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  Flora of Antarsia
Posted by: Kila - 01-16-2018, 07:41 PM - Forum: Suggestions? - Replies (40)

So the discord has been blowing up with plant ideas that I can't keep up with, so rather than risk losing some really amazing ideas, post them here!

Please use the below form to comment in this thread with your ideas!
You don't even have to fill everything out if you don't want to (seriously whatever you leave blank I or another staff member will fill it in).

Have fun y'all!!

Code:
[b]Species Name:[/b] common name (scientific name)
[b]Appearance[/b]

What’s the plant look like?

[b]Properties[/b]

Is the plant toxic? Poisonous? Does it eat people?

[b]Uses[/b]

What’s the plant used for?

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  Dasdiri [WIP]
Posted by: Samuel - 01-16-2018, 01:20 AM - Forum: Waiting for Approval - Replies (23)

Character's Name:Dasdiri Blackhand

Nicknames: Diri/Dee

Age: 25

Gender: Female

Species: Conquest Demon

Abilities:
Frost magic: Diri can only claim aptitude of magic relating to cold and ice. Mainly she can cause ice to form along walls or the ground in a small area outward from herself to potentially freeze people or objects down, or alternatively form short blades for use as daggers should she be without other weappnry.

The fist: Diri’s slightly larger left hand has thicker, tougher skin and stronger nails than her other, and the entire arm’s muscle is more dense than her right. What this means in practice is that she can deliver a nasty left hook or rake an opponent’s flesh, or defensively use her forearm to “catch” lighter weapons if there is nothing else she can do to mitigate the blow.

Combat potency (or lack thereof?): As far as demons go, Diri is rather weak. She lacks intimate knowledge of blades or any weapon in particular. So in a head on fight she might be wanting for experience but if the enemy is unsuspecting, whether it be by stealth or convincing a body that she means no harm she can put her anatomy knowledge to use in mere moments

Appearance: Diri‘s normal form has many visible markers of her race, be it the pitch black horns atop her head or her long, Y tipped tail. Along with these immediately noticeable features comes her ghostly pale skin, which is accented in some areas by purple markings.

Her face is naturally somewhat round or oblong, with full enough cheeks to give off a “cute” vibe if she isn’t making an effort to look otherwise. She has eyes with slit-like pupils bordered by red, and full lips. Depending on how the light hits it her hair can seem black or purple.

in terms of shape Diri is of a short and lean build, standing at 5’1 before her horns are factored in.

Personality:

History: (If requested or needed to explain the power behind a character).

Roleplay Sample:

Just an old trick really.

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  Hunting For A Hunter
Posted by: PeridotPhaeron - 01-14-2018, 01:57 AM - Forum: Katakarthia - Replies (66)

<b>Thread Status:</b> Closed
<b>Players involved:</b> KingFury, PeridotPhaeron
<b>Characters involved:</b> Lizair Dawnbreaker (KingFury), Marik Silee (PeridotPhaeron)
<b>Setting:</b> Light Fortress gardens
<b>Time:</b> About 1:30 in the evening.
<b>Weather:</b> Clear for now, although a storm is clearly brewing on the horizon.

Marik Silee was thoroughly miserable. This had been a mistake. Everything about this was a mistake. He hadn't even been able to work up the courage to ask anyone if they knew the kind of person he was looking for. Everyone just seemed so... busy. No, that wasn't the right word, but he couldn't think of a better one. He bent down, examining one of the bushes. He didn't touch it- It seemed rather disrespectful- but he did see if could find a friend. No. Nobody was there. He stood up again, looking around the gardens. They were clean. Neat. Very, very bright. He wasn't even sure if they allowed trees in here, because they'd cast shade in this garden of... well, Light. Nothing out of its place. Nothing... wild. He'd thought, maybe, he'd be able to gather his courage in a place that felt a little like home... But it just did not feel the same, and he had no idea how he was ever going to do what he'd come here to do.

