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  Marketplace Melee
Posted by: Dizzie - 09-27-2018, 11:34 PM - Forum: Katakarthia - Replies (9)

It had been early day in the market when the Hollow Priestess made her way through in search of some dry fish and a loaf of bread.  Neri was never one for excess, as was obvious by her plan clothing, plain hair, and lack of extravagant makeup.  A few men off to the side, however, were muttering to themselves about how Neri had healed a man they had intended to kill.  Worse was that they seemed personally offended at the plainness of the Tume elf.  This brought the three men to approach her as she headed away from the market, and express their displeasure.  Most of it sounded to be that she meddled in other people's business, and a few comments about her being a woman, and therefor, inferior.  Neri put her head down and gave a small nod before speaking in a calm, quiet tone and all but shutting her sad eyes.

"I only wish to be on my way.  I do not mean to offend."

A hand snatched out to grab her by the neck, though it met only open air as Neri swiveled her midsection and upper body in an almost snake-like motion.  Attention tried to keep a balance between the three of them as she set her basket down with the food she had purchased.  Another man attempted to grab her around the waste, catching little more than air as she slipped to the floor on her back.  Legs twisted wide in a circle to shift her weight and balance about until she returned to her feet slightly outside of the circle of fellows whom had intended to surround her.  The elvish agility on full display to any looker's on as she attempted to keep a fair distance.

"You don't...need to...do this."

She darted this way and that around the crowd as she attempted to avoid the hands that seemed to be sweeping out to snatch her or hit her.  Long, slender, slightly toned arms rose to knock away a few of the hands as she continued to do her best to keep them from hurting her.  Catching a man by the sleeve, she tugged him toward her so that his body ended up between herself and the kick of another attacker, causing an 'Ouughf' of pain to escape one.  Backing up, she rolled her upper body up onto a box, twisting her upper body to stand on it, though catching the side of a stick to her outer thigh as one of the men opted to pick up something of a weapon and make use of it on the Hollow Priestess.  This caused her to slip off the box where she had been intending to stand and falling onto the unforgiving dirt of the market floor.  Grit and road dust kicked up onto the olive flesh of her face and into her eyes.  This made it difficult to deal with the kick that found it's way into her stomach.

"Augh!"

The pain exploded from her middle outward.  When the second one came, she tried to catch it and pin it between her ribs and bicep.  As she did, she rolled and sent the attacker rolling over her.  This saw him face-first into the box that she had failed to climb.  She took a few gulping, coughing breaths as she made her way to her feet and stumbled backward.  Seeing one of her attackers, she jumped off backward into him to knock him off balance.  They were going to hurt her badly if she didn't start to actually apply a degree of offense.  When the next fist came close to her face, she caught their sleeve and pulled them in, sending a foot to the side of his knee to bring him to the ground.  Hand brought a chop down to the man's throat hard enough to disrupt his breathing, but not enough to break the cartilage of his throat.  Impact landed right were the jaw met the neck, inducing a combination of nausea and labored breathing that would keep him busy for at least a few minutes.  Still holding him by the sleeve, she widened her stance and gave a sharp downward tug, sending him into the dust and found the man cradling himself in the fetal position.

By now, the first one whom had initiated charged forward, catching her across the mouth hard enough that blood smeared her mouth as her inner cheek cut against her teeth.  She staggered back a bit from the pain, but tried to keep her wits about her.  A boot came across to her midsection, which she caught out of reflex as muscle memory saw her raising the kicking leg slightly higher as a skip-step brought a hard kick up to the attacker's genitals.  As he fell to the ground, the only one left was the one whom had picked up a piece of wood and was coming back toward her.  An arm came up to block the incoming blow, snapping the board and feeling a shot of pain through her as her forearm nearly gave way from the impact.  Hand reeled back and shoved forward hard and low as she hammered her palm into the attacker's bottom rib.  This was targeting the rib that was attached only with a thin strip of cartilage that broke off on impact and bounced the rib against the lung.

The attacker's eyes bulged out as he started to struggle to breathe.  Each breath pressed lung against bone.  He doubled over and fell to the ground as  Neri stumbled back toward her basket...only to find it having been trampled by onlookers.  Eyes looked a bit more sad as she saw the food she had just purchased get destroyed along with her basket.  Arm cradling her side and blood still leaking from her mouth, she decided it might have been a mistake to press her luck.  She needed to make some distance between herself and her attackers before they caught their breath and decided to make a second attempt.  Healing herself was going to take time and patience, and would certainly be harder when hunger set in.

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  Neri Hollowhearth
Posted by: Dizzie - 09-27-2018, 09:44 PM - Forum: Character Profiles - Replies (1)

