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  Iris
Posted by: Sparx - 09-25-2017, 02:52 PM - Forum: Character Profiles - Replies (1)

[Image: tumblr_ov1jfsrfvs1sr8xnbo1_540.png]


Character's Name: Iris

Nicknames: Iri

Age: 65 (Young Adult)

Gender: Female

Species: Bellonese (deer)

Abilities: 
Agility. Thanks to being small and slight, as well as to possessing deer legs, Iris is very quick and agile. She can run and maneuver obstacles with little difficulty and almost never loses her balance. Her leaps are especially impressive.
Plant Magic. Iris can use magic that manipulates plants, including influencing their shape and size, improving their health and growth rate, and causing them to move.
Light Magic. Iris has practice with basic healing magic, useful for first aid and minor pain relief. Her healing powers work better on plants than people or animals.

Appearance:
Iris is a little thing, only about five feet tall and one hundred pounds, and most of that is her legs. All of her frame is thin and angular, contributing to her tiny appearance. Starting at the waist, Iris possesses the long legs of a deer. Her skin is fair and freckled, with her lower half being covered in short, light brown fur with white spots.
Iris's face is heart shaped with a small nose and mouth and large brown eyes. Short blonde hair frames her face, falling to about chin-length and curling at the ends. Her cheeks are pink with an abundance of dark freckles. In place of human ears, Iris has large deer ears, furry and spotted like her legs. She is almost always smiling, and her eyes are almost always wide and bright.
Clothes were not common in Iris' herd except for utility, so in private Iris usually goes without. However, as this is not socially acceptable in most other places, she often covers her upper half with feminine, flowery blouses.

Personality:
Energetic. Iris is a very lively and active person, always bright and full of energy. For someone so small she is quite loud, and is hard to go unnoticed in a crowd. She moves around a lot and does not have much patience for sitting still; even when having a simple conversation, she likes to be busy or at least walking around. Multitasking comes easily to her. Full of stamina, she can work and run around for quite a while before running out of steam. While she is capable of relaxing when she chooses to, Iris has trouble being idle when there are things she would rather be doing.

Bold. For a deer, Iris is neither shy nor skittish. She has no problem approaching strangers, trying new things, or going to new places; in fact, she enjoys these things. Adventurous and even daring, she is not easily put off by the possibility of embarrassment or failure. She is also not afraid to speak her mind, even in tense situations; Iris has been known to get in the faces (as much as such a short person can) of people while arguing with them, which she has no problem doing when she believes someone is in the wrong. 

Compassionate. Iris is very friendly and sociable, and she cares deeply about people and other living things. She wants the best for everyone and feels the need to provide for others, especially those in need. Though she is not in a position to be especially generous, she will often go out of her way to make others feel good when she can with what she has. This is especially true for those close to her, and she loves showering those she loves with attention, affection, and other nice things.

History:
Iris was raised in the forests of Xira alongside her familial herd of deer bellonese, where they often traveled between various small settlements depending on the time of year. Though her parents were present and cared for her, Iris was especially close to her older brother, Hawthorne, who was an important role model for her and had a large role in raising her. Her immediate family's role in the herd was usually related to gardening, and it was because of this that Iris fostered an interest in plants and focused on mastering plant-related magic.
Due to their location in the world, Iris was often exposed to all different sorts of people of different species and backgrounds, so she has always been well versed in the world outside her home. Thanks to this, she developed an adventurous and curious spirit that helped push her toward her current occupation as a traveling florist.

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  Command and Control
Posted by: King Fury - 09-25-2017, 02:42 PM - Forum: Katakarthia - Replies (78)

Thread Status: Closed
Players involved: King, Kila
Characters involved: Charlie (Kila), Vioroll (King)
Setting: The family shrine in the War Fortress
Time: Late morning to early afternoon on the 23rd of Ganthor
Weather: Ash and thunder storms.

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  Woodland Wanderabout
Posted by: Rogue - 09-23-2017, 10:39 AM - Forum: Sleibte - Replies (37)

<b>Thread Status:</b> CLOSED
<b>Players involved:</b> Rogue, Kokopuffs
<b>Characters involved:</b> Naren (Rogue); Akeme (Kokopuffs)
<b>Setting:</b> Sondaryn Forest, near Oslark
<b>Time:</b> Current, around midday
<b>Weather:</b> Balmy summer temperatures, with a few wispy clouds but not much to fear. The forest is particularly lush.