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  Marik
Posted by: PeridotPhaeron - 01-13-2018, 03:38 AM - Forum: Character Profiles - Replies (1)

<b>Name:</b> Marik Silee

<b>Nicknames:</b> None, although he quietly requests that you please not call him Mar. Please.

<b>Age:</b> 53

<b>Gender:</b> Male

<b>Species:</b> Kelahati (Spider)

<b>Appearance:</b>
Marik is a little short, standing at only 5’8”, and has dark hair and tanned skin. He seems to be hunched over, if only a little, whenever you look at him, and how he doesn’t look like a cave mushroom is a mystery, what with all the corners he’s always hiding in. His eyes would be dead black, if they weren’t almost always soft and with some, tiny spark hiding in them.

Of course, these aren’t the things most people notice about him. The first thing would be the arms, all six of them. He has no trouble moving them independently, probably because the gods thought it would be boring to give someone a bunch of arms and then watch them walk around only using two because that was all they could handle. Aside from the arms, though, there’s another sign of his nature. He wears a headband, and underneath it are three pairs of eyes. They’re human, but they’re pretty disconcerting to see, which is part of why he keeps them covered. The other part is just practical. After all, nobody likes it when their hair gets in their eyes, do they?

<b>Abilities:</b>
Marik is a decent hand at making or altering clothes, mostly because, if you have six arms, you start realizing very quickly that your other options are spend excessive amounts of money to get things adjusted or tear holes in all your clothes.

He also has a fair amount of healing magic, which he inherited from his parents. Thanks to their tutelage, he’s pretty good with it, although his skill lies mostly in the reconstruction area. He can destroy or protect, but it’s far more exhausting as he uses large amounts of magic to make up for his lack of skill.

Like all Kelahati, he’s also a shapeshifter.  HIs spider form is that of a recluse, and he uses it when he needs to be unseen. While he’s pretty sure that his bite is poisonous, under most circumstances, he wouldn’t even think of biting anyone, although, per parental instruction, he keeps a vial of it that he’s managed to extract, just in case.

There are rumors that, somewhere in his bloodline, lies the ability to wield a far, far darker magic. He has no idea what this would be, and honestly, why would he want to use anything like that? Honestly, when he thinks about that possibility, he’s terrified of that kind of power.

Marik is also able to create webbing, and it emerges from small slits on his underarms. He’s got some amount of control over what kind comes out, such as whether or not it’s sticky, and primarily uses it as thread when he needs to stitch something or someone up.

<b>Personality:</b>
Marik is a shy individual, and he seems reluctant to talk to anyone new. He has a tendency to hang around in corners if he has to go anywhere, which means lately, corners in several inns on Katakarthia have developed severe cases of Spooderboi. He speaks softly and has a tendency to look like he’s expecting someone to jump out of the shadows and stab him.

However, this has a tendency to change when he has somebody who he has decided to treat. He’s still gentle, but he’s far more firm, and woe betide anybody who tries to get in the way of said patient getting better.

<b>History:</b>
Marik comes from a quiet little village in Katakarthia, a peaceful place where species mixed without much conflict, where one of his mothers worked as the village’s general healer, and the other tended a small garden and convinced the local spiders not to get in people’s hair too much.

If pressed, he’ll tell people all about his mothers and his older sister, and he almost seems to become just a bit more relaxed when talking about them. If asked why he left, however, he shuts down completely, and he refuses to say. If he’s particularly desperate to get away, he’ll tell whoever is asking that he’s looking for someone. If that doesn’t satisfy them, they can always follow until he finds them. Nobody’s taken him up on that so far.

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  Taahira
Posted by: KokoPuffs - 01-12-2018, 11:29 PM - Forum: Character Profiles - Replies (1)

[Image: New_Tahirra.png]

Character's Name:

Taahira

Nicknames:

N/A

Age:

9,000

Height:

Pure Form: 5 inches

Human Form: 5'7"

Weight:

Pure Form: Weightless

Human Form: 124 lbs

Gender:

Pure Form: Genderless

Solid Forms: Female

Species:

Spirit Elemental

Abilities:


Like any and all spirit elementals, the girl is able to shift her body into many forms that exist; whether it be in the shape of an animal or even a humanoid creature. There isn't much she isn't able to turn herself into. Taahira does have her favorite forms to change into, all bearing her coloration; though none bearing the marks upon her human form body.