Character's Name: Neri Hollowhearth

Nicknames: Hollow Priestess

Age: 412 years old

Gender: Female

Species: Tume Elf

Abilities:
Agility: Neri carries with her the natural agility innate to the Tume elves. This aptitude was honed both as a member of Tume childhood, and out of necessity on her own as an exiled elf. This allowed her the ability to outrun and evade with the skill of someone use to making use of the obstacles around them rather than fighting against them. For this reason, she seems to be better at maneuvering through crowded markets and packed alleyways over open fields.
Martial Technique: A lost person with no family learned to defend themselves quickly, lest they end up dead in a ditch in the land of the demons. Although fighting is never what Neri will want to do first, her natural agility and knowledge of the mechanics of the body allowed her to train herself in a sort of close quarters martial arts based on the joints and balance of her enemies. This style can quickly dislocate limbs, but is largely based around ensuring that both combatants are able to walk away.
Stealth: Before her exile, she lived like any other Tume elf would. She learned to monitor her breathing and slow her heart rate. She learned to roll her steps and keep to the shadows to remain virtually silent, and the best ways to remain hidden. Once she was exiled, this became more than simply a talent instilled in all Tume elves, and more a means of survival.
Healing [Light Magic]: The source of her exile, Neri shows aptitude in magic that allows her to mend the body and ease the spirit. Rended flesh can be pieced back together, pain can be lessened, and the sick can be restored to health. Although this is the reason Neri cannot return to her people, and regardless of the truth of the situation, she sees this ability as a gift from Malina...though she may not understand to what end.
Anatomical Knowledge: In both study and practice, Neri has learned a great deal of the anatomy of the various species of Antarsia. Some of this, in her early years as a healer, came in the unfortunate form of trial and error. Currently, however, she had a fairly intimate knowledge of many species, as well as several tomes she has written over the last century on the subject so as to have a better reference guide for the more rare ones.

Appearance:
Neri is fairly tall and lithe, though her frame is surprisingly toned. Her body's long, slender arms end in long fingers with nails kept relatively short. Most of her body is obscured by long robes in tan and white made of inexpensive flax or linen that flows when she moves, but offers neither a particular level of protection nor a sign of any real wealth. Her face is a long oval shape with almond shaped eyes that tilt slightly down at the side by her ears. Her smooth, serene complexion frames her sad, kind eyes that seem to look at the world in general with a mixture of hope and pity. Her hair is long and a deep black resting against the slightly olive color of her skin, and is usually tied back with a central braid that keeps the hair from her face while either side of the braid's hair is left loose to flow about her body as her robes do.
Personality:
Neri is a calm, quiet soul. These days, she simply wants to do more good than harm, and is looking to make the most of the gift given to her by the Gods. She is very slow to anger, and in times of conflict she is more likely to leave her pride by the wayside if it means no one will get hurt. That being said, she is not someone inclined to let the innocent suffer if she is able to do something to prevent it...even at the cost of her own health and safety. Neri tends to think of those around her has having substantially more value that she does, and because of this she seeks out to help others before herself.
History:
Neri Windwhisper, now Neri Hollowhearth, was born in Kidwe, in a small quarter were the Tume elves of Kidwe tended to keep to their own. Traditions were important, and so her parents taught the lessons of agile movement and stealthy hunting that had kept the Tume elves alive since the time before large cities and markets. She was also taught about the Pure Gods, and primarily of Malina the Goddess of elves.
Neri herself never sought out magic, but rather seemed to have a natural aptitude for Light and Healing. It had started with wounded animals, wherein Neri had placed her hands on a wounded bird with a broken wing, and in a slow rise of light saw the bird take back to the air. Wide eyed, she thanked Malina for the gift that allowed her to mend the body. Traditions had dictated what would happen, but at the same time she believed that not telling her family would be like renouncing the Gods. This was the moment that led to her exile.
Her family did not see her ability to heal as a gift, but a curse. It had been said that death and misfortune followed Tume healers. For the good of their family and society, Neri was stripped of her family's name and sent to the demonic city of the Famine Fortress. Their hope was that if she were to hurt people with her mere presence, it should be the demons. The trip was a long one, and one filled with tearful goodbyes. It was not as if her family did not love her. They loved Neri very much, but it was their fear of the curse she would bring to them that forced their hand.
An adolescent Neri grew up hungry in the Famine Fortress streets. She would sneak about, stealing food to survive, and often times using the city center's hustle and bustle to hide and out-maneuver the guards. One day, however, she had a vision. Well, it might have been a vision, but just as easily could have been a fever dream brought on by a poor diet and starvation. She was still hiding her gift, and she was still wasting what the Gods had seen fit to give her. She was a healer, and she was healing no one.
It started as a simple homeless woman on the streets of the Famine Fortress that happened to be able to keep the loser of a knife fight from bleeding out. Then there were stories of a vagabond in the low district that, for a small fee, could correct a crippled limb. Eventually, over the course of nearly a decade, Neri was able to save enough to purchase a small shack that she converted into a temple. When asked her name, Neri called herself Hollowhearth...as she had no family. The kind healer with the sad eyes came to be known as The Hollow Priestess. A good soul in a dark place, willing to help many a wounded and weary soul in the search for peace.
For the next several decades, Neri patched up the sick and wounded, learning and studying as she went so that she might better understand the mysteries of the body. More complex wounds could be healed. In a city of excess, someone like Neri had an easy time remaining unnoticed save by those seeking someone like her specifically. She wasn't rich. She didn't seek fame, wealth, or status. She was content to live her life in a small shack with a shrine to Malina, surrounded by handwritten medical books that detailed the anatomy of the various species of whom she had mended.

Roleplay Sample:
The day was late, and Neri was just finishing the last of her notes. Quill left paper and was cleaned off before it was returned to the table. It had been a good day. No one had died, and the few whom had come in were mostly just ill with some manner of fever. No poisonings. No stabbings. She set the few soiled linens off to a basket to be washed the next morning while the ink on the pages of the book dried. A small, simple smile kept to her lips, in spite of her slightly saddened eyes. Steps carried a natural grace to them as she walked smooth and even, still nearly silent. There was no reason to abandon old lessons. The dim light of a few candles kept her keen eyes able to set to their tasks.
There was a faint knock at the door to the small shack which caused Neri's head to raise slightly. She wondered who might have come at this late hour before she remembered that blood loss and injury knew no schedule. Moving quickly to the door, which was close thanks in part to the small size of the building itself, the door was eased open with a small creaking sound. Eyes widened ever so slightly and a blink came to her face. Was...was that who she thought it was? No. Why here? What would bring someone like that down to her humble shack?
"Yes, Your Majesty?"

