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| Troian |
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Posted by: Bounce - 05-12-2018, 11:22 AM - Forum: Character Profiles
- Replies (1)
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Art credit E. H. Macmillan & Massimo Carnevale.
Character's Name: Troian
Nicknames: The Dark Child, Deathwalker, Troi (Troy), Ian, Boy
Age: Unknown (~10,000 years)
Gender: Male (formerly female)
Species: Reaper (formerly human)
Abilities: Troian is a stereotypical battle-mage, wielding sword and sorcery in combat. A veteran of many campaigns in the Angel-Demon Wars, his skill as a swordsman is exceptional. Small, lithe, and with an unholy strength to his movements, Troian is a lightning bruiser as a melee combatant. He favors short (arming) or bastard swords, those that are intended for use as one- or hand-and-a-half, as his short stature makes wielding larger swords both awkward and cumbersome. A mimic, rather than a true shapeshifter, Troian adopts the illusion of humanity to avoid attracting unwanted attention in public. As a servant of Darkness, Troian's abilities are strongest at night and weakest in daylight, with significant shifts in potency at dusk and dawn respectively. This potency was also influenced by the phase of the moon, the appearance of a blood moon (lunar eclipse), or during a solar eclipse. As his physical body is merely a manifestation of black magic, Troian does not eat or drink, but subsists by siphoning magic or life energies.
Nature Magic (Necromancy). A being of pure soul energy, however twisted or corrupt, Troian (indeed, all Reapers) is the product of necromancy. An eldritch aura surrounds any use of his power, invoking the baleful light of hellfire and the acrid scent of sulfur whenever he invokes the unholy magic. Summoning the will o' wisp for hellish light, conjuring bolts of hellfire, speaking to the dead, or stepping through shadows are the usual extent of Troian's application of necromancy. At the extreme, animating or raising the dead is within his power, but only during the blood moon (lunar eclipse) or full moon phase. During the new moon phase, Troian finds that he is unable to conjure even a will o' wisp, but is still able to commune with the dead. He exhibits latent corpsevision, able to perceive ghosts and spirits that haunt the living world. The drain on his magical essence when he shadow teleports increases exponentially as distance increases.
Appearance: The last act of defiance by a soul struggling to maintain the fading vestiges of its humanity, Troian appears as a young boy. In his true form, Troian appears as a spectral wraith surrounded by an aura of hellfire. Two small horns poke through a short crop of black hair. His eyes are a brilliant red, gleaming with the light of the blood moon. His human facade maintains a similar likeness, being short in stature, possessed of a round, cherubic face, adorned with a crown of straw-colored hair. In human disguise, his eyes are a vibrant, green, yet still seem to glow with an otherworldly light. His typical attire consists of a short-sleeved tunic that fell to the knees, belted at the waist, and a pair of caligea-style sandals that wrap up the leg to mid-shin. A short cape, or saie, may be worn in colder weather for appearances sake. During the invasion of the lands of Light and Plenty (c. 5395), he wore a baldric that identified him as a soldier in the XIVth Legion, otherwise known as the Dishonored Brigade.
Personality: Troian presents as contemplative and composed, though with the curiosity and energy of youth that his appearance would suggest appropriate. An adherent to the god Norak, Troian worshiped peace in addition to death. In disputes or conflicts, he typically adopted the role of mediator. He is opposed to chaos, preferring order. This distinction could be described as either Lawful Neutral or Lawful Evil in terms of traditional views of alignment. A capable strategist, Troian exhibits a juvenile, restless energy that predisposes him to be on the front lines of combat. As a melee combatant, Troian could be compared to a surgeon for his habit of evaluating his target and quickly dispatching them with methodical precision. Though aptly described as a cold, calculating killer, Troian is remarkably polite. Many who cross paths with him mistake the Reaper for a mere page boy or squire, owing to his practice of chivalry.
Weaknesses: As an entity composed of dark magic, Troian is weakened by light magic. Additionally, as Troian is not alive, healing magic has an opposite effect on him. In daylight, he retains his ability to speak with the dead, but is as weak as an ordinary child. His magic is strongest during night, and its potency is influenced by the phases of the moon. During a new moon, Troian is as vulnerable at night as he is during the day. He is also vulnerable to silver, due to its purity and magic-channeling properties.
Notable Possessions:- Sword of Mordecai - A short sword (styled in the likeness of a Pompei gladius) taken from the Angel Mordecai during the Famine-Plenty Wars, previously used as a ceremonial and coronation instrument prior to the onset of the Angel-Demon conflict. The blade is coated in silver, and inscribed in runes authored in the language of the original Angels.
- Darkness Stone Pendant - A small pendant carved in the likeness of an icon of the god Norak, used as a magical battery to sustain his human illusion during the day or new moon phase, when his powers are at their weakest.
History: It is difficult to construct the exact origins of Troian, as the creature that exists now is an amalgamation of souls fused together through necromancy on a scale that could only be described as horrific. In dreams, Troian recalls fleeting glimpses of life. Mostly, the life of a young girl. While unable to be certain, Troian has come to believe that the girl he sees in his dreams is likely the child whose soul served as the host for the Reaper that would later emerge. Her body, along with her identity, and those of whatever other poor souls might be wrapped up in Troian's being, ceased to exist long, long ago. How long is a question that Troian doesn't even know, having existed for some time as a mere matrix of dark magic.
His earliest memories are of the invasion of the lands of Light and Plenty, a campaign started by the Famine Demons that escalated into open warfare between the Angels and the Demons. Folklore surrounding the Child of Dark claims that he came to be from the souls of the innocent dead, the villagers and children trampled under the war horses of cavalry, perhaps explaining why he adopted the physical form that he did. In any case, the newborn Reaper served as a footsoldier during the five years conflict, savagely slaughtering his way through the ranks as a member of the XIVth Legion -- which came to be known in the lands of the Angels as the Dishonored Brigade. Prior to the war's end, in Year 5395, Troian was present for the Battle of Seras Duma, where he defeated the Angel Mordecai, consuming his soul and taking his sword as a spoil of war.
