarthia. Only one other time had he come to Seliel City. The voyage here from Death Fortress was nothing if not annoying, even for a wraith who need not bother with food or drink. But the sight of the city on the horizon was no less impressive a second time.

Drifting over to the railing, the soul hunter raised a hand to shield his eyes from the brilliant sun that radiated overhead. The gesture nothing if not made in vain, as the light seemed to pass right through the bluish flesh, revealing the spectre for what it was and what it wasn't.

Ordinarily, the boy would have used a spell to disguise himself when arriving in a public port such as this. But Seliel City was no mere city. Magical creatures of all type occupied its walls. His poor illusion was a mere trick of the light. Shadow and shadowplay. In a place like Seliel City, there was no need for such a parlor trick. On those who would take notice, it would offer no protection. And most wouldn't take notice because there would be a dragon or some other equally inhuman creation passing through the streets as well.

How much time had passed since he had voyaged to this port, to these canals? He wasn't certain. One year seemed the same as the last, the child mused quietly, as the boat he had ridden in arrived at the dock.

He would voyage on foot from this point on.

Stepping up on the dock, the child had to pause and wait for a break in the crowds moving along the waterfront before he could begin to step across the bustling market. Seliel City was a true metropolis. The boy knew of no other city like it. And with crowds as stifling as this, particularly for one as small as he, the child-wraith wasn't certain he would want to discover a busier locale even if one existed.

Of course, part of what made his voyage difficult was that the soul hunter didn't stop for just the living traffic.

The ghosts of merchants. The wailing of widows crying out to a sea that robbed them of their lovers. There was more taking place in just the docks of Seliel City than most living here would ever know.

But the dead could always recognize one another.

The child's footsteps continued, then just suddenly stopped. At first, the boy couldn't have even said why he had stopped. The hair stood up along the nape of his neck. An eerie sensation washed over him. Deja vu. Or the feeling of someone walking over his grave.

...or, her grave, assuming his progenitor or past host had such a dignity afforded her. More likely not, though such was not a line of thought that the soul hunter desired to dwell upon.

The boy turned his head. The realized too late that he had looked the wrong way and turned around instead.

Standing at the edge of the dock was a lithe form wrapped in a white funerary shroud. That was it. Just standing there. Waiting.

Strange as such a sight may have been, the people passing by paid her no mind. Several walked right through her, as she wasn't really there.

A ghost.

The hooded figure turned to regard the small wraith. As their eyes met, the boy recognized the ghost as that of a young woman. A person he had never met before.

A person that had some connection to him.

Whatever the cause of their relationship to one another, the boy found himself averting his eyes a moment later. Head down, he started to move back through the crowd.

He didn't look back.

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  Khalid
Posted by: Captain Jordan - 05-12-2018, 10:01 PM - Forum: Character Profiles - Replies (1)

[Image: z2LhSCgm.png]

Character's Name: Khalid

Nicknames: Khal

Age: 16

Gender: Male

Species: Sol'tera

Abilities: Like all Sol'terans, Khalid possesses higher speed, strength and senses than Humans, a natural ability he derives from the sun absorbed through the tattoo on his cheek. This power aids his physical abilities during the day, during which he is the most powerful, but can be stored for use at night. These abilities have aided him in the development of other skills, most noticeably in his proficiency in combat forms, both with and without the aid of a kopis short sword. These combat skills are by no means at an adept level, but Khalid is skilled for his age and size.

Khalid's tribe lacks an adept mage to teach and hone magic skills, so he is trained simply a basic mage of light and fire, able to summon the elemental forms and manipulate them in simple ways. Yet his potential remains untapped, a resource available to him if only he could access it. He enjoys experimenting with these powers and stretching the limits of his control, sometimes with troublesome results, but always with some new insight on the true depth of power he could wield.

Appearance: This desert youth is tall (5'11"/1.8m) and lanky, a consequence of adolescence's curse that keeps him only a few years from maturity, but his lean figure belies well-toned muscles from a life spent in physical activity. Sharp hazel eyes view the world with a yearning fire, bordered by thick, dark eyebrows that match his dusky, wavy hair. His complexion is the color of the sands he grew up around, bronzed by the suns of a thousand generations, marred in a few places by the scars that showcase the harsh life in the desert, and marked by the tattoos which adorn his body, though most visible is the one on his left cheek. He often wears the colorful robes and scarves of his people when appropriate, though he views the customary kufiya-like headdress with disdain and will often go without.