Naren was broke, and hungry. Sure, he could go off into the forest and find some edible plants, but it took no small amount of effort, and he had become accustomed to eating delicious, varied food. Not whatever he could root out the ground and char over a fire. That would take hours of effort harvesting, preparing and cooking, which wouldn't really satisfy his current aching for something hot. A little morsel of pastry perhaps, with cheese and sweet tomatoes.
His mouth watered at the very thought of it. 

However, the forest road barely offered more than spiked rocks underfoot and unripe fruits hanging from the trees that bent down overhead. Not a delicious meal. Perhaps give it another half a season, and then things would be starting to look more promising... Perhaps when he passed back this way again come the autumn there would be better pickings. But again, it didn't satisfy his current cravings. There were too many birds around as well, tiny little ball-shaped things that flitted between the branches above and shouted obscenities at one another. They'd have the best of the fruit before he could get at it, especially if he wasn't hanging around the area. No, it was useless trying to find anything himself here. Anything edible would have gone to the forest creatures as soon as it appeared- and if they hadn't had it, no doubt travellers previous to himself would have taken the ripe pickings. He grumbled to himself and hoped that the road led somewhere soon, where he could beg some lunch off a tradesman or inn in return for a song or two. Perhaps three, if they had something tasty with cheese involved.

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  Ilios - The Blind Profit
Posted by: Kila - 09-22-2017, 08:20 PM - Forum: Character Profiles - Replies (1)

[Image: B957zOU.png]
Art by Pixel-pup
Character page coming soon!

Character's Name:
Ilios

Age:
900

Gender:
Male

Species:
Sol'tera

Abilities:
Solar powered - Like all Sol'tera, Ilios is powered by the sun's rays. It's the source of his magic, as well as his strength, endurance, and speed. His connection to the sun is so great that he can even tell what time it is based on where the sun is, even while indoors. It makes for a neat party trick. He gets desperately weak when exposed to prolonged darkness.

Light magic - Ilios is adept with light magic, and wields it both offensively and defensively. He has a fondness for channeling his magic through the gem on his staff and using it to temporarily blind his opponents.

Enhanced Hearing - He has an even better sense of hearing than most Sol'tera, due in part to his self imposed blindness. In spite of this, Ilios doesn't have any difficulties moving about. He's adjusted to a life without sight, though he does bump into things on occasion (it's more often than he'd like to admit).

Clairvoyance - Ilios was gifted with another ability: being able to see into the future. His gift is so great that he can see the futures of everyone he makes eye contact with, and even worse is that these visions of the future constantly change and swirl about him. He can see the many different paths that time may take, and it's incredibly overwhelming for him. No amount of training has granted him any control--something he greatly resents.

Personality:
Just - Ilios has a strong sense of justice. He's a firm believer in justice being blind, and prefers to get the full story before passing judgement on anyone. He always strives to do the right thing, nd his moral compass is straight and narrow. He has little tolerance for the corruption of society, and won't hesitate to stand up for the weak and oppressed.

Disciplined - A disciplined man, Ilios has incredibly self control. He chooses to do what he knows he should do over what he wants to do. This has made him a responsible, respectful, and well-adjusted man. To maintain his willpower, and a clear mind, he meditates on a daily basis, generally when the sun begins to rise. He also takes this time to pray for the guidance and strength to keep him on the right path.

Wise - Ilios is wise beyond his years. He often has sagely advice for those who seek answers to their problems, and many times he simply sets those on the path to finding what they seek, rather than simply telling them. This, at times, has him coming across as rather enigmatic. Not that he minds much.

Playful - Ilios is not as serious as he appears to be. He has a playful side, one that enjoys playing (harmless) jokes on others. He often speaks in a teasing manner when he's not trying to be serious, and a smile can usually be found on his face. He gets along quite well with children and animals because of this, and he tends to find himself actively seeking their company when he isn't on a mission.

Cautious - If his wisdom has taught him anything, it's to always ere on the side of caution. He prefers to think before acting, and often this can cause him to delay taking action, or he won't take any action at all. He often ends up overthinking the situation in an attempt to determine the best course of action. While not always a detriment, his caution has spared him from some very unfortunate accidents in the past.

History:

Ilios was born in Nuru, where he was set to eventually inherit the care of the temples. This plan was put to an end when he was still an infant--unknown to his caretakers, Ilios was already seeing visions of the future. Overwhelmed by these, he was a difficult and fussy infant. It wasn't until he learned to talk that those around him became aware of what the boy was experiencing. When he was five, it ws decided that Ilios would wear a blindfold to hide the world from his gaze. Whenever he was caught fiddling with the blindfold, Ilios was punished, and as the years passed by he grew more accustomed to his blindness, though his mobility isn't entirely perfect. He relies heavily on his staff for this reason, and when without it he's noticeably at a loss.