After the war, Troian continued to serve the side of the Demons, frequently employed to investigate claims of the supernatural that popped up in their lands. The pursuit of the paranormal exposed him to scholarly research and to the other kingdoms of Katakarthia (aside from the Angel lands he'd familiarized himself with while raiding and pillaging). Over the course of several centuries, the boy now known as Troian had gone from indentured soldier to a free agent. Today, Troian continues to pursue rumors of beasts and forbidden knowledge, for war with the Angels is ever just over the horizon. And when it comes, those who fight with Demons will need weapons and magic that are effective against their enemies.
Sample Roleplay
A low rumble echoed through the underbrush.
The distinctive, grey furred snout cut through the foliage. The powerful frame of the predator emerging into view as the wolf passed through the brush with barely a sound. Through the canopy above, the fading light of dusk cast a haunting silhouette. A shadow among the shadows. The whites of the beast’s fangs resplendent as it opened it’s serrated maw, another low roll of growled thunder echoing through the trees.
Then two more appeared, as though demons of air and darkness. The wolf pack padded around the opening in the brush, before finally the first vanished off into the other side of the clearing. The two others followed quickly behind, the wolf passing into the night as silently as they had first appeared.
A light emerged from beneath a leaf, as though a firefly had taken flight. The soft light blossomed until it was a softly pulsing orb that glowed with an eerie, otherworldly light.
The haunting will o' wisp traveling in a winding spiral up through the branches. As it did, the eldritch light revealed the face of a child. His small form concealed in shadow, as he crouched up in the branches over where the wolf pack had ventured beneath. He’d been aware that he’d been hunted since departing the village, though it wasn’t until now that he could have given name or form to what lurked in the darkness.
At least now he knew.
Strange for a wolf pack to keep so near to human. Stranger still that they would hunt something as inhuman as he was. He could dispatch them, but they might not be the only thing lurking in the shadows. Better to let them pass, and each go their separate ways for now.
The boy dropped down to the path below. He paused there a moment, the dusky twilight reflecting from off a polished metal blade. His other hand was raised up in a boxer’s guard as he waited. He remained like that for awhile, listening to the sounds of the forest, as though questioning whether the wolves would have doubled back in search of their prey.
After awhile, he straightened up, the sword still held at the ready as he used his free hand to gesture to the will o' wisp. Then, like the wolf of earlier, the boy moved into the brush with barely a sound to mark his passage.
They had traveled on without incident, when the boy suddenly stopped again. This time, kneeling near where low-hanging branches extended out toward the road. Some were broken, suggesting that someone had come through him.
The wind-swept, dirt path didn’t seem to bear evidence of anyone come though. At least, not recently. Someone had though, at some point close enough that the broken twigs and rustled branches were still present.
So the road was well-traveled. Frequently traveled, to be certain.
Wild animals usually avoided such areas. So why weren't these?
Sword in hand, the child ventured into the dark of night, certain that he wasn't alone and convinced that something of ill-intent had come to this place. The question remained, what form would that something take?
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| Zaz's Plot Thread |
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Posted by: Zaz - 05-11-2018, 10:11 PM - Forum: Looking for Threads and Plotting
- Replies (26)
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Putting this here for people to put plot ideas and other fun things. I normally like to communicate through Discord, as it is faster. However, feel free to leave suggestions here if you want to.
Beriadan is currently my only character. However, and not to sound full of myself, I think he will prove to be a rather significant character. He is a powerful mage, and the inventor of Dust Magic, an entirely new method of casting magic. He is an avid explorer, so he has been around the world once or twice. While I would consider him closer to neutral, he does lean towards good or is rather just a humane individual. If something is going wrong in the world, he is likely to show up and help out where he can. Should he view the conflict as pointless, like the struggle between Angels and Demons, he will most likely ignore it, unless it starts involving innocent bystanders. As he is a Dust Mage and can cast Teleportation Magic, he can arrive wherever something important is happening rather quickly, so expect to see him around.
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| Calmund Kennaldsson |
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Posted by: Marinko - 05-05-2018, 05:57 AM - Forum: Character Profiles
- Replies (1)
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![[Image: knight_knight_by_edwarddelandreart-d9362at.jpg]](https://img00.deviantart.net/9594/i/2015/209/d/3/knight_knight_by_edwarddelandreart-d9362at.jpg)
Art Credit: Edward Delandre Art
Character's Name: Calmund Kennaldsson
Nicknames: None
Age: 28
Gender: Male
Species: Human (Undead)
Abilities:
Painlessness: After years of skin and flesh slopping off, rotting away, and tearing at the slightest touch, Calmund’s nerve endings have all but dulled to the sensation of pain by any measure. This also grants him a greater tolerance for both extreme heat and crippling cold. This is both a curse and a blessing. In combat, he is unyielding to many injuries that would break others, however, he is also incapable of properly assessing whether or not he has been hurt, and to what severity.
Mark of the Necromantress: When Calmund first awoke from the grips of death’s curse, one of his earliest goals was to seek remedies which would alleviate his suffering and the debilitating effects of the sickness he had been plagued with. With traditional healers, clerics and priests, and renowned mages at a loss, he sought out the last of his options. An isolated witch buried deep within the heart of Bera Forest who, in exchange for his assistance in deeds unsavory and a dedication to serving her when called upon, granted him a special arcane brand imbued with necromantic magic.