Personality: Khalid is a duteous son and member of the al-Bousaid tribe, quick in his studies and tenacious in their mastery. Only when the tasks are done does he let his mind wander, his dreams are strong and vivid, though none could accuse the youth of having his head in the clouds. He is grounded and sound in his thinking, almost to a logical extent, though the passion of childhood has not yet faded away. Khalid can still enjoy fun and whimsy, and the youth has developed a crisp wit that comes out when he feels comfortable. He is friendly and welcoming with almost everyone, though his deepest self is reserved only for his closest friends and family.

History: Life in the desert is harsh. The tribe of al-Bousaid knows that better than most. Their annual trek across the Nkazon Desert is fraught with peril; thirst, heat, bandits and predators both natural and unnatural plague their isolated route. Few dare to quest across its vast wastelands like the Sol'tera, and even then only the most hardy. Their income from trade is sufficient, but the tribe aims not for riches or power. They follow the task set to them by the gods, to defend against the darkness that haunts the world. Though devout followers, they are not the strongest tribe, and have often relied on numbers to combat a serious foe.

That life was unsatisfactory for some, but not for the parents of Khalid. Their centuries of life had instilled within them a purpose, and Khalid was born of that purpose. Had everything gone as normal, perhaps Khalid would have adopted that purpose as his own and remained with the tribe for his life as well, working alongside his parents and siblings to eek out a living upon the dunes of the Nkazon, and stamping out darkness wherever it was found. But the idyllic lives of children imagined by their parents rarely come true.

By the time he was 9, it was apparent that Khalid was unusual. He was among only a few children within the tribe, the resources of the tribe too precious to expend. Yet even in play he demonstrated a strangeness, a gift of perception and talent for skills that would typically be beyond the capabilities of his age. Thus his time of play was ended, instead to be filled with instruction. He learned the proper way to ride the horses that carried the tribe's warriors, to tend the draft animals that pulled their carts and wagons in which he once rode, to wield a kopis sword and use it in a fight, and to learn the discipline and control required to handle the magic of the Sol'tera.

As Khalid grew into adolescence, his skills improved through training and use, and he was entrusted with more responsibility. Yet in this eyes of his parents and his tribe, he was still not yet a man of his own. Khalid had designs for when he reached manhood, marriage to a bride of his tribe's choosing and a caravan existence held little interest for him, but he kept his desires to himself. Little did he know that they would be thrust upon him long before he was ever ready.

Roleplay Sample:

The sea stretched out before them, undulating in waves that cascaded into valleys, an unending horizon that blurred with the sky. Yet this was no ocean of water, the sea waves were made of sand, the windswept dunes carving mountains and valleys across the vast wasteland expanse. Heat baked the land as Haliea shined her face upon it, causing the air to shimmer and become visible; Zarkos played tricks on the eyes of those who ventured too long across these scorched plains. From its depths, the Nkazon felt as boundless as the ocean between lands.

Khalid had never seen an ocean, though once he had been near enough to hear one. The roaring and crashing sounds of the waves upon the cliffs walling off Jackroth's Shrine from the southern seas had terrified the younger Khalid, who had been defiantly certain that the world was ending. His spirit was finally quelled when his mother assured him that Jackroth would allow no harm to come to him within the vicinity of his Shrine. The Shrines were sacred, and though gods did not take mortal form but through their oracles, they were known to watch over their temples and protect them from harm.

That was before the Oracle of Jackroth immolated, the Shrine burned, and everyone inside was found dead.

The news had set a wave of fear through the caravan since then as they journeyed north from Eden once more, hastening through the Nkazon with a child's sense of terror. Even Khalid found himself sensitive, startling at passing shadows and jumping at the calls of buzzards perched aloft the dried branches of a lonesome tree. The unease was so apparent at times it felt like he could see it emanating from the other members of his tribe, as if Tharamos was playing tricks on him. In a moment of what seemed like clarity, the youth promised himself he would make an offering to Tharamos that evening and light some incense to assure the god of his sincerity.