Her magic in her is as of any elemental, perhaps not the most control but certainly powerful as a spirit elemental's should be. Yet, she very rarely finds herself in much need of using it, preferring to flee from sight rather than get involed with any violence that may come at her. Taahira never really has cared to fight, or cause harm, even as a child growing into the woman she is today.

In regards to her flight response when in danger, she is able to move her body in slight burts of teleportation; taking her form from one area to another. These areas are usually in range of where she may be, but far enough away to make an escape if possible. Also easily used if wanting to get out of an uncomfortable situation, perhaps a gentleman getting far to close to her than she herself would want.

When all else fails, and fleeing is not something she can easily do; she can manifest a a mist. She can easily control it the the subtle motions of her hands and easily enter the lungs of her attackers. From there, she can absorb life force from their very bodies, with no way of them being able to stop it if they tried. This is only on emergency occasions; longer use can overwhelm her body and drain her own her own energy.

Personality:

Calm: An air of calm surrounds her entire being, able to take an situation with stride and ease. No matter how dangerous it may be. To keep a collected mind is always needed.

Social: There is nothing more she enjoys that being around others, no matter their race. Being able to shift into any form makes it quite easy to socialize with many beings of the land around her.

Gentle: Taahira is a gentle being by nature, never finding the need to harm another creature. Though, she fears even trying, as her abilities with magic could cause great harm.

Quiet: Tends to be more on the quiet side, unless she is spoken to first, she will keep mostly to herself. Though she does love to meet others, but will listen more than anything else.

History:

Taahira was some of the first to wonder out of the forest to find more in life. Though, she'd spent much time in the forest at the start, growing herself stronger as to be able to wonder the world outside the forests of Katakarthia. Once she was ready, she left the comforts of what was once home; leaving all behind that surely held her back.

She spent many years wandering the lands, meeting and getting to know creatures of all kinds. Of course, in the forms of those creatures, rather than her pure form. It is much easier to gain the trust and learn from others when you look like them, yes? Of course it is. The more she learned, explored, and enjoyed; the more she found herself enjoying and even loving the lives of mortal and non-mortal alike creatures. One species in specific, were humans. Their lives were short, but they  lived them with as much joy in their hearts as any other creatures in the world.

Taahira enjoys the life she is living now, being around the most interesting of people and doing something beautiful as well; entertaining others with dance.

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  Qet-Ptah of the Talon
Posted by: Kila - 01-12-2018, 09:02 PM - Forum: Character Profiles - Replies (1)

[Image: ZQBGKAK.png]
Art by Furrirama!

Character's Name:
Qet-Ptah of the Talon
[Khet - ptah]

Nicknames:
Qet

Age:
15

Gender:
Male

Species:
Or'rix

Abilities:
Anger - If emotions were an ability, this would be Qet's. He's constantly got something to bitch about, and one little thing can and will set him off.

Explosive - He has a knack for making explosives. Bombs, flash grenades, if it explodes, he can make it.

Dirty Fighting - There's no honor among thieves. Qet will kick you in the balls and lop off your head while you're down. No blow is too low.

Alchemy - More of a hobby than anything, Qet enjoys making potions. Most of these are poisons, and if he offers you a drink, don't take him up on it.

Agility - Like the rest of his species, Qet is fast and agile. This is great for when he has to make a quick exit.

Personality:
Hot-headed - If you look at him wrong, Qet will get angry. His anger is blinding and powerful, and he's got a short fuse to boot. Even slight offenses will trigger his anger, and if he socially cannot be hostile, prepare for a barrage of inconveniences. He's just that petty. And not above pooping in your shoes.