This mark allows his dying flesh to bind itself back together, and for him to sustain damage that would kill normal men. He is, from an arcane standpoint, a partial undead thrall. In exchange for this newfound strength, he is beholden to the call of the necromantress. Though it is rare for her to force her influence over him, there have been several occasions where she forced him to carry out her bidding and tend to affairs outside of her forest home. This mark also makes him easily detected by those sensitive to magic, and makes him radiate an aura of malevolent energy connotative with lingering necromantic essence.
Dead Flesh: Those cursed with undeath take on inverse biological properties. As a result, he is heavily resistant to the effects of healing magic, both beneficial and detrimental, due to the fact most of his body has rotten to the core. However, with this resistance also comes a vulnerability to necromantic magic not found in uncursed humans, capable of being both healed and harmed by those skilled in necromantic arts.
The nature of Calmund’s body can also interfere with those who to track and hunt via scent. Calmund exudes a pungent odor of dead, decaying flesh. Those with a sensitive sense of smell may be sickened by being too close to him, and those who attempt to track the man by his smell may struggle if they do not realize he lacks the scent of a living man and instead carries the aroma of decay.
Equipment:
Jagged Longsword: A blade scavenged from the ruins of his village, held by the town’s lead militia fighter, it was a coveted piece of equipment, and one that was well used. The blade is chipped and parts tainted with rigid callouses of rust. It’s a brutal weapon due to it’s disrepair, more akin to a serrated bludgeon than a keen blade, it bites into flesh with crooked teeth.
Adventurer’s Plate: A set of platemail found in the wake of the plague, belonging to a knight who had rested in their town the evening of the curses’ greatest bloom. He was killed by the plague, and left behind his battered old set of gear. Clearly worn for many years, it’s hundreds of scars each tell a story of a battle bravely fought for honor and glory. Now it serves as the battered bastion for Calmund’s broken body as he fights for survival. With the original owner no longer in need of it, Calmund claimed it for use on his journey. It is nearly as decrepit and decayed as he is. So far, he hasn’t encountered any who recognize it, much to his relief, but it often gives others the impression he is nothing more than a common brigand.
Wanderer’s Kit : Simple provisions for journeying: a backpack, fire stone and a bedroll.
Appearance:
A suit of mangled plate cloaked in evergreen rags, this is how Calmund appears to most. He wears the stolen suit of steel like a second skin, rarely ever removing it. Beneath the rusted, ragged armor is the hollow husk of a man. His body is busting at the seams, with chunks of flesh and ribbons of sinew and skin hanging from his body. Most of his body is wrapped thoroughly in bandages and rags soak stained with blood. His face is barely recognizable as anything but a skull, with what little muscle and flesh is left lingering around his mouth and jaw, eyes, and brows. His hair is short and matted, a gnarled nest of black fibers.
Personality:
Calmund is a man who lost everything in the blink of an eye. Cynical and somber, he wanders the world a broken man carrying on a vague and pointless quest in the hopes at some kind of closure. Calmund speaks with a wisdom and weathered pessimism far beyond someone of his relatively young age. While not outright malicious, he can be blunt, cruel, and unempathetic. This isn’t because Calmund has any definitive intentions of hurting others, but because he sees an optimistic and positive attitude as a crutch, and a weakness that he once held. He was hurt so horribly by his expectations of life before he was cursed that he fears seeing the same attitude in others.
The stoic plague knight will always attempt to take the path of least resistance. He isn’t one to be easily riled up by mockery or poor treatment. He has goals and he wants to reach them, as long as those he encounters aren’t likely to stand in his way, he will do whatever he can to avoid senseless conflict with them. However, everyone has limits, and when Calmund reaches his, he shifts into the wretched beast the curse has turned him into, prone to brutality and unrelenting attack in combat, the man is almost sadistically thorough with his brutal retaliation against those who stand to challenge him. He is not the noble knight his stolen armor makes him out to be, he is a ruthless fighter who will do whatever it takes to secure himself the victor. He fights to take down threats, not for glory or renown, and so, whatever ends the battle the quickest is his go to option.
Despite his general demeanour, Calmund is a charitable person. He knows what it is like to be left with nothing and have every person turn their back on you. He has suffered the slings of judgement and selfishness, and wishes to avoid inflicting such cruelty on others. Waywards, the downtrodden, and the less fortunate can easily find a kind friend in Calmund.
History:
Humble beginnings are abundant in the world. Calmund was not exempt from this normalcy for most of his life. Calmund was born into a family of 5. He was the youngest of his siblings: a brother named Cyndred and a sister named Raina. They were a farm family, as most common born people are. They worked their fields, tending to crops for most of the year and even managing to keep a small collective of animals to bring in money during the winter. They maintained average production, providing enough to feed them through the year and maintain good reputation with their lord. It was a difficult but simple life. Calmund, Cyndred, and their father spent their days slaving away under the scorching sun while Raina and their mother tended to the animals, maintained the farm house, and handled the daily chores.
The family went on like this for years. As he came into his own, he began to volunteer with the village militia as a town guard. He was strong, noble, and had a good reputation. Many of the village folk had encouraged him to get involved, and his father gave him the go ahead, figuring they could easily continue to manage the farmland with him gone every so often to run patrol. It was a fairly simple, if intense job. Like many small townships in the outskirts of East Sleibte, they suffered their regular problems. Dangerous wildlife, brigands and bandits, and the typical conflicts that came with maintaining a community. Calmund was always one to take the job seriously, tackling issues head on, ready to strike with spear or club and fend off anyone or anything who hoped to threatened the villagers. He was also quite skilled at mediating conflicts within the city. He garnered a good reputation for both himself and his family as a brave and dedicated man.