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  The Honor of Thieves
Posted by: Sphinx - 08-29-2018, 02:34 PM - Forum: Xira - Replies (8)

<b>Thread Status:</b>(open/closed)<b>Players involved:</b> Sphinx + ???
<b>Characters involved:</b> Imran + ???
<b>Setting:</b> Center of the Cutpurse Plains
<b>Time:</b> Current, Noon
<b>Weather:</b> Clear, sunny, and warm

Imran winged his way towards Seliel, admiring the open grassland and cloudless sky. Cutpurse Plains was one of the Ruhk’s favorite locations, despite its usual reputation amongst merchants. He only had to worry about bandits if they were airborne, and besides, the place had a lovely view. The gentle swaying of grasses and wildflowers looked like the waves of a strange ocean, from above.

Besides, Imran wasn’t afraid of a little thievery. He liked to make use of his trips between Seliel and Malseka by doing a little thievery himself. After all, who better to steal from than a thief? They piled up all the valuable things into one place like a dragon with its hoard. It was terribly convenient.

This high up, Imran could see many potential targets. The Ruhk’s eyes, as sharp as those of the eagle he took after, homed in on one suspicious looking group. He clapped his way to the air above them and circled like a vulture who’d spotted a carcass. In the next moment, Imran swooped down and up once more, snatching a pack straight from the back of one of the members. He really hoped these were thieves. He was pretty sure these were thieves. He clutched his spoils and angled his wings for another dive.

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  Imran
Posted by: Sphinx - 08-24-2018, 01:53 PM - Forum: Character Profiles - Replies (1)

Character's Name: Imran

Age: 62

Gender: Male

Species: Ruhk (Torden)

Abilities:
Strength: As a Torden, Imran is among the strongest of the Ruhk species. Bending steel is not a difficult task, and carrying an elephant in his talons is as easy to him as carrying a mouse might be to an owl. The strength of a Torden Ruhk is enough to rival or even overcome that of a western dragon, and Imran is no different.
Speed: Imran’s size makes him slower than other Ruhk, and less maneuverable in the air than his Hava cousins. Though able to keep pace with a western dragon, wyverns speed past him.
Storm Magic: Imran can summon storms with the beat of his wings, thunder, lightning, and a deluge of rain appearing in the vortices of air flung from the tips of his wings. Of course, Imran only creates storms when he uses his magic, and can fly without sowing thunder in his wake.

Appearance: Imran has the appearance of a huge Bateleur Eagle. Unlike a Bateleur, he has a wingspan of 58 feet. His beak and talons are a deep black, and the skin of his face is golden rather than red. Long spurs grow from the backs of his legs, and when he lifts the plumage of his crest, golden eyespots are revealed. Other than this his feathers remain the same as those of his smaller counterpart, with primarily black plumage marked by grey shoulders and a chestnut mantle. The underside of his wings is a startling white. Imran enjoys wearing masks.

Personality: caring | rash | materialistic | uninhibited | charming
Imran is a creature with a lot of emotions, and he wears all of them on his metaphorical sleeve. He has no inhibitions about saying exactly what he means all of the time, and this often gets him into trouble. Not that he minds trouble, of course. The Ruhk is large enough and strong enough that there are few things he considers worth fearing, and so he flies headfirst into danger more often than not.
A gentle giant who is surprisingly charming for being a giant bird, Imran gets along well with people of all species. Except perhaps dragons, but it isn’t for lack of trying. Unlike his kin, Imran doesn’t seek to eat dragons. But like his kin, he does consider it good sport to catch them, usually taking a scale or two for his troubles. Imran doesn’t mean any harm, but what he considers harm is probably a lot different than that of his victims. His love for shiny things tends to overwhelm his qualms about harming others. Imran would argue that the dragons are lucky he didn’t try and eat them, instead.

History: Imran had a very normal childhood for a Ruhk, learning to fly and hunt, and then flying and hunting. Now he lives as a traveling merchant, offering wares of rare pelts, bones, and other hunted curios.

Roleplay Sample: See my Hajra Myrahel application

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  Hajra Myrahel (WIP)
Posted by: Sphinx - 08-21-2018, 11:11 PM - Forum: Waiting for Approval - Replies (27)