Grumpy - When not engaged in bar brawls, Qet is overall grumpy and unpleasant to be around. He generally prefers to do everything alone, and idle chitchat is at the bottom of his priorities. He likes to scare people off with a curled lip and a growl; a warning that's best taken. He's not quite sure what to do when shown genuine kindness.

Ruthless - Mercy is not a word in Qet's vocabulary. To challenge him in combat is to engage in a fight to the death. Even his tongue is sharp, and insults fly freely. He's kind of a dick. He takes great enjoyment in targeting one's weaknesses, physically and mentally, and will exploit them without remorse.

Dishonest - Qet will spin lie after lie to get what he wants. He'll use these lies to exploit the good will of others. He thinks charitable people are fools just waiting to be taken advantage of, and has lured many a poor soul to their deaths down alleyways. It's advised not to trust anything he says.

Paternal? - Qet's only redeeming quality seems to be that he has a soft spot for children of any species. He will literally steal candy to give to babies. This extends, in part, to pregnant females. Culturally, for him, children are important, and their upbringing is top priority.

History:
Qet was born and raised in the Nkazon Desert, where he was raised to be the strongest he could be. The weak had no business living, and that was his life. One of his littermates, a sister, was killed for being too weak when she fell ill and never quite recovered.

As soon as he was old enough, Qet challenged his pack's leader to Grr’dhe Grraan. And failed miserably. It was considered lucky that he wasn't killed for his arrogance, but Qet was so ashamed of his failure that he left home, essentially banishing himself from his pack.

It didn't take Qet long before he heard whispers of a group called The Silver Fang, and he joined up. If his skills were to be put to use, he might as well make a living off it.

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  Kolkrabbi
Posted by: Avarice - 01-12-2018, 09:53 AM - Forum: Suggestions? - Replies (35)

SPECIES NAME: Kolkrabbi
“Let no joyful voice be heard! Let no man look up at the sky with hope! And let this day be cursed by we who ready to wake ... the Kraken!!!!”

Alignment = Neutral

Aging

0-30: Child
30-150: Adolescent
150-600: Teen
600-1,500: Adult
1,500+: Elder


Diet:

The Kolkrabbi live on a mainly carnivorous diet. If it has a brain, it’s fair game. Kolkrabbi diets mainly consist of various fish and crustaceans, often making it sport as to who can capture the best meal. It is quite common, however for Kolkrabbi to indulge on the “fruits” of the sea. Though these other pieces of their diets are either small snacks or additives to the meat that they prepare.

Gods Worshipped

Name of God: Lithrina is the goddess of love and war, and patron goddess of the dwarves.
Name of God: Cysnial is the goddess of charity and greed, and patron goddess of the wolves.

Appearance

Kolkrabbi come in a vast variety of colors, with different designs adorning their tentacles. Each Kolkrabbi are gifted with eight tentacles, with every tentacle being equal to a Kolkrabbi’s humanoid arm length. The hair color and the webbing between the fingers of a Kolkrabbi always share the same color of their tentacles while the eyes produce the color opposite of the hair and tentacle. For example, a Kolkrabbi with cherry red hair and tentacles would have emerald green eyes. Speaking of eyes, the ocular orbs of a Kolkrabbi possess horizontal slits like that of a horse or goat.