Sadly, things could not remain so idyllic for long. No matter how bold and brave he was, no matter how proficient he was with pike or blade, there was one thing no man could hope to challenge. Sickness, and more specifically, divine sickness.The pleasant grassy knoll that their village was founded on turned to a stomach turning vista of decay. It happened so fast, far too fast for anyone to react. People got sick, and their families got sick, and, being such a small village, there wasn’t an expert healer who lived in town. The priests and the clergy did what they could, but once they fell ill, the town crumbled to chaos. He did what he could with the few guards who stayed to stem the collapse. Moving bodies, fighting fires, chasing off bandits and petty thieves who saw the crippled state of the community as an opportunity to steal all that they pleased, but even they soon fell sick. Eventually, so did Calmund.
He awoke next to a stacked mountain of dead. Clawing his way out of the viscera, he crawled to his feet. He looked down at his arms and legs, only to see the flesh dripping off of them like a dead animal left out in the summer heat. Flies bit at his flesh, swarming in the hundreds to strip away at the dessicated meat. He had died, like the rest, but he was still walking. Still breathing. It couldn’t be real, this couldn’t be happening. But no amount of slapping or thrashing his skull shook him from the dream. Fear bubbled up inside him, twisting a dagger into his gut, he empty his stomach onto the side of the road, and sprinted towards home, stumbling and staggering as his frail body broke apart from the strain of such vigorous movement.
Dead. Every single one of them dead. His parents in their beds, his brother, lying in the field, his sister in the kitchen. Their bodies like they had been dug up out of age old graves, swarming with flies and festering with maggots. It had been a day since he last saw them alive. This wasn’t possible, this was no normal sickness. Calmund scavenged what he could from the village, packed his bags, dug 4 graves for his family, and set out towards the nearest major city. Someone had to know what was going on. There had to be someone who could help. Who could fix all this.
When he arrived at the outskirts of Yfarsel and saw the sea of white canvas tents clumsily constructed like a field of ship sails sprouted from the earth, he knew it was far, far worse than he could’ve imagined. A refugee camp, with people plagued by the same horrific decaying flesh he had awoken with. Families, crying children, screaming and squabbling and fighting, the iron clad clattering of military men attempting to maintain order at the sudden arrival of hundreds of unexpected arrivals left with no work, no supplies, and no homes. It was a disaster. Calmund did not remain amongst the other undead for long. The healers and clerics and herbalists who had come to try and help, though few that they were, had no answers nor any success at curing the condition. Many who sought answers could turn to only one conclusion: the gods had punished them. Whatever they had done wrong, whoever they had angered, whatever they had failed to achieve, they were being punished for transgressions against the gods. The refugee camp quickly turned into a frightening religious refuge. People flogging themselves, talking about making sacrifices, screaming in repentance, begging for forgiveness from the gods. It turned his stomach even more than the horrors and stench he left behind at home. If the Gods were responsible for this, truly responsible, then he would curse their names for the rest of his life. For beings meant to be their benevolent creators, their proverbial parents, to torture children, innocent people, and the unassuming for the repulsive, vile actions of a few was a crime unto itself. It was the kind of misguided authoritarianism associated with tyrants and malicious lords, not of those who were supposed to watch over this world.
Calmund left for Xira. He wanted to get far from the wake of the curse, and he had heard stories from travelers of mystics and druids deep within the sprawling forests of the continent. Following Blodet river, he made his pilgrimage to Xira. News of the plague had reached the cities by the time he arrived, and many met him with fear, scorn, and disgust. Forced to proceed with his mission in hiding, he camped alone underneath the stars whilst he continued to trek into the brush, in search of those infamous dark magicians that called the frightening, unforgiving forest home. Eventually he came across a small hut carved into a massive oak. It was here he met Adella, the enchantress witch. A slender woman whose age far exceeded her physical appearance. She claimed she knew he had come in search of her. She claimed they could strike a deal. A remedy for his curse, in exchange for his servitude. With few other options, and the misplaced trust of a farm boy who had met so few mages in his life, he agreed. She branded him with a mark of necromantic power, that would grant him capabilities beyond even those he held before he was cursed. It was no cure, which sent the boy into a rage, but with some coaxing, she convinced him it was better than nothing.
In exchange for this service, he would be expected to handle the witch’s affairs outside of the forest. Tasked with collecting for her magical objects, the power imbued remnants of great beasts, among other things. If he could meet her needs, then she would continue to research future remedies for his condition. With a goal in sight, and another burden shouldered, Calmund set off once more, in search of that which the witch needed to further his treatment, whilst also hunting down any possible explanations or other solutions on his journey.
Calmund now wanders the world, tracking down requests from the witch who imbued him with strength, seeking counsel with the wisest and greatest of given lands, and picking up work as he travels town to town, trying to maintain some normalcy and make ends meet. With nothing but blade to offer, this often means mercenary work.
Roleplay Sample:
Sample taken from this thread: http://www.demon-realm.com/showthread.php?tid=6116
Dubravka folded one leg over the other before hugging her knees gently with her hands as she stared down Evelyn and listened to her explanation. It was a good one, even if she didn't fully believe it. However, perhaps the girl had a point. There was certainly something to be learned from all of this. But she had her own data, and could analyze things herself. Increasing Invidia's security wasn't in her interest in the slightest. It wasn't against her best interest, but it played little part in her own success. No. Dubravka would want to sweeten the deal. She would also not be seen folding on her requests.
"Your purpose is irrelevant. Either those two leave and we continue our discussion, the three of you walk away, or I blow my dog whistle, and a hellhound comes charging through those doors to drag you out of here." She said, standing firm on her request. "I don't care what you plan to use the information for. It's those two's possible intentions I worry about. Here's the first bit I'll teach you for free: You can't trust a single fucking person when it comes to operations like this. Not even my driver was informed of my purpose in taking many of the actions that led me to where I sit right now." She said, looking down the bridge of her nose as she waited for the girl's answer to her ultimatum. Dubravka did not fold unless she had a good reason to. She let a stagnant silence usher them to the next topic.