Character's Name: Hajra Myrahel
Nicknames: Monarch of Many Teeth, Serpent of Kidwe, Hajra the Usurper, Champion of Londe
Age: 274
Gender: Female
Species: Tume Elf
Abilities:
Arcane Magic - Summoning: Hajra can call beings of other dimensions to do her bidding. This magic requires a large amount of preparation, and must be performed perfectly to work. Each creature is summoned by a specific sigil, chant, and use of magic. Summoning a creature requires knowledge of that creature’s Summoning spell, or trying random patterns until a creature appears. Once a being is summoned, it must be bound, though binding spells are often worked into the Summoning spell for greater safety. Binding spells must contain greater power than the creature they are binding, and so more powerful beings are often summoned by multiple sorcerers (however, the creature is usually bound to only one). Once bound, the creature can be called into service at any time, or even remain by the caster’s side.
Summoned creatures are always fully bestial in one form and mostly human in the other, although all of their forms will retain some mark of their true nature. Some summoned creatures, called familiars, can also shapeshift into a variety of smaller animals. These creatures are not very powerful, but they help their summoner to see magic and spirits and often act as messengers. Hajra’s familiar Thostramor is a spiky reptile about the size of a dog, resembling a mix between a dragon and a toad in his true form. In every form, he retains a forked tongue.
Arcane Magic - Portals: Hajra can create small portals that lead into a personal pocket dimension. The pocket dimension is airless, so she cannot stay there long, but she can use it to store precious items and to transport herself from place to place. She cannot create portals directly from one place on Antarsia to another, but she can make a portal into her pocket dimension and a portal out of her pocket dimension to any location on Antarsia. Creating these portals is relatively simple, requiring only a short chant. Because the pocket dimension is airless, Hajra also enchants small sticks to open the portal when broken by her hands, when she has the intention of opening the portal. This keeps the sticks from opening a portal when they or stolen, or when one snaps by accident.
Shapeshifting: Hajra has the ability to shapeshift into a black mamba snake with a silver underside.
Knives: Hajra is skilled at wielding knives, whether they be throwing knives or short, bladed weapons like daggers.
Appearance: A tall and willowy woman with dark, nearly black skin and her black tresses separated into dreadlocks. Stern silver eyes peer out from over prominent cheekbones, a flat yet slightly hooked nose pointing downward to a sharp chin.  Her lithe frame is covered with compact muscles and thin scars silvered with age. Silver jewelry covers her, twining around her hair, hanging from her long ears, and piercing her nose. Often she can be seen wearing a crown of teeth taken from the creatures she has defeated, and her clothing consists of many complex layers of exquisite dark cloth.
Personality: Hajra is as prideful as many Tume are, flaunting her status with titles and trophies. She is also a kind woman, generous with those in need and helpful to those that ask for her aid. Hajra is ambitious but not rash. She is an intelligent woman who excels in strategy and statesmanship. But she is also reclusive, and prone to lies, unwilling to trust even those closest to her. While she is affectionate in the short term, she lacks in long term loyalty.
History: Hajra was born to merchant parents in the city of Londe and soon attracted attention. She was a shapeshifter, but more than that, her animal form was the kind of shape also taken by the royal family. Her infamy grew as she did, and at adulthood she found herself recruited by a revolutionary sect as a convenient figurehead. She soon became more than just the face of the operation. Hajra overthrew the current royals in a bloody coup with the help of magic and displeased citizens. Now she is head of the Tume house of elves, albeit with many political enemies and a long way to go.
Roleplay Sample: Hajra grinned a bloody smile at her sparring partner. “So now do you think I am still fit to be Head, after this all is done?”
The man shook his head and laughed. “If you kill the current one, I’ll hand you the crown myself!”
“As if I wouldn’t just take it,” she said, chuckling. Alkerin would make a good right hand, when the time came. She told him so, and he gave her the feral grin he usually reserved for battle. That was good. They had a battle to fight.
The royal spire was heavily guarded, but that matters little when most of the guards are on your side. It was all to easy to slay the few remaining loyalists. For one, an arrow to the eye. The next, a knife to the neck. The closer to the royal chambers, the more skilled and loyal the guards, but even they fell before the sheer mass of the rebellion and the prowess of its front line. Hajra headed the lot, a hulking, summoned beast obedient at her side.
At last there was the Head. His eyes flashed wide as they broke down the doors, his hands out as he cast dark spells. But it was to no avail, as one of Hajra’s throwing knives embedded itself in his chest. She strolled over, ripped the knife out, and slashed his throat for good measure. Alkerin, winking, handed her the crown. Hajra donned it and sat, clicking her nails against the arms of her throne. The revolutionarys bowed, smiling bloody smiles.

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  Hello
Posted by: Insalius - 07-31-2018, 03:32 PM - Forum: Introductions and Farewells - Replies (35)

I've been looking for a new fantasy RP site since the last one I was on had to close, and this one seems interesting. A bit about me, I've been RPing online for near a decade now, though I also run D&D and other games IRL quite often. My interests run the gamut from Fantasy to Sci-Fi to...well, I suppose anything that just catches my interest. It's nice to meet you all, and I'll join the Discord once I figure out how, for some reason I keep getting an error. Perhaps it's just my work computer causing an issue. In any case, I look forward to seeing what kinds of stories I can create here!

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  When Two Worlds Collide
Posted by: Achera - 07-21-2018, 08:03 PM - Forum: Katakarthia - Replies (49)

Thread Status: closed

Players involved: Koko, Hera

Characters involved: Wrath & Celestine

Setting:  Linosea Forest near the Siriene Mountains; midday

Time: Haliea: 10th Day


------------

Oh how annoying this all was.

Day in and day out, always traveling around with little to no real aim in life. Well sure, there was a purpose but those days were few and far between. Right now, it was calm and that was what made this immortal life ever so annoying.

The wind blew through the treetops, rustling the leaves to create a small chatter as they rubbed against one another. The breeze was nice, if you weren't in a forest. Below the canopy, little wind could be felt with only the sound of the chatter above as the only reference for what the weather was like. Sunlight peaked through the cover, lighting up small patches on the forest floor. Even without the rays, it was clear that the sun was high in the sky. It was the only way you could see in a place like this.

A large figure relaxed as his demon-like eyes watched the ground below. Peace and quiet. It was what the tarsian loved most in the world even if everyday was nothing but the same. Interaction with other species was meaningless. Each one of them were a pest in his eyes but only a few mattered in some capacity to him. Then there were the ones of his own species. A quick tsk slipped through his teeth at the mere thought of his own kind. If there was anything he hated more in this world, it was probably them. Maybe not his own clan, but the rest of them... Well they could have all died for all he cared. Their existence was meaningless to him. Besides, it wasn't like the clans all got along like one big happy family. Just like any of the other species, they had their flaws and fights amongst them. More of it was rooted in territory, but this particular tarsian hated them for other reasons.