Abilities

Physical
The Kolkrabbi are adept in various fighting styles, their primary weapons being modified fishing spears, single handed swords, and with the elites carrying tridents. And when not using their weapons, they utilize their tentacles in various attacks.
Underwater: This is probably where a Kolkrabbi is at its most dangerous state. As Kolkrabbi are faster fighters within water, it could become quite a challenge to go up against one. Several physical attacks that are common for sea fighting Kolkrabbi fall under three fighting styles: Plunder; Swamper; and finally Moon Tide.
Plunder: This fighting style is based solely on the philosophy of disarming or stripping someone of their defenses. By attacking vital points in the armor or going after small targets along the weapon a Plundering Kolkrabbi can turn the “tide” (bah dum tsh) of the battle. These fighters are trained to be more agile with their weapons.
Swamper: Swamper, or “mudlurker” is the art of deception and manipulation. Swamper Kolkrabbi utilize their tentacles more within a fight, a common trick would be slinking low to the ground and diving towards their opponent’s feet, often missing on purpose as their tentacle latches onto the ankle as they slide past. These Kolkrabbi are the “weakest” of the three fighting arts as they are trained in ways that build as little muscle as possible to give off more of an impression that they cannot fight.
Moon Tide: Moon Tide is said to be a secret training art that only specific Kolkrabbi are chosen for. The Moon Tide warriors are believed to be the Kolkrabbi that are reported to attack sea vessels for their treasures. Oddly enough, that’s all they would take, leaving anything that doesn’t shine. These Kolkrabbi are a mysterious lot, even to their own kind oddly enough. But a Moon Tide fighter carry the tattoo of a shattered moon above water. Though one report is always true, they are aggressive fighters but never kill? interesting...

Above land: Here is where a Kolkrabbi is “nerfed” as they move much slower on land. But don’t underestimate Kolkrabbi that are trained for such journeys. “Landlubber” Kolkrabbi are taught a different set of fighting styles specifically for the earthy terrains. These second trilogy of fighting styles are: Clayman, Treelover mk1 and mk2, and finally Stoneblood.
Clayman: This fighting style is the land equivalent to Swamper. The difference is that Clayman fighters utilize the soppy terrain to their advantage. Kicking up mud usually, or dust when mud isn’t available. These fighters use whatever they can to lower the accuracy and the stability of their targets.
Treelover mk1: This fighting style is quite unique, as its origin is from a Kolkrabbi folklore of one of their own becoming a tree after a bloody and grieving battle. Kolkrabbi will use their tentacles to “root” themselves in a fight, this would require them to lose the ability of movement as their tentacles are now burrowed in the dirt. These Kolkrabbi are known to be fighters that focus on defensive techniques. Imagine a Whomping Willow, you wouldn’t like that huh?
Treelover mk2: This fighting style was founded on a Kolkrabbi’s observations on monkeys. These Kolkrabbi will often use their tentacles to navigate through trees, swinging through the branches or simply weaving around the tree itself. These fighters are known to destroy their own fighting environment as a last ditch attack effort or evasive maneuver.
Stoneblood: Now this is an interesting art for Kolkrabbi, and was in fact an idea offered to them by a dwarf who once visited a Kolkrabbi owned beach. Stoneblood (possibly named after the dwarf) is the art of utilizing the tentacles with stones for an extra oof. In fact a living mace would be an appropriate comparison. Hurling, flailing, and rolling stone on the floor to trip up opponents are all techniques masterfully used by Stoneblood fighting Kolkrabbi. As you can imagine, their tentacles are a lot beefier.
There is a final fighting art known as The Blade of Poseidon. These Kolkrabbi are quite rare (10% chance of birth) as they are born with white tentacles and black eyes. They are skilled in all fighting arts due to a seemingly natural affinity to combat.

Magical
The magical abilities of a Kolkrabbi are saved only for a specific selection of Kolkrabbi. However this will be discussed later. The magical abilities of a Kolkrabbi vary between the genders with natural affinity.
Male: Male Kolkrabbi Warriors are known to be well adept aquamancers. The water attacks of a Kolkrabbi could do various things, such as summons marine life made out of water, create urging waves on land, a bubble shield, and many more techniques. The Kolkrabbi Hero, Kerlkrint, was once said to have been so powerful he summoned a mountain sized golem made from the tides to aid the Kolkrabbi in a rebellion against their oppressors.
Female: Female Kolkrabbi Warriors are known to render themselves invisible to the naked eye. A special armor was crafted specifically for female warriors that was also able to fade from view. This type of illusion magic seemed to come naturally to the females. Some argue this is because the females are naturally weaker, others claim their gods purposefully made it so that the females are more dangerous than their visible brethren.
Shamans: This is where the gender barrier collapses. Shamans, Kolkrabbi with rare (15% chance of birth) black tentacles and white eyes, are trained in various forms of magic. Necromancy, Aeromancy, Pyromancy, Cryomancy, etc. Though they usually follow one or two teachings their whole life as a speciality.