As evening fell and the tribe set up camp, Khalid stole away for a moment between feeding the animals and pitching the tents they would need that night. They had found a little flat ground, a dry oasis between the unending sands of the dunes that wandered the Nkazon. A formation of rocks, their faces brightly painted in burnt reds and oranges, formed a defensive wall that the tribe had backed their camp against, and now the youth trekked to the end of it. The craigs and crevasses were absent their shadows now, the sun had hidden itself behind the rocky wall on this side, and the air was cooler here.

Stripping off his headdress felt as if unwinding a burden from his soul. Khalid shook out his sweat-damp hair, its natural waves and long curls matted flat now against his head. His left hand free, as his right bundled the head scarf into the shoulder drape that now looked grey in the dim light, he used it to brush back the hair from his eyes. It grazed against the tattoo that stood out against his cheek, and his finger unconsciously traced its pattern against his skin. The power it had absorbed during the day was stored within him now, and he still felt as strong as when the sun was high.

Bringing his hands together now, Khalid brought forth the feeling in his mind. Years of training had practice had made it almost second nature to perform small magics, but the youth intended no small magic now. Peering into the gaps between the stones at the darkness that lay there inside them, he reached out with his mind, as if possessing ethereal hands longer than his own, and drew from the power within him. He couldn't describe the feeling, only that he knew what it felt like. Latching on to the sensation, the youth stretched out his hands, and willed his desire to become manifest.

Shadows leapt from the cracks and dark places, fleeing as the light took their places. It shone with such a brilliance that Khalid was worried someone from the camp would see. But, as he knew all too well, they were busy setting up, their eyes watching for creatures and bandits lurking in the distance, not magical light from behind the rocky wall. The light grew beyond the rocks, enveloping the desert boy in its cool embrace, banishing the darkness from his body as much as from his thoughts. Like a beacon, it raced across the desert floor, vividly illuminating everything it touched, shimmering proudly in the dusk.

Then, as quickly as it appeared, it vanished. Shadows raced back to claim their hiding spot again, blending seamlessly into the darkness until there was no difference between them, and the desert returned to the calm of the evening once more. Khalid let out a breath, only now realizing he had been holding it in, and let himself smile. He made a mental note to make an offering to Haliea as well. His stomach grumbled plaintively, bemoaning the food it would miss tonight. Khalid verbally shushed it, his face still beaming. His success had been sustenance enough for tonight.

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  Looking for Answers
Posted by: Zaz - 05-12-2018, 09:50 PM - Forum: Xira - Replies (38)

Thread Status: Closed
Players involved: Zaz, KokoPuffs, Andromeda
Characters involved: Beriadan, Aziza, Karyso Snowfire
Setting: Seliel, Some Random Magic Library
Time: Current, Early Evening
Weather: Clear, Somewhat Warm

Beriadan sighed as he put another book back on the shelf. No luck. How long had he been here? About eight hours? His face was solemn as he rested his back on the bookcase. He would look down at his crossed arms, deep in thought. What in the hell was happening? Oracles were dropping left and right, seemingly slaughtered by the very gods they represented and served. And if the gods didn't do it, he would find who did. He would make them pay dearly for such atrocities. If the gods did do it, he'd no later punish them just the same, if he was able. And people coming back to life? Were these two events connected somehow? Perhaps the oracles were a sacrifice of sorts, but if so, it couldn't be to resurrect the dead randomly. Well, that could be the case if they were trying to spread chaos, but there are better ways of doing that, and they'd have to resurrect a lot of people even to begin to overwhelm the world. Damn, he didn't have enough information to conclude anything, and it frustrated him.

A small thump could be heard as Beriadan threw his head back, lightly tapping the bookcase behind him. He'd been from library to library in this city and still couldn't find anything relating to the current situation. He felt so damn useless. Turning around once more, he began to look through the plethora of books before him. There were two types of books he was currently looking for: those about oracles, and those about Necromancy. These two events happened too close together to not be related in some way, and he just had to figure out how. The latter subject was harder to find, what with the taboos and all. He did have a small collection of his own, given how rare they were to come across, but reading them had given him no clues. Reading books about oracles hadn't gotten him any closer to the truth either. There were accounts of previous oracles dying by their gods, but nothing except the fact that they had was recorded. Just why were people so accepting of such madness was beyond him, and he just kept looking.

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