There was a reason he was called Wrath after all.

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  Greetings
Posted by: Villetta Anshelm - 07-04-2018, 07:58 AM - Forum: Introductions and Farewells - Replies (28)

Greetings, I thought I would take the time to stop by and introduce myself, and well, here I am. Been kicking around various forums for some time and decided to make this my next stop. If anyone has any ideas, fill free to toss them my direction and we'll have a chat. I'll see you all around.

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  Villetta Anshelm
Posted by: Villetta Anshelm - 07-03-2018, 11:38 AM - Forum: Character Profiles - Replies (1)

Character's Name: Villetta Anshelm

Nicknames: Vill

Age: 33

Gender: Female

Species: human

Abilities:

Appearance:
[Image: MV5BMTM3OTUwMDYwNl5BMl5BanBnXkFtZTcwNTUy...17_AL_.jpg]
Fair skinned and lovely, Villetta's appearance is hardly what one would expect from a knight. Her body is slender and quite feminine - a delight for most of the men whose eyes pass over her. She likes it this way - it helps her to appear less threatening than the bulky men that she rides alongside of. Those who eventually challenge her come to find out that the beauty of her face is nothing but a facade harboring her secret strength and skill as a fighter. Her body is lean and muscular, but not in an unpleasing way. Her body is built for dexterity - not brute strength.

Villetta's face has striking features - blue eyes with a tint of gold that almost matches her hair, eye brows that are arched in a regal manner, a smile that could lighten the darkest of nights, and lips - those hell filled lips of plump pink flesh that she snags between her teeth as a nervous habit. Under her right eye is a circular birthmark - her parents claim that she was kissed by  a goddess while she was in the womb and the mark was from the goddess's lips touching the babe's skin. Villetta's hair is long and thick - she is often an envy for other females because of this quality, however, Villetta herself has been known to cut her hair short because she hates the care that her hair needs.

As a knight, she has the traditional ostentatious dress armor that was given to her upon her initiation into knighthood; however she feels that it is gaudy and unnecessary. Villetta prefers to keep her armor lightweight and flexible. She isn't a fighter who likes to charge into battle, preferring to find her mark and take it when the time is right. She wears light mail . It lingers down in a chainmail dress, tightened by a thick leather belt that secures an iron dagger and a steel short sword. A wood short bow can be found tucked away around a quiver of arrows on her back. Villetta does not use a shield; she finds them bulky and inhibiting. Steal spaulders are fastened under her mail, and dark brown leather boots cover her feet. Additionally, she carries a pair of leather gloves, but only wears them when the weather is cold or a conflict has been premeditated.
Personality:
Villetta is not like the other women that she grew up with, nor is she like most other knights that she trained with.

Villetta is a woman of her own mind, and although she likes order, she embraces chaos the same. In her mind, following the law is one thing, but doing what is right is another in some instances.

Villetta is stubborn, hard-headed, and rarely sees her decisions as grey, instead of black and white. There is no middle ground with Villetta, and this can make her seem rather overbearing and sometimes pretentious. Villetta struggles with people seeing things differently than she does, just as she has a difficult time following orders to the letter. But Villetta is bright and she is very aware of how far she can push before she pushes too far. Villetta understands that there is a time and a place to be rebellious, and she will fall in line rather quickly if she realizes that she has stepped out of her bounds.

Villetta is decent at enforcing the law, but this does not stem from any kind of overarching power that she holds over the citizens of the land that she protects. Instead, her kindness and caring attitude charms many of the individuals in her locale, promising her trust for theirs. Villetta has a sea of patience that only runs out when she's been pushed too far over the edge. Villetta can tolerate a lot of ignorance, but there are certain things that will set her off quicker than others. Many individuals would rightly fear her wrath and Villetta can hold onto a grudge for far longer than anyone else you'd ever meet.

Villetta is a fun loving woman who values laughter in her life. She stays upbeat and promises a ray of sunshine to those in her party. She's empathetic and feeds off of the emotions of others. Villetta is the first to volunteer to help others and she's the last to sleep at night when she knows others are just as tired as she is. Villetta is a hard worker and when her mind is set upon a goal, you'd be wise to believe that she'll achieve it.

Money is not important to her, but a life full of adventure is the only one she's willing to live for. Villetta is somewhat of an adrenaline junkie and prefers the more harrowing missions to those that her superiors seem to think she's cut out for because she's a woman. Villetta has deemed herself a "spinster" because of her age and her occupation. This doesn't bother the blonde woman much, because she'd rather have a lifetime of adventures than a lifetime of taking care of children.

Other random personality attributes to know about Deryn include her inability to hold her alcohol. Villetta, when drunk, sings inappropriate tavern songs and displays her superb storytelling skills, much to the delight of those in her company. Villetta is also very superstitious.

History:
Villetta Hollye Anshelm was born on a cool, spring night. Her mother would claim that she was her greatest gift; many of the local healers had expected the child to be born still. Villetta's parents had had a difficult time conceiving. Numerous miscarriages had depleted Villetta's mother's health, but Villetta did not grow up alone. Two twin boys became her brothers five years later. Her mother died as she had held them in her arms for the first and last time.

Villetta's father was not the same after her mother's death. The family had been tight-knit, but after her mother's passing, her father enlisted himself in a local militia, dying only a year into joining. Villetta was six years old at this point in her life; even to this day, the details of her parents passing are nothing but vague memories.