With his responsibilities to the temple no longer needed, Iios was free to pursue a life of his own making. With his gifts he made the decision to leave Nuru and travel to the outside world, hunting for rogue demons and other dark creatures to make the world a better place. It wasn't until he left that Ilios discovered the injustices of the world, and he has since made it his mission to improve the lives of the general populace.

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  Asy
Posted by: Rogue - 09-22-2017, 12:24 PM - Forum: Character Profiles - Replies (1)

Character's Name: Asy

Nicknames: N/A

Age: 53

Gender: Female

Species: Binturong Kelahati

Abilities: Herbalist- Asy has a way with plants, creating healing potions and pulses from plants she grows or finds. She enjoys making things grow. She's also weirdly adept at climbing trees.

Appearance: Asy is quite striking to pass, with fairly visible Kelahati traits. Her eyes are bright gold and her skin very pale, contrasting with her dark black hair. She wears it long and straight, perhaps with parts tied up in braids. The top half of her hair is a light purpley-grey. Her forearms are edged with silvery fur down to her wrists, as are her lower legs. She has a tail about the same length as her torso, dark black and prehensile. 
Asy is 5'7 in her human form, and prefers to wear pale, form-fitting clothes. 
[Image: juifbk.jpg]

A binturong, or bearcat, is part of the civet family. Asy is a length of around 2ft, and is about the same size as a collie dog. They typically have blue-black fur tipped with silver, golden-brown eyes and long white whiskers. They are excellent climbers and like to sleep draped over branches. They are omnivores, but the greater proportion of their diet is fruit, as well as some protein from caught prey, and live in rainforests. They smell like buttered popcorn.

[Image: Binturong-1a-1194-xl.jpg]

Personality: 
Composed | Devious | Graceful | Patient | Proud

Asy is coldly devoted to bettering herself and securing herself a good position in the world. She takes great pride in her appearance and her work, presenting herself in a certain way that is crisp and controlled. She has a long-term goal for herself, although is reluctant to share her own ideas and motivations. She is adept at redirecting a conversation to the partner, making sure to squirrel away information that she could use at a later point in time. 
She is fiercely protective of her herbal remedies and the recipes for her works.

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  Vivera the Rose
Posted by: Kila - 09-21-2017, 10:50 PM - Forum: Character Profiles - Replies (1)

[Image: WXvuMQT.png]
Character page coming soon

Character's Name:
Vivera

Nicknames:
Viper, the Rose

Age:
3,300

Gender:
Female

Species:
Conquest Demon

Abilities:
Shapeshifting - Like all demons, Vivera is able to shapeshift into different animals. The forms she takes are those of an african bush viper, a panther, and a large flying fox. Her forms are all a deep purple in color, almost black, with brighter magenta accents.

Strategist - Vivera is a gifted tactician, and is skilled in the art of combat. She has a calculating mind, and uses this to her advantage.

Super Senses - Like all demons, Vivera has enhanced senses. Better hearing, better sense of smell, better eyesight, etc.

Petal Dance - Vivera can take petals of flowers and turn them razor sharp, sending them after her opponents in a beautiful, yet deadly, flurry.

Poison Magic - She has the ability to create and manipulate various poisons and venoms. This includes being able to create antidotes for them, as well. The poisons she creates come in various forms, most commonly gasses and liquids. Vivera does not have an immunity for poisons and venoms.

Personality:
Vivera will do anything for money. If you can afford her services, she'll do anything for you. She has very grey morals, and often states, "No hard feelings, it's simply business." She'll even switch sides and turn on her current client, for the right price. She won't work for free, and if you can't pay up front, she'll turn you down--unless your cause is somehow worth it for her. She takes satisfaction in a job well done, though Vivera has been known to do whatever it takes to get her mark.

She's vain to a fault, and loves to adorn herself in finery. She's accustomed to a certain lifestyle, where she has the best of everything, and is going to keep it that way. She only stays in the finest rooms, eats the finest of foods, and courts the finest of men and women. Her good looks are a weapon for her to use to her advantage, and they're a tool she uses well.

Vivera is a crafty minx of a woman. She's wry, and not above playing dirty to get what she needs. Her wit and cunning have made her a sharp conversationalist, and an even better strategist. She's been described by many as a snake, slippery in combat with eyes everywhere. When asked about her past, or herself, she's quick to lie. She's a woman of many secrets, and will take them to her grave.