Culture

Kolkrabbi culture is a mix based on their goddesses. The Kolkrabbi enjoy celebrations, every dinner meal is an all-tribe event where every member sit amongst their peers and enjoy a large feast. On the other hand they also enjoy sparring amongst one another in tournaments or when one feels dishonored by another. (i.e, when one breaks their word with another) This would be an example of the love and war they inherited from Lithrina. Kolkrabbi are inherently greedy, attacking ship and stealing valuables like jewels and precious metals. For their charitable acts however, they are often reported to be willing to give artifacts of their culture to others to study or collect. Cysnial would be responsible for this. To go into depth on this culture, however Kolkrabbi are actually a Matriarch like tribal culture. Their Tribe Leaders are all female with three of them in charge. The Male Kolkrabbi are still expected however to be the ones to carry the burdens of the tribe. Female Kolkrabbi are also allowed to carry these burdens but it isn’t too common. The Kolkrabbi carry many professions to help out the tribe. Some are Stitchers, creators of armor for the Kolkrabbi. Others are Forgers, makers of weapons. There are also Chefs, Scavengers, Trainers, Warriors, Crafters, and many more professions exist.


History

Not much is known about Kolkrabbi history save for the few text they’ve shared. Much of their origins involve a hero known as KerlKrint, The Coral Knight. He was said to be the first Kolkrabbi, but what was strange about him was that he was the only Kolkrabbi with grey tentacles and rainbow eyes. The Coral Knight was born from the conjoined efforts of Lithrin and Cysnial. They say Cysnial began to cry one day for her creation was imperfect, and couldn’t be finished. Hearing her distress Lithrin offered her assistance to create a powerful creature out of the failed race. But at the price that he would be warrior who would be willing to start a war at a moment’s notice. With reluctance the Goddess of Charity and Greed accepted, and together they created the Coral Knight. KerlKrint was a warrior with an immense pool of magic and a powerful fighter.
Disclaimer: This lore is not and may never be canon. It is to help with the supposed origins of the Kolkrabbi. Thank you.
KerlKrint was said to be the hero of the seas, and guardian of the sea races. One day it was said that a war broke out over the sky and sea, causing the races of the winds to battle the races of the waters. This war lasted for years until one day a sacrifice was made KerlKrint used his remaining magic to create an avatar of himself from the sea to battle the Dragon Lord: Siljunzahreik. The battle was long, and taxing The Dragon Lord wouldn’t let up the attack against the Coral Knight and KerlKrint refused to give up. In a valiant and terrible effort, the Coral Knight used one last spell to scatter his body. The explosion of magic was so great it was said to tear the Dragon Lord from existence… The Kolkrabbi rose from the scattered remain of the Coral Knight. They say that another Grey One will come to take the title of Coral Knight.

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  Expensive Mistakes
Posted by: Sparx - 01-11-2018, 07:24 PM - Forum: Xira - Replies (41)

<b>Thread Status:</b> Open
<b>Players involved:</b> Sparx, Nate, Horvat
<b>Characters involved:</b> Kamilo, Jean, Tabassum
<b>Setting:</b> South Cutpurse Plains, cliff overlooking the ocean
<b>Time:</b> 25th Haliea, late evening
<b>Weather:</b> Cloudy with heavy mist

The glow of a campfire was barely visible through the mist that hung over the southern cliffs of Cutpurse Plains. Huddled around the fire trying to keep the moisture in the air from extinguishing the flames was a lanky figure, a shaggy adolescent with pointy fox ears and three bushy tails. Kamilo the kitsune was a regular of these plains, where bandits and other such delinquents were common sights on the roads. He was a young practitioner of the trade and often had his hands in people's pockets and purses, but today the dreary weather had fatigued him and kept him close to his current makeshift camp. Being a creature driven by fire, all the water hanging in the air just made him feel very put out.