She grew up with her grandparents acting in the role of mother and father, although they made it a point that they were only her grandparents and not her actual parents. Her grandfather was adamant that each child in the Anshelm homestead knew who their parents were and how blessed they were to come from two incredible individuals. Villetta's parents were nothing notable - there was no noble blood that ran through the Anshelm veins. But they were respected in the community, educated well enough to read and write to a small degree, and they had made a living off of hard work and sweat.

Her grandfather was a well-known blacksmith and has acquired a small amount of wealth that allowed him to provide for Villetta and her brothers. He had made it possible for Villetta to have a season when she was a teenager. However, when it was discovered that Villetta had rough hands and preferred to get her knees dirty instead of letting a man woo her, no respectable family had offered to pair their son with a young woman like Villetta. This had hurt Villetta's pride and ego greatly, which prompted her to find an alternative means to bettering herself and showing that she was worthy of a second glance.

She was older when she joined the knighthood. The others that she had trained with were younger boys, mostly, and she stuck out like a sore thumb. But Villetta was a fierce woman with an agility that was rarely matched and that was what had gotten her into good graces with the knights to begin with - the day she outran three of them after spitting in their faces for cat calling her as she walked down a path to her home.

As a child, she had picked up on story telling from her grandfather. She idolized him and wanted to be a blacksmith just like him for the longest time. Instead, it would become her brothers that would take on the role of apprentices and Villetta was forced by her grandmother to turn into a proper lady - which, as was already stated, turned out to be a complete waste of time and money. But her grandfather's talents in story telling was not wasted on a young Villetta. Soon, she was well known for dramatic tales and was a delight for all that she traveled with.

As time passed, Villetta moved up in rank. She knew that her status within the knighthood would most likely be limited, especially because she was a female. The fact that she was allowed to join was a surprise to most, but she didn't disappoint and proved herself time and time again. Villetta is known within the knighthood for her extreme women's rights views, her lack of debutante finesse, and her raging superstitions. Her kindness is often shielded with a fiery ambition and a sense of adventure that seems to rub off onto others when she is near.

Roleplay Sample:
Glawrien adjusted her black hood, the damp weather made her glad she had decided to wear it, there were other reasons as well of course. She still felt out of place in her clothing a black shirt and pants along with black leather boots, chosen to allow her to blend in with the crowd. But, Glawrien was used to silks and jewelry. However, her simply braided hair and dark bruise decorating her left cheek, it was starting to swell and rather large taking up most of her face. She had other wounds as well but this one was most notice able upon casual inspection. She took a moment to steady herself before moving down the street, her hand resting on a wall as the world spun briefly, she was aware that was not a good thing, but not all together unheard of for some on with a blow to the head. Her ribs were aching as much her head, causing breathing to be as painful as thinking was at the moment.

She did her best to move down the street as a normal person might. She was fairly certain she wasn't being followed by this point, but she wasn't entirely sure.That fact along was what kept her moving forward. There something in her favor however, most people who were out at this time of night were more wrapped in in their own affairs and it was every easy to over a lone woman in the street. For most of them at least. She was also aware those who might notice her in the middle of the night might not have her best interests in mind. Not only that they might have followed her, she was the only one who made it out as far as she knew, she was counting on herself traveling faster than news did.

Glawrien's vision was starting to swim however, that and the nausea forming in the pit of her stomach told her she clearly needed to find a doctor/healer sooner rather than later. In some corner of her mind she hoped it was simply the lack of sleep getting to her and nothing more serious. She had fled head long for most of the night, and the lack of rest certainly wasn't going to work in her favor. Regardless of what it was that was effecting her, she stumbled for a moment before catching herself and moving forward. She didn't manage to get much further however, a life time with out much need for psychical strain was working against her, the world spun for the last time and Glawrien spilled ungracefully forward as her vision finally faded into nothing-ness.

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  Caligula
Posted by: Nightmare - 06-21-2018, 12:03 AM - Forum: Character Profiles - Replies (1)

Character's Name: Caligula Fuscina Augusta

Nicknames: Cali

Age: 25 (Physical) / 4,813 (Total)

Gender: Female

Species: Human

Abilities:
[Image: inNZRxu.png]

"This wand is filled with your people's hopes, their dreams -- Don't let them down, Cali."

Hope:
Hope is the name of the wand which Caligula's father, Tiberius, left to her upon his passing and serves as Caligula's main method of producing and casting magic as she is not well-versed on casting without a catalyst through which to channel her Vikta through. The wand itself is a painstakingly crafted piece which holds seven magical gemstones. One for each of the main elements (Fire, Earth, Water, Air, Spirit) along with two additional gemstones for Darkness and Light, though these latter two elements can only be used when Caligula is in dire need or by utilizing an obscene amount of her own magical power to activate them and resulting in a great danger to herself in the process either way.

Hope Abilities:

Prestidigitation:
A simple ability which most mages learn about during the early parts of their training, this allows for the user to:

- Light or snuff any flame up to the size of a campfire instantly.

- Clean or soil small amounts of material instantly.

- Heat, Chill, or Flavor any foodstuff for up to an hour.

- Make a color, a small mark, or a Symbol appear on an object or a surface for 1 hour.

- Create a nonmagical item or an illusory image that can fit in your hand and that lasts for six seconds.

Forget Me/Remember Me:
A minor mind-affecting spell, this requires for Caligula to channel a thought specifically about herself, or rather a lack thereof depending on her intention, into her wand and then cast this ability upon a target within sixty feet. The target affected will either be urged to come closer to Caligula or move away from her, depending on her choice.

She may also choose to cause the target to forget about memories involving Caligula within the last hour, or have false memories implanted within the same time frame.