"Secondly. If we're going to have this talk, I'm going to get something actually fucking useful out of it. Do you think I'm a retard, Evelyn? You get to sure up your family security, I give away my result proven methods for free, and you get to spit my words back at me and try and tell you taught me everything I already know? You must be fucking joking right now, because if someone walked into my office and told me that was their sales pitch in such plain English, I would blow their fucking head off." she growled, speaking quietly, to make sure the girl had to hang on every single word she said. Dubravka's true colors were shining through now. It was more than clear that the time for pleasantries had ended. She unfolded her legs and lurched forward, leaning over the desk.
"I want Azumi's good favor. Now I could easily get that by giving her a call right now to let her know one her captains came to me asking for the details on how I planned a coup to unseat Altair. I'm sure she'd be very happy to hear that information." She said, taking an almost patronizing tone. It was clear that was a threat, that Dubravka was making it clear Evelyn had put herself in a dangerous circumstance. She tugged on one of the cuffs of her shirt, straightening the stiff fabric.
"However, I think there is much more value to be had in her thinking of me as someone who has her best interests in mind. That's why you'll be telling her that all the information I send you home with, if we really do continue this discussion, is courtesy of Acedia. That it should be viewed as a shared wealth of knowledge with a valued ally. You're not going to kiss my ass, but you're going to become my one woman circle jerk. My name is gonna be in your mouth more than cock, and you're going to tell everyone at Invidia that I've been giving you amazing tips that will help ensure nothing like what happened here, will happen there. Because at the end of the day, reputation is the most valuable thing to me right now." She explained in full, her voice still that haughty superior tone she often spoke with. She spoke as though she had Evelyn in the palm of her hand, whether or not the girl would find that an agreeable position was yet to be revealed. Dubravka slumped back in the seat, satisfied that her delivery of the conditions had been sufficient and her end of the dealing was done.
"So, what shall it be Ms. Dunn? Want to chat, or should I be calling someone to show you back to the lobby?" She asked, her hand sliding towards the phone resting on the desk nearby, her index finger hovering over one of the buttons as she expectantly watched her guest for an answer.[/b][/b]
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| Condatis |
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Posted by: Dibbles - 04-26-2018, 11:55 AM - Forum: Character Profiles
- Replies (3)
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Character's Name: Condatis
Nicknames: N/A
Age: 117
Gender: Male
Species: Dragon (Sea Serpent)
Abilities:
Water Magic - Condatis has a natural affinity for water magic, though he’s not mastered it fully yet.
Amphibious - Being a Sea Serpent, Condatis has the innate ability to breathe both air and water.
Appearance: Condatis is a long serpentine dragon with teal colored scales and golden colored fins. His face is snake like with intimidating bright yellow eyes. He also has alligator like legs which he uses to move on land.
Personality: Though you might not think it at first glance Condatis is actually relatively friendly for a Sea Serpent. This may seem strange especially with most humanoid species being hunters of dragons, and see them as evil. Well hearing this and how his ancestors fled to be at peace and away from the humans, he came up with an idea. What if he tried to end that stereotype by helping people and building up good relations with the humanoid’s. Although it will be hard getting over his greed and pride to do so.
Biography: Condatis doesn’t remember his early life that well as most of it was spent hunting sea creatures, and practicing magic. Occasionally he would come across humanoids fishing or doing whatever on their boats but would ignore them, unless they attacked. As he grew up though he learned more and about his ancestors and their reasoning for entering the water. This enlightened him in a way, and now he wanted to try and figure out a way to make some sort of peace with the humanoids. This would prove difficult though as dragons tend to be greedy and consider themselves better than other creatures. Still he figures that at some point in his seemingly immortal life that he will be able to achieve this.
Roleplay Sample: Condatis was swimming through the ocean, southwest of Lode. It was storming make it a little annoying to swim but not a massive hindrance. He somewhat enjoyed the thunder and lightning as the waves rocked back and forth. He found storms interesting than the usual hot, sunny day. As he continued swimming around he noticed a dark shape towards the surface of the water. As he moved closer he noticed it was a small ship rocking in th storm. He slowly raised his head out the water like an Aligator would using the color of his scales as camouflauge. As he watched he noticed the ships crew seemed to be mostly elves, and that the ship was rocking more and more. A large wave then struck the ship almost causing it to capsize and knocking off a few crates and what appeared to be an elf. Realizing this was a chance to help improve relations moved back underwater and swam forward. The elf was struggling to stay afloat and his crewmembers were trying to help but the storm was casuing them a lot of trouble. Condatis then moved his head under the elf and slwoly raised him up. As he jumped off of Condatis’s head before the crew and Condatis exchanged looks, he then went back down and retrieved the 2 crates. He lifted those up and brought them back onto the ship before going back down again and swimming off pleased.
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| Kassandra |
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Posted by: Rogue - 04-15-2018, 03:36 PM - Forum: Character Profiles
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Character's Name: Kassandra
Nicknames: Kassie
Age: 35
Gender: Female
Species: Sol'tera
Abilities: As a Sol'tera, Kassie is blessed with abilities from the sun. Her tattoos help her absorb the powers of the sun, enhancing her speed and strength. She is a warrior, trained in the sword and the bow, which is is better with, but prefers the sword. Her powers also allow her regenerative healing- but hers isn't quite as developed as some of her peers. Kassandra's healing leaves scars, reducing pain and removing open wounds, but might reduce the feeling in that hand where she's been burnt, or reduce her movement where a wound to the stomach healed too quickly. She has little control over how fast things heal.
Partnered with a strong affinity for fire magic, Kassandra doesn't have the best combination of powers.