A sociable woman, Vivera knows the best way to drum up business is to be appealing. While generally friendly enough, Vivera is a rose with many thorns, and will prey on those foolish enough to thing her a simpering damsel. A very proud woman, she doesn't take insults lightly, or the doubting of her skills. It's best not to cross her unless you're prepared to get pricked.

History:
Vivera doesn't speak of her past. All you need to know is that she's been a bounty hunter for centuries, and takes pride in her skill. Human, demon, even angel, she will work for whoever can pay the price.

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  [O] Turnabout is Fairplay...Or not?
Posted by: Lielixthe - 09-20-2017, 10:43 AM - Forum: Sleibte - Replies (11)

<b>Thread Status:</b> Open
<b>Players involved:</b> Lielixthe
<b>Characters involved:</b> Ivankelle
<b>Setting:</b> West Sleibte, Madefactus Lake
<b>Time:</b> Two hours before nightfall
<b>Weather:</b> Lightly snowing

- BOOM - 

The explosion was nothing like her usual fireworks. Those were more bark than bite, meant to bedazzle and entertain. This one, this one was meant to hurt. Ivankelle's entire arm was tingling; she wasn't used to firing off blasts at such close range. It had been something close to reflex; sheer instinct as she reacted to the threat of being plunged into ice-cold water. Cold and deep enough to drown in. Pushing through the aftershocks of the blast, she stumbled forward to the fallen figure on the ground. 

He was in far worse shape than her, handsome face scratched with dirt and clothes singed in places. The teen had been unable to put up much of a fight as she pulled them further away from the bank of Madefactus, though an attempt was made to get away as she clinically divested him of any belongings apart from the clothes on his back. Said attempt earned him only a quintet of fiery rings encircling him, tightening in threat whenever he so much as breathed too deeply. 

"What? Only this much? Che..." Ivankelle gave the items an disparaging kick, sending up a flurry of snow that settled starkly against the hems of her clothes. She sighed, muttering to herself."At least that means there weren't any other victims...hopefully." The softness in her voice was gone when she addressed her then-assailant-now-prisoner, going on a guess and hoping to intimate the blonde-haired teen into telling the truth.

"Tell me! Where are the others!"

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  i gotta get outta here
Posted by: Sparx - 09-19-2017, 10:49 PM - Forum: Sleibte - Replies (40)

Thread status: Closed
Players involved: Sparx, Kila
Characters involved: Heather, Rah-juh 
Setting: The docks of Roryd Lake
Time: Current
Weather: Cloudy with some sprinkling

This was not the kind of rut she had expected to fall into when she left her small home lake in search of something new. Heather had made for the sea with little experience with both humans and other mermaids, completely naïve to the nature of the rest of the world. Unfortunately, that's meant that while she knew that men were easily persuaded by a pretty girl who batted her eyes at them, she did not know that merpeople should be extra cautious around fishermen, and most people in the general world overall.

This lack of worldly knowledge was what had gotten her caught in a net mid-conversation and then bagged and dragged off in a cart. Before she knew it, Heather was being thrown in a far-too-small and poorly filtered display tank in the middle of a market on a dock she knew wasn't close to home. With so little space, she could hardly move around, let alone build up enough momentum to throw herself out of this humiliating glass prison.

The mermaid's captor was a smug looking human fisherman, a man whom had seemed helpful and concerned when Heather had first approached him for help in her travels but now seemed slimy and twisted. Though muffled through the glass, Heather could hear him throwing pitches at every passerby, trying to earn a pretty penny off either her flesh or her "services" or both, depending on the look of the potential buyer.

Oh, if only she could reach him somehow, she would make him regret everything!

But as things were, Heather was horribly cramped and her body aching. The water, unsuited to her or any marine creature for living, was making it difficult for her to breathe. Ramming against the glass in a desperately attempt to free herself was only exhausting her. And even if she did get out, then what? There were too many land-dwellers that would probably snatch her up again, and if she got past them, she would have to swim through the ocean waters in her weakened state, which would probably Ben impossible for a freshwater creature like her.

With a cry of frustration, she banged her fists against the glass one last time. What was she going to do?

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  Heather
Posted by: Sparx - 09-19-2017, 09:19 PM - Forum: Character Profiles - Replies (1)

[Image: tumblr_ovpsl0hnOc1sr8xnbo1_540.png]

Character's Name: Heather 

Age: 419 (Young Adult)

Gender: Female

Species: Mermaid (Betta/Freshwater)

Abilities: Neurotoxin - From her skin, Heather can secrete a toxin that causes pain and redness on contact. Extended exposure to the toxin causes more severe pain and can result in headaches and vomiting, followed by difficulty breathing and, in extremely high doses, cardiac arrest.