Spirit Healing:
Utilizing the Spirit Gemstone on her wand, Caligula can heal a target of any minor wounds instantaneously and heal mortal wounds over the course of an hour, missing limbs can be reattached given the same hour timeframe during which she cannot be interrupted or the spell will fail. This can be cast on herself, but any time is doubled for mortal wounds and missing limbs.

This spell can also heal mental fatigue, fear effects, or other negative effects on the mind given a period of ten minutes per effect and when doing so also channels Vikta into the target, allowing them to be restored of any Abilities that they may not have had access to. This latter effect, however, requires the caster to be uninterrupted in order to bestow upon a target.

Freedom of the soul:
Channeling her Spirit Gemstone and pointing to a willing target with the end of her wand, Caligula may draw either a portion or the entirety of the Target's soul from their body, which takes the form of a small faerie in appearance and size and may also be seen by anyone regardless of Vikta attunement.

This faerie can either be allowed to roam freely or be placed within the wand in order to protect it from danger. If the soul is returned into its body within seven days, the target may resume control of their body normally as if nothing had happened. Otherwise, the target will require a new body or another vessel to control and their body is considered dead for all intents and purposes.

Hope Of A People:
Channeling a combination of Spirit and some Light magic from her wand, Caligula summons forth a swarm of butterflies which can target up to one-hundred willing individuals and inspire them with a powerful sense of hope and purpose, along with providing a lesser healing effect that staunches small wounds and repairs minor scratches.

While under the effect of this ability, a target is immune to fear and furthermore cannot be targeted by a mental ability that preys upon negative emotions -- though abilities that target positive emotions are instead doubled in power. This ability lasts for twenty-four hours, provided that they do not experience something that would drain them of their hope such as the death of a loved one or a mortal injury in which they believe they will not survive.

No More Bloodshed:
Calling upon the memories of those she lost while channeling both the Light and Spirit gemstones on her wand, Caligula hostile individuals within the range to lay down their weapons and to cease fighting while causing the following effects within a hundred foot radius:

- Weapons that are within their sheaths cannot be drawn unless the target is attacked or hostility is made clear toward them.

- Within the radius, no attacks or hostile abilities can be used unless provoked by another hostile attack either within our outside the barrier, however, only the amount of force necessary to defend oneself can be used and non-lethal attacks must be prioritized.

- Weapons that are currently drawn must be laid down at the affected's feet unless doing so would place them in direct danger.

These effects apply to anyone who enters the radius while the effect is ongoing, and anyone who leaves the radius will remain under the effect for ten minutes afterward.

No More Bloodshed lasts for an hour on crowds of up to a hundred individuals, and for half that time on larger crowds up to five-hundred and only for ten minutes on any crowd up to one thousand strong, whereupon the ability will have no effect.

If Caligula herself is harmed, she may choose to dispel or keep up the Ability, and disrupting her Vikta will immediately end the effects.

Pierce the Heavens:
One of Caligula's few offensive options, this ability requires her to channel all gemstones on her Wand save for Darkness and in doing so allows her to create a massive bow of magical energy which fires an equally massive arrow roughly the size of a baby dragon capable of tearing through mountains and of course -- Dragons themselves, moving at a speed that is almost too fast for the Human eye to see.

This ability, however, requires not only a great deal of effort but also requires a casting time of ten minutes uninterrupted in order to channel the Vika necessary and as such can be easily interrupted. This ability is also doubled in power against lesser divinities and Demons, though Demi-Gods and Gods are not affected by this.

Other Abilities:

Elemental Mastery:
Due mainly to her Wand, along with her Father's teaching, Caligula has an acute knowledge of all the basic Elements of magic and their usage. She may cast any spell using the elements that are moderate or minor in effect without preparation and with a casting time appropriate to the ability used. Larger abilities will always take at least a full minute of time and furthermore must be declared in their full effect and power before being used.

This only covers the basic Elements, and not hybrid elements or the Light and Darkness Elements.

Wandless Casting:
Because of her intense training and attunement to her own personal Vikta, Caligula can cast any minor or moderate spell without need for her Wand, however, the casting time for such spells will be doubled due to her lacking a proper catalyst and as such it is less than ideal for Caligula to use this ability unless absolutely necessary.

Hybrid Novice:
Caligula can perform basic Hybrid Element spells, such as combining two elements in a spell or manipulating two elements as one. These effects are minor, however, and cannot replicate moderate to high-level spells with areas of effect larger than ten meters or with powers greater than or equal to her basic elements powers.

Appearance:
[Image: EL3oDBv.png]

Caligula often chooses to wear long loose-fitting robes which conceal the bright flashy attire that she wore during her earlier years, yet she still wears her old clothing underneath as both a reminder of her old self and for the simple fact that it is what she feels the most comfortable in. She also may occasionally choose to disguise herself by changing the color of her hair, or by altering her physical appearance slightly so as to not stand out and risk that someone may recognize her.

Personality:
During her early years throughout her adolescence, Caligula had always been an outgoing and bombastic personality who loved to make it known whenever she entered the room by performing a flourish with her magic or some other grand gesture that was sure to grab the attention of anyone that was not already looking at her. She loved to crack jokes and was considered an idealistic Mage who shied away from the stereotype of a reclusive hermit who did nothing but study their tomes and potions all day -- She had wanted to be something different, she wanted to be someone that anyone could look up to, Mage or not, and say that she was someone they wished to be.