Appearance: Kassie is 5'9, with a lithe, willowy figure. She would not be described as particularly beautiful; rather, her features are rather sharp. Her face is long, with pointed cheekbones that make her look a little sallow. Her skin is olive and her hair is dark, long past her shoulders and wavy, although often she puts it back in a ponytail to keep out the way. As a warrior, she has her fair share of scars; a few circular ones speckle her face and left cheek, a little like freckles. Her left fingers are slightly bent from a scar on her palm. Others are less obvious- a slice across one side, a stab to one shoulder. Her Sol'tera markings are also fairly mild, where they can be easily seen- a few decorate her arms, but the largest is the one that decorates her back, stretching from shoulders down to waist in brown and red shades.
Kassie wears may layers of clothing, mostly in shades of brown, black and green; long overgarments hang down over her trousers, a scarf down her back, and feathers flicker from the loose edges. Her leather armour fills the gaps on her arms and torso, although she forgoes it on her legs in favour of long, sturdy boots instead. All her garb is a little worn, a little faded.
Personality: Although it is in a Sol'tera's nature to be sociable and close, Kassandra has a few more boundaries than her kin. She'll still drink along with everyone else, but she won't be the one to instigate a touch, instigate a party. She's a little distant, a little reserved, quiet and likes to keep herself to herself, watching rather than participating. Occasionally she can come off as standoffish or rude. She's stubborn and will see something through to the end, wanted or not. Her scars make her feel self-conscious, and her tattoos in company other than her kin.
History: Kassandra, from a young age, aspired to be a hunter, a warrior looking for those on The List. She trained hard as a teen, becoming proficient in the sword and excelling at the bow. She constantly pushed herself to become better, stronger, until she was chosen to go out and hunt with the rest. She was no prodigy, but competent and determined. Since her first assignment she has travelled, earning her place in society and her scars to go with her kills. Although Kassandra has passed through the fringe towns as frequently as any other Sol'tera, she has no more than an uneasy stance with the border towns of the desert, each noting the others' presence, but only tolerating it.
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| The Grand Sphinx |
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Posted by: Scylla Oceanic - 04-09-2018, 11:58 AM - Forum: Sleibte
- Replies (32)
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<b>Thread Status:</b> Closed
<b>Players involved:</b> Kila, Scylla Oceanic
<b>Characters involved:</b> Hera Scylla Oceanic (Scyalla Oceanic), King Amun-ra (Kila)
<b>Setting:</b> Eden, Sleibte. The center of the Nkazon desert.
<b>Time:</b> Current, early afternoon
<b>Weather:</b> Hot and windy
The young female sphinx wings were spread fully as she flew in the air in the kingdom of Eden. She was already granted entrance by the guards, probably because she was a sphinx herself. Hera wore elegant silk and her hair was in a regal up do decorated with shiny gems. Finally, she circled in on the palace that was in the center of the city. She was here on important business, she was here to meet the king of sphinxes. Hera landed elegantly on her paws in front of the entrance to the palace. There were beautiful fountains, water walls, and lush greenery, everything a creature could dream of was here. The young sphinx was not surprised by the palace at all, she has been here many times before. Not only that, but she was a sphinx, used to the life and luxury that came with her species. The very fact that she was a sphinx, meant that being vain came with her personality. That's just who she was.
Hera walked into the palace as each step advertised the pure power in her form. Her wings were folded in and her head was held high. Hera was not fazed in the least in meeting the king, but this would be her first time meeting him. She may be 105 years old, but in sphinx culture, she was still a young adult. She made her way in the center of the palace, and her eyes finally fell upon a powerful form walking among the palace halls. It was the king himself. Straightening herself up, she walked until she was standing right in front of the royal sphinx. "Hello, King Amun-ra. It is quite the pleasure to meet you in person. I am Hera Scylla Oceanic of the Oceanic bloodline. In my 105 years on this world I haven't met you yet. How peculiar. I would like to speak with you if you're up for conversation." Her voice held class as she spoke to the king.
Hera admired the king's strong physique and everything else about his form. She then sat down in front of him, shoulders squared in confidence, but respect held in her gaze for her ruler. Hera knew a formal greeting would be enough, and perhaps being close to royalty would boost her standing in the world of sphinxes. Now, she was just interested in getting to know, her king, better. The sun hit Hera's golden fur, giving it a shiny look. She curled her tail over her front paws to show that she was interested for conversation. Now was the opportune time to see exactly who the ruler of her kind was.
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| Hera Scylla Oceanic |
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Posted by: Scylla Oceanic - 04-08-2018, 04:35 PM - Forum: Character Profiles
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Character's Name: Hera Scylla Oceanic (Last name is inherited through family)
Nicknames: Scy
Age: 105 years old
Gender: Female
Species: Sphinx
Abilities: Able to heal and purify things around her. Has ability to sense when someone is lying or holds malicious intent. Has a natural resistance to poisons, and can sense when something has been laced. Can create illusions and whip up sandstorms. Has a strong affinity for light magic and vikta.
Appearance: She has the head of a brown skinned woman and her face is elegant, her face structure has a slightly elongated profile. She has round gold fur colored lioness like ears. She has light blue almond shaped eyes that are rimmed with black. She has long thick light brown hair that is in an elegant up do, and decorated with shiny things such as gems. She has the feline body similar to a lioness, and her fur color is golden. She also has the tail of a lioness which has the same gold colored fur as her body, and the tip of her tail is pure black. She has wings similar to that of a golden eagle with hints of black. Her black claws are curved and sharp. She has strong muscle and knows how to throw her weight around, but her body is lean and smooth, her fur is smooth as well.