Appearance: Heather is a fairly average-sized mermaid, measuring about 5'11" from head to the end of her tail fin. Both ends of her body are thick and curvy, giving her a somewhat heavy-set frame. Her skin is a medium tan, while her scales are a vibrant, reflective violet with some blue undertones.

Everything about Heather is quite round, from her face and features to the shape of her lavender fins. In contrast, her shimmering violet eyes are sharp, with severe brows usually lowered crossly. Her wavy brown hair extends past her waist and is usually kept loose and undecorated.

As a mermaid, Heather has little interest in clothing and usually goes without. However, when expecting to be around humans, she tends to wear short tops to cover her breasts, but rarely more than that. She does have a fondness for jewelry and similar luxuries, and occasionally dresses herself up with sparkling accessories and glittery silks, when she can get such things.

Personality:
Cold. Heather is not a friendly girl. She does not easily trust or even get along with others, and prefers to be on her own. When approached, she is dismissive and harsh, and often offensive. Sarcasm comes naturally to her, and not the lighthearted kind. It takes a lot of persistence for someone to break through this wall of ice and get Heather to open up at all.

Confident. Despite her closed off attitude, Heather generally feels very good about herself. She likes how she looks and how she handles herself, and is confident in her abilities. While not exactly arrogant, Heather does have a tendency to overestimate herself, which often results in her falling into troublesome situations that she cannot get herself out of.

Naive. Heather has not experienced much of the world and doesn't understand much of how it and the people in it work. It does not help that she is not especially smart. Heather does not know what to expect from just about anything and also is not good at predicting possible outcomes. She is still learning cause and effect in more worldly terms and thus does not fully consider consequences. Having been sheltered in a small community for her whole life, she is completely new to the rest of the world.

History: Heather was born in a smaller lake in Sleibte near the ocean, the result of a fairly short relationship between her mother (a betta mermaid) and her father (a lionfish merman who visited from the sea), a pairing that also produced Heather's slightly younger sister, Holly. Due to incompatibility of both environment and personality, Heather's parents separated bitterly shortly after Holly's birth, after which her father returned to the sea and never came back. The mermaid community in this lake was not particularly large or familial, so Heather's mother was left to care for two daughters by herself, which she detested. Overall an unpleasant person, Heather's mother was not very kind or caring to her daughters, which resulted in increasing tension as the girls grew older.
Eventually, Heather decided that she had had enough of her mother and that she was going to leave the lake and find a new place to live. Being a freshwater mermaid from a small lake with basically nowhere to go but the ocean, she would have to be creative to actually end up in a suitable home alive, but she was determined.

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  Naren
Posted by: Rogue - 09-19-2017, 05:42 PM - Forum: Character Profiles - Replies (1)

Character's Name: Naren

Nicknames:N/A

Age: 85

Gender: Male

Species: Visek Elf

Abilities: Naren is a bard. He also has arcane magical talents, which he generally applies to creating illusions. He is particularly skilled at manipulating noise, concealing or creating noise. He can apply his magic to music, enhancing his skills and turning a dull melody into one that can captivate and bewitch. Instruments he may not have the raw skill to play, suddenly become tuneful in his hands, with a little magical touch.

Appearance:
[Image: c0271cc5ee2b04d64d0204e6054caeca.jpg]
Naren tends to wear wide, flowing trousers and always carries a large bag with him, stuffed full of musical instruments of all types. He is seen most often with a rebec and a pipe chanter. He is tall, with pointed ears and short-cut hair, especially at the sides. 

Personality:
Self-indulgent | Arrogant | Mellow | Lyrical | Disciplined | Debonair

From a young age, Naren has been dedicated to his music, and it has shaped his personality. He is incredibly disciplined when it comes to practicing his instruments, becoming completely engrossed in tuning and tweaking this or that, and running over bars for hours at a time. As such, he is confident in his abilities and happy to show them off; Naren has been known to wildly overstate his abilities and boast constantly. His outlook on life is positive, consistent in his belief that the best will come his way, as due to such talent and skill as his. If he wants something, he will have it; why should he, a delight, be denied anything the world cared to offer? As such, he can be rather demanding at times, although outside of his needs, he is a relaxed and easygoing fellow who exudes a certain charm whereever he goes.

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