Even her Father, who himself was known for magnanimous gestures and gentle personality was himself no match for the young Mage's spirit and often found himself shocked at the lengths that Caligula was willing to go to please others even when it meant draining herself physically and mentally throughout the day with grand displays of magic and constant attentiveness to each individual she came across in their personalities and in their struggles so that she could do her best to help them.

Even throughout the worry that encapsulated her last few years of life, she spent the majority of her time when not studying her tomes and attuning herself with the Vikta, instead, on reassuring the people of her village and tending to their needs when she could.

After the Catastrophy, as she refers to it, Caligula has become a much more subdued personality and rarely slips back into her old self except on the rare occasions she feels truly at-ease with herself and the world around her. She now chooses to isolate herself more from others and chooses to keep her identity secret from most individuals she comes across, worried that she may be associated with the Catastrophy which she feels responsible for causing.

History:
Caligula was born in a simple village known as Herculaneum that was nestled beneath the snowy mountains of the Zarith Mountain Range in North-East Sleibte. The village served no significance to anyone but those who lived within it, mainly due to the fact it was located against inhospitable mountains and furthermore that it was almost hidden by the constant snowstorms that served as both a plague and a blessing to its inhabitants who wanted nothing more than to live their lives in peaceful solitude.

She was trained from a young age in the arts of Magecraft by her father, a wise man in his late seventies who went by the name of Tiberius and was known among their little village for being exceptionally skilled in an art that he felt not enough Humans had tried to partake in. She practiced day in and day out, honing her skill with the aide of her father's potions and magic catalysts in order to channel the magic that surrounded everyone and everything so that she may one day take his place as the village protector and Mage not if, but when, he passed away.

Throughout these early years, Caligula was ingrained with a deep devotion to her people and to the land that they lived in. She had always remained skeptical, however, of the Gods that her Father had introduced her to through Journals and through his own experiences. She had thought, since then, that while they had supposedly created the life around them and even the life within them -- they seemed to be aloof, even cold toward their creations whenever they expressed anything other than thoughtless worship which was something that did not sit well with the young mage during her adolescent years going into her early adulthood.

She put all of her thoughts, instead, into the study of magic with her Father and became adept at several of the base elements along with the Light Element when channeling spells through a catalyst, though at the time these spells were rather weak. Shortly after Caligula's twenty-third birthday, Tiberius passed away abruptly from what she had heard from the village healer was heart failure; though Caligula could not help but believe that it may have been at least partially a result in her shunning the Gods and refusing to worship them as many others in the village did - including her Father.

She had inherited her Father's position almost immediately, along with his wand: A self-crafted and meticulous work of magical glory that held magical gemstones for each of the main elements (Fire, Earth, Water, Air, Spirit) along with two additional gemstones for Darkness and Light, though these latter two elements seem to remain mysteriously unusable unless Caligula herself is in great need. This wand, her Father had claimed, had also been blessed but he had not specified by whom or for what purpose -- all that she knew is that this catalyst was much more powerful than anything else she could have ever hoped of creating on her own, and she was going to use it to defend her people no matter what.

It was a year later when the Griffons had first been sighted and her people had become deathly worried about what would befall them if they were to be targeted by the new and odd beasts. Caligula immediately set upon developing a new spell with the help of her Father's old tomes along with her own knowledge of the elements and came upon a particular spell that her Father had notated within his dusty tomes but had explicitly warned against its usage due to the raw magical power it took from the user even with a catalyst but the fact that if the caster did not perform the spell with utter perfection -- disaster would be its only result.

Caligula was not daunted by this, however, and spent the entirety of the year preparing and practicing the incantations as well as making herself as well attuned to the Vikta in both herself and around her. She exited her home on the dawn of her twenty-fifth birthday and announced her plan to the people of her village: In order to protect them, she would utilize all of the power of her Father's wand along with herself in order to create a massive barrier around the entirety of the village that would isolate them from any threat that may wish them harm and prevent those horrible creatures from ever reaching them by utterly obliterating everything that touched it.

She stood in the center of her village and raised her wand, smiling brightly to her people as she said the incantations, each of the gemstones upon the wand lighting in turn as she thrust it upward into the air while demanding it to create the barrier. It had worked, beautifully, as a large bubble formed around the village made of swirling Vikta: Caligula was surprised, to say the least, and she believed in that split second that everything would be alright and that she had done what the Gods could not -- She was going to protect her people without their help.

It was after this brief moment of victory that everything quite literally collapsed around the young Mage. Her wand flickered and its gemstones gave out before suddenly the barrier began to turn inward and she found herself screaming, yet she did not remember doing so, as it - slowly at first - began to obliterate the outskirts of her village as she looked up to the skies and swore that she saw a bolt of lightning strike its center before everything suddenly went black.

She awoke with a stifled scream, having assumed that what had just happened before her eyes must have been a bad dream seeing as she had felt herself being obliterated yet ... she was fine, so it must have all just been some nightmare, she figured.

It was when she stood up and found herself standing in the center of a massive crater that she realized everything had most definitely not been a dream and somehow she was spared, in lieu of all of the innocent people she had doomed. Numbly, Caligula picked up her Father's wand which had also managed to escape unharmed and staggered away from her village in a direction she was unsure of with no destination in mind -- she just wanted to leave, it did not matter to where.

Since then, she has traveled throughout the continent in the hopes of finding answers as to why or how she managed to survive and to provide help to those who cannot help themselves by use of her magic. Though she is much more careful in its usage than before, and rarely does she let her old self shine through of the young Mage who believed she could take on the world -- she is now a woman with deep-rooted fears of hurting others and a question that keeps her up at night almost without fail:

"Why?"

Roleplay Sample: N/A[/i][/i]

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