Personality: She is very noble and has a lot of class, she always carries herself as such. Scylla holds the true image of a strong woman, and is very independent. She is very dominant and loves to show other sphinx and even other lesser creatures that she is in charge. Scylla loves shiny things and jewelry, and enjoys the finer things in life. This sphinx will only be in a harem ruled by the strongest males, it's her way of making sure she isn't being ruled by weakness, and she will only mate with the strongest males. Scylla is very devious and whatever she wants she will get it by any means. Those who stand in the way of her goals are at risk of getting attacked. She demands respect from everyone and anything. She is power hungry, and always wants more if it will gain her power over others. She is not very kind and can be cold hearted. She despises weakness, and will disregard the weak like trash. She is obsessed with wealth and believes it to be an important part of a sphinx's status. The higher your status, the more powerful you are. She has a strong spirit and backbone, she can never be brought down emotionally. She is also very judge mental and judges those based on their actions and bloodlines. Bloodlines are of great importance to her, and it helps define someone. She believes females to be superior to males. Koda doesn't tolerate laziness one bit and values hard work. She knows of her ravishing beauty and what she is worth. She knows how to flaunt what she has and has confidence in herself and her body. She is also free spirited, and knows how to carve out a way for herself. She can also be very vain.
History: She was born into a powerful family bloodline known as the Oceanic family. Her family is notorious for those who served as warriors or guardians. Her family was wealthy and her parents groomed her to be a proper sphinx. Her parents trained and groomed her to be a proper heir to the Oceanic family, and since then she grew into a proper prodigy of the family line. Now she is her own sphinx, and she carries the family name like a proper shield. She tends to brag and be arrogant of her family name.
Roleplay Sample: Koda's elegant brown eyes fell upon a male who approached her at the borders. She studied him for a quick moment as soon as he stopped in front of her. The young dog realized that his body was littered with scars, and his bulk was somewhat intimidating. The young female was not deterred though. Gathering herself she showed submissive behavior and spoke respectfully to the male named Shaamah. "My name is Koda Hunt. I have come because I would like to join Sapient." Her British accent held class as she spoke to the male. Hearing that she was at the lands of Sapient meant she had came in the right direction. Even though she showed complete respect to the male, her jewelry and attire still showed off her elegance and form. The wind started to pick up again as her mane blew in the cool breeze. Koda's jewelry gleamed in the sunlight that was available in the area, and her dress blew showing off her long legs. Koda was grateful that her parents would send her things to her once she claimed a residence in this place. Her mother told her that a woman of her stature shouldn't dirty her hands with that much work. The way she was brought up is what made her who she was today. The young dog was brought up with class, nobility, and most importantly wealth. Her parent's wealth, was now hers as well. She couldn't wait to see what life would be like in Sapient. She would be very respectful of those who ranked above her, for it was likely that they knew more than she did.
Looking at the male in front of her, he was obviously high in rank. Yet she didn't exactly know what "Opus Summus" was. Yet the young woman knew she would learn quickly. She continued to show respectful submissive behavior as their conversation carried on. She was a woman of manners, and knew her place in the pecking order. She waited patiently for what the rugged male would say next. She made sure to mind her manners.
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| Dancing with Death |
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Posted by: Handyman - 04-03-2018, 04:49 PM - Forum: Katakarthia
- Replies (35)
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<b>Thread Status:</b> Closed
<b>Players involved:</b> Handyman, KokoPuffs
<b>Characters involved:</b> Ceserus (Handyman), Taahira (KokoPuffs)
<b>Setting:</b> Katakarthia, A small, nameless town on the island off the western coast of the Warring Wastes, northwest of Plenty Castle
<b>Time:</b> Current, just after dark
<b>Weather:</b> Cool, windy, and clear
His recent return to Katakarthia had left him with a significantly shorter leash than what he was used to. After years of roaming around the vast expanse of Sleibte being confined to the boarders of Katakarthia was a slight annoyance that he had not been afraid to voice when he was “reassigned” as it were. Regardless, Ceserus had not argued in the slightest when he was told his new purpose for the time being. He was to roam the lesser populated of the angel and demon territories, gathering as much information as he could about movements of the angelic forces and attempting to subvert any potential incursions by wrecking havoc in smaller, less important areas that might divert their attention just enough to give the demonic forces an advantage. He was certain that he would be called to the battlefield before too long, especially given his ability to wield the corpses of the fallen as his puppets. But his abilities were limited, and especially since he had to avoid any confrontation in the daylight. Light of any kind was a hindrance to the reaper, but he could adapt to fire light and light produced from magic much more effectively than sunlight.
It was, in fact, because of this hindrance that Ceserus had taken such a long time to reach the small town that he now strode into as the last rays of sunlight fell below the horizon and the pale glow of moonlight began to overtake the sky. This town, which sat nestled on a small island just off the coast west of the Plenty Castle was still in tact, unlike most of the cities near the angelic and demonic boarder. Normally, to travel the distance that he had needed to, Ceserus would simply open a portal to his destination, but having never been within the boarders of angel lands and not wanting to attract the attention of the radiant creatures, Ceserus had opted to waiting for nightfall and only teleporting short distances at a time. Finally, after travelling along the road for a couple of days, Ceserus could finally see the light of a small, possibly unnamed town coming into view. With the corner of his mouth curling into a grin, Ceserus covered the distance between himself and the edge of the small village in an instant, melding into the shadows and emerging from them next to a small building that was probably a shop of some sort.
There will still some people out and about, though most of them were coming and going from one particular establishment from which the scent of baked bread, smoked meats, and ale wafted toward the reaper. It was as good a place as any to begin, and if he planned on being in town for longer than one night it would make sense for him to get a room to stay at in order to avoid suspicion. Though he did not truly need to sleep, the sensation of rest was still something he appreciated, and after so many days of travel via arcane means, he needed to recuperate. As he stepped up to the door of what appeared to be a cross between a tavern and an inn, Ceserus removed his hood and allowed the warmth of the air in the space to envelop him. He preferred the chill of the night air, but nothing could be done. The smell of food and drink only intensified, and the sound of conversation was accompanied by music being played by a human man with a piano. The tavern section of the establishment was occupied by quite a few groups of people, and though it was not filled completely, there were enough people to make Ceserus to infer that this was probably the only place to get a good drink in the whole town.