"Stupid mist," Kamilo grumbled to himself as he grumpily jabbed a stick into his fire, which was hardly creating enough heat to be worth the trouble. His scarce belongings were tossed haphazardly between him and the poorly built lean-to he had been using for shelter for the past few days: some extra clothes, tools, and a couple of bags with supplies and the few coins and items he had managed to snatch around the area. The kitsune's luck had been horrid as of late, and he had decided to blame it on the fairly remote location.

Tomorrow he would move closer to the delta, where there were likely to be a lot more people with a lot more wealth moving about. Unless something more compelling came up before the sun did...

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  [M?] (Jellyfish Reproduction?) Huxleys
Posted by: CommanderHorvat - 01-11-2018, 10:56 AM - Forum: Suggestions? - Replies (36)

Huxleys:
The gentle creatures float through the air, held aloft by the hydrogen they expel into their sacs.

Alignment =
Neutral/Good (either works, they just are not really physically capable of malicious behavior(unless they drain things of Vikta instead of passive gathering))

Aging
Since fertilization:
0-3/4 Months: Infant
4/5-5/6 Months: Child
6/7-9/10 Months: Teen
9/10 Months+: Adult

Average Lifespan: Theoretically immortal but due to the volatile nature of their internals and their habit of diving when startled means that most only live 3-4 years.

Diet:
These drifters feed off of any magic they come across, so food is never an issue. When they wish to rise, they simply consume a bit more.
                                                               OR
These drifters drain creature of Vikta for food, although due to their low energy usage, this isn't a massive issue.

Appearance
The have bulbous bodies, usually several meters in diameter. Within the thin, sickly yellow, semi-translucent, skin, there are few organs. In fact there is only one, their 'stomach', which converts magic into necessary proteins and hydrogen that is then transported into the sacks that bulge out from it like warts or tumors, the walls of these even thinner than the rest of the skin. This is because there are actually thousands of tinny gaskets on the exterior, enabling them to vent the excess with precision. Dangling off the bottom of their bodies are any where from 8-13 tendrils, slowly swaying. These have surpring strength, enabling them to anchor themselves in gale force winds.
(For visual references, look up the 'Leviathan Trilogy Huxley')
Abilities
They can turn natural magic into Hydrogen through biological means.
Can vent excess gas.
Feel with tentacles and can sense different magic densities as well as a basic sense of touch.
(if going with draining thing) Can drain creatures of Vitka though their tendrils/tentacles.
Culture
Found where ever the wind takes them, they are easily startled, leading to them falling from the sky. This sometimes ends fairly messily, but luckily they can survive a fall from a decent height... sometimes. Given that they are also large sacks of hydrogen, they tend to go up in flames if they get electrocuted or there are sparks or embers. Given their curiosity, this can cause problems. Luckily, due to having little of nutritional value and giving those who eat them horrible gas, they have few natural predators.
Other than that, they are drifters, only able to affect their height. This leads to their reproductive cycle being similar to a jellyfishes, except that instead of the polyps of infancy forming on the ground, they form in the egg pockets that dot their bodies/hydrogen sacks. Their sperm are released into the air throughout their adult life. Due to this, they tend to float in groups early on in life, only separating when the winds do so or when one becomes curious about something.

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  Tethys Frostholo
Posted by: Kila - 01-10-2018, 05:06 PM - Forum: Character Profiles - Replies (1)

[Image: 8ChHwTb.png]
Art by Pixel-pup!

Character's Name:
Tethys [Tēthús]

Nicknames:
Teth, Tethy

Age:
7,860

Gender:
Male

Species:
Dragon | Wyvern

Abilities:
Dragon Form - Tethys can freely shift between his human and dragon form. His wyvern form has clawed wings that act like paws, and his scales glitter beautifully.

Frost Breath - Rather than breathing fire, Tethys breathes frost and ice.

Cold Resistance - Tethys' elemental affinity has given him resistance to the cold. He wears less layers than usual, and even while shirtless he's completely fine. The cold never bothered him, anyway.