Settling into a seat at a table near the back of the dining area, the elven-looking man flagged down a server and ordered an ale. While he waited for his drink Ceserus draped his cloak over the back of his chair and settled in, glancing about the room and searching for what the source of his entertainment for the evening would be.
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| Ceserus |
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Posted by: Handyman - 04-01-2018, 11:15 PM - Forum: Character Profiles
- Replies (1)
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Character's Name: Ceserus
Nicknames: N/A
Age: Unknown
Gender: Male
Species: Reaper (formerly Visek Elf)
Abilities: Arcane Magic: While in his Elf form, Ceserus weilds powerful arcane magic with great proficiency. He is able to teleport short and long distances, create illusions, as well as use the magic to create barriers and powerful bursts of raw magic that have very powerful destructive capabilities. The aura emanated by his magic is a dark purple and black. Additionally, thanks to his necromantic curse Ceserus can absorb a portion of arcane magic around him in order to sustain himself, though this does not protect him in any way.
Necromancy: While in his Elf form, Ceserus is capable of using necromantic spells to use bodies of the fallen as his tools in a perverted mimicry of life. He can create three puppets when in his Elf form, but the true extent of his Necromantic abilities manifest in his reaper form. Because his powers of necromancy are granted by his Reaper curse, in his reaper form he is able to create far more puppets to do his bidding, though he must maintain his concentration on them. Additionally, in either form Ceserus can use his necromantic power to tear souls from recently killed or those close to death. This is the way he sustains himself apart form absorbing raw arcane magic.
Reaper Form: At will, Ceserus can transform parts of his body into their true, semi-spectral reaper form for brief moments at a time allowing them to pass though most basic armor and rendering normal weapons useless. This is taxing on him however, and so he avoids doing it unless a perfect opportunity presents itself. By expending a great deal of magical energy, Ceserus can assume his true Reaper form, which is semi-spectral and increases his necromantic abilities. Basic attacks with non-magical weapons that are not enhanced with silver will pass through him, though he can be harmed normally by magic and magic weapons. The area immediately around him also drains vitality of living creatures and plants in an aura of death, but can be warded against by simple magics. Additionally, he cannot use his arcane magic in this form, as his spectral body is unable to channel it properly. Instead he relies on his scythe and necromancy to drain the life form those around him and raise undead puppets to do his bidding. After using this form, Ceserus is significantly rained of energy and cannot use any magical abilities until he has consumed at least a single soul and cannot use the form again until he has consumed at least three souls.
Appearance: Elf Form: In his elf form, Ceserus stands 6 feet tall, with long pale violet hair that falls down just past his shoulders. His pale grey eyes match his similarly pale skin that is unnatural for a normal elf, though not unheard of. He is slender, muscular, and handsome which he accents by dressing nicely. He generally wears dark coloured tunics accented with silver trim along with a dark cloak lined with white fur. There is always a dagger on his waist, held in a dark red sheath trimmed with silver. The blade itself is white steel and slightly curved.
Reaper Form: Ceserus’ true form is that of a Reaper. He appears as a shadowy figure clad in tattered robes, the hood of which obscure a face that is not actually present. His hands can be seen, though they appear to be skeletal. He holds a scythe that is approximately 6 feet long with a long, hooked blade. Hanging from the top of the scythe is a lantern that emits a pale green glow, illuminating the area around him while in this form.
Personality: Devoted: Ceserus serves Death. He has for as long as he can remember, and he always will. Though he has been given a long leash to travel and do as he pleases for the most part, he always acts with the interests of his master in mind.
Cruel: Ceserus enjoys seeing the fear in the eyes of his victims before they die. He will enjoy the process of torturing those who do not give him what he needs, and pays no heed when it comes to those who are clearly weaker than him. He is happy to destroy those who come against him, and with toy with those who are outclassed, injuring them and watching them suffer before putting them out of their misery.
Debaucherous: Though Ceserus is merely a husk of what was once a person, he can still feel and enjoy the basic pleasures of the living. He enjoys food, drink, sex, and humour as much as any normal mortal, and takes part in all of these things whenever he has a moment to himself. He also enjoys interaction with most mortals as well simply because he knows that he could kill most of them on a whim. He is often flirtatious and humorous when around people, making the most of his time with others before he resumes his endless slaughter.
Restless: Partially because of his curse, and partially because he has no true purpose of his own other than to serve his master, Death; Ceserus finds himself unable to stay in one pace for long, often drifting from place to place in search of more work to do for his master. This restless nature extends to his relationships with others, who often find Ceserus being distant and leaving without a word. Only those who take the time to fight alongside him and see his true nature will get to know him on a more personal level.
History: If Ceserus had a life before being cursed and becoming a Reaper, he does not remember it. The only thing that he knows for sure is that he was once an elf, and some of those racial traits extended into his new form that wavers on the boarder of life and undeath. In truth, the former elf was taken by death demons as a child and twisted into a dark servant of Death himself. With his souls separated from his body and altered into a creature of destruction, the newly name Ceserus did not question his purpose.
Serving Death from the shadows for many years, Ceserus made his way across battlefields and roadside ambushes, absorbing the souls of the recently dead to grow in power before he could finally manifest into a physical form. Once he reached this level of power, he was allowed to continue travelling the world freely, spreading chaos and death wherever he traveled without revealing who, or what he truly was. After journeying across Sleibte for a number for a number of years, Ceserus returned to Katakarthia to help prepare for war against the angels. Where fate will take him now is a mystery…
Roleplay Sample: Character #2
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