Ice Magic - Tired in with his element, Tethys is extremely skilled with his ice magic. He can make it snow, build weapons of ice, and freeze the air around him to bone-chilling temperatures. Because of his magic, Tethys is almost always sparkling in some way, and he can even make jewelry from his ice that will never melt.

Athletics - Tethys is extremely fit. He spends most of his time in human form engaged in some manner of physical activity. He's strong, flexible, and agile.

Personality:
Independent - Tethys has been on his own for a long while now. As such he's self sufficient, and prefers to handle things on his own. This is a double-edged sword, as Tethys is loathe to admit when he needs help. He's generally fine with this, and takes it as an opportunity to learn how to work out his own problems. This isn't to say he dislikes the company of others--it's just that he has his own pace in which he does things, and his own methods as well. His life experiences have also made him rather prone to giving advice, be it wanted or not.

Passionate - No one can say that Tethys is an unfeeling man. He tackles everything with immense passion, and this can be a little overwhelming, as some of his passion rolls over into dramatic theatrics. His emotions can often rule him, but he is capable of applying logic and reasons to his arguments--just expect a lot of raised, passionate arguments. He takes on new tasks with enthusiasm.

Arrogant - The most important person in Thethys' world is... Tethys. He considers himself better, faster, smarter than anyone else. Especially his students. At least he's subtle in his arrogance? Silver lining.

Critical - As an instructor, Tethys has a critical eye. He can pick out a flaw in an instant. That one grin of brown rice in a sack of white rice? Noticed. Didn't bend your elbow ten degrees for that pose? Oh, he noticed. And he'll help you correct it. He teaches with a firm, gentle hand, and takes great interest in his students and their progress. Unfortunately, he always has something to say under his breath, mostly about how lackluster his ordered costumes are. He's had ten tailors quit on him this year.

Secretive - Tethys is a man of secrets. He travels around with his students entertaining the masses... and spying for The Silver Fang. In fact, spying isn't the only thing he does. Tethys isn't above the occasional assassination, not that anyone will ever know, with the exception of a few of his prized students. He's very good at keeping up his front, and a little lie here or there is nothing.

Manipulative Charismatic - Tethys can charm and sweet talk a man 'til he's been convinced to give Tethys the clothes on his back and anything that isn't nailed down. He can be incredibly persuasive when it suits him, and he knows many ways to get what he wants. Threats are a last resort.

Flirtatious - Tethys is fond of a good time, and he has a even greater fondness for flirting. Men, women, and anyone in between are targets for his sugared tongue and honeyed lips.

History:
Tethys was born in the Naminoishi Mountain Range just north of Nowhere. Where's Nowhere, you ask? Abso-fucking-lutly nowhere. Growing up, Tethys had little to see but rock, snow, and ice. Oh, and a little town called Yfrelo. Which is less of a town and more of a city, filled to the brim with mages.

Now, one can imagine that being a young wyvern full of curiosity and vigor would find it difficult to grow up in the middle of nowhere with nothing to do. And you'd be absolutely right! Tethys and his siblings were always up to no good, and were fond of games like "how close can we get to the city before mom catches us" and "divebomb the humans". This was, obviously, a problem for their mother, who just wanted to raise her clutch without the added fear of humans coming to raid their nest. But the more curious the children got, the harder they were to control.

"You want to experience the humans?" His mother asked, "Then we shall live among them."

So Tethys and his siblings were taught how to take their human forms, and thy were dragged kicking and screaming to live in Yfrelo. It wasn't a terrible life, and Tethys adjusted more than his siblings to the mundane day to day life of humans. In fact...

Tethys embraced it.

He found that he made quite an attractive human, and took to wooing young mages that attended the college. Of course, Tethys knew magic himself, but plying the doe-eyed magicless sort made it easier to bed many a fine man. His dancing didn't hurt, either. Of course, staying in one place was immensely boring, so he set out to explore Sleibte.

He later set up a traveling school for dancers.
Though rumor has it this doubles as a front for recruiting for The Silver Fang.

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