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Posted by: yu5588yu - 05-06-2022, 02:11 AM - Forum: Character Adoptions and Wanted Ads
- Replies (19)
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What's the Benefits of Arcade Game?
An arcade game is a machine that became popular in the mid-late 20th century. They can be found in public places such as malls, amusement arcades, game shops, restaurants and other places. They are usually video games, pinball machines, and electromechanical games. The late 1970s through the 1980s witnessed a surge in these arcade games as various games and brands were continuously produced to cater to the ever-increasing demand for the machines and the gaming experience that they offer. In the early 1990s, these games also enjoyed some level of popularity and only started dwindling in popularity with the advent of console gaming and Personal Computer games.
So What Are Some Of The Benefits Of Arcade Games
Arcade games have been known to improve cognitive abilities, help your reflexes, reduce stress, and can even aid in cutting cravings to increase weight loss.
The arcade games are usually short levels in which difficulty levels increase at a rapid speed, and have simple and intuitive controls. Arcade Games have a focus on the gameplay rather than on the content or story behind the games. These games were addictive for a lot of people and they kept coming back for a more fun experience. To play the arcade game, customers usually pay a little sum like 10 to 50 cents for a game session. Some arcade centers offer discounts on multiple sessions to keep their customer loyalty up. Although arcade games have suffered their share of criticism, mostly for its addictive nature, it had (and still has) some benefits.
Arcade gaming has been said to have amazing health benefits for children and adults alike. Some of the benefits of arcade gaming may include the following:
Arcade Games Improve Cognitive Abilities
Arcade gaming even at its most basic level requires multitasking, which is a quick and effective decision making ability and so on. A lot of times during gameplay, the player is forced to make split second decisions, and follow up closely on such decisions. Whether you make the direct decisions all the time or not, the ability to make quick decisions will be developed over time in the brain. This is why arcade games and arcade machines are considered beneficial and beyond just entertainment.
Arcade Games Improve Reflexes And Muscle Memory
If you are using the complex controllers that come with Arcade Game Machine or the simple joy stick style controllers arcade games, the more games you play, the better developed your muscle memory becomes. As a result of this muscle memory, you will be able to develop and improve on your reflexes, as well as hand-to-eye coordination which can be useful in your daily life for driving, typing and many more activities. It has even been shown by studies that professions that require fine motor skills, like a surgeon, have seen gamers outperform their non-gaming counterparts by a large margin. This is another reason why the arcade game is a good investment.
Arcade Games Reduce Stress And Depression Levels
If you feel tired or stressed out over something, a little time in front of an arcade game will definitely do a lot to reduce your stress level, maybe even completely remove your stress if you play the game long enough. Studies have also shown and proven that gamers that suffer from anxiety or depression usually showed notable improvement in their condition after playing a video or arcade game. There are even games that have been developed by health professionals specifically to cater to stressed, anxious and depressed patients.
And there are lots of kinds of Game Machine for Arcade Game like Coin Operated Game Machine, Redemption Game, Prize Redemption Game and Ticket Redemption Game Machine.
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| evchargerchina.com |
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Posted by: yu5588yu - 05-06-2022, 02:01 AM - Forum: Character Adoptions and Wanted Ads
- Replies (26)
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Electric Vehicle Charging Infrastructure
The Challenges
In recent years the problems of "range anxiety" associated with electric vehicles (EVs) have been alleviated by the introduction hybrids (HEVs) and plug in hybrids (PHEVs) and the development of higher energy density batteries capable of storing more energy in the same space. With the increasing popularity of electric vehicles, "range anxiety" is now being replaced by "charging anxiety". This page addresses the issues associated with providing suitable EV chargers like DC Ev Charger or AC EV Charger and the charging infrastructure necessary to support the growing population of EVs.
It takes about three minutes fill up a petrol or diesel engined car at a filling station with enough fuel to travel about 300 miles, costing about $35 in th USA and about £52 ($80) in the UK. To travel 300 miles in a small EV passenger car would need three full charges of a typical 25kWh battery used to power these vehicles costing about $2.50 per charge in the USA with electricity priced at $0.10 per unit (kWh) and £2.50 ($3.90) in the UK with electricity priced at £0.10 per unit. The low energy cost is one of the attractions of owning an EV. Unfortunately to put the 25 kWh of energy needed to travel each 100 miles into the battery in the same time (1 minute) that the equivalent amount of diesel fuel is pumped into the tank would require a power supply capable of delivering a power of 1.5 MegaWatts. To put this into perspective, 25 kWh is the amount of energy an average household consumes in a whole day. Providing electrical distribution facilities to allow users to consume this amount of energy from the electricity grid in one minute is not practical and even if it was, no EV battery could accept energy at this rate. On the other hand neither is it practical to take 24 hours to charge the battery in a passenger electric vehicle.
The solutions don't just involve the development of chargers, they involve the design and roll out of a network of public and private charging stations with associated user authentication and billing systems, public safety and planning issues, the negotiation of international standards and beefing up the electricity grid to carry the increased load. There are no single answers to these issues. On the one hand, national and international standards organisations attempt to find definitive solutions to these issues, but there are so many competing national standards. On the other hand commercial enterprises attempt to leapfrog the competition by coming up with new and unique innovative solutions to differentiate their offerings.
Except for EV Charger, another indispensable part for EV is EV Connectors. At the heart of any specialist electric vehicle, such as hybrid trucks and electric construction vehicles, are its connectors. Connectors ensure power is distributed reliably throughout every electrical system, from the battery to the powertrain, to dashboard electronics and other specialist equipment. They also help in the event of faults, allowing operational systems to keep functioning in the case of a singular system failure.
The National Grid in the United Kingdom is anticipating a huge demand increase for power when 100% EVs make up a significant portion of British road traffic. Even in the immediate future, power demand is expected to ramp up as more non-passenger vehicles begin to electrify.
The trend of electrification doesn't only apply to powertrains. New specialist vehicle designs are exploiting new technologies in safety & security, convenience, live driver insights, and even advanced body & chassis systems. Vehicles are about to become more connected, more useful, and even more frictionless to own and maintain.
Connectors are able to improve power deliverability and reliability, while they also ensure the systems can be maintained easily. Connectors are available in a variety of sizes, weights and specifications, DC EV Connectors, AC EV Connectors, High voltage connectors safely guarantee high voltages are distributed through powertrains, for example.
And if you want to finish EV charging, there are some other essiential parts that you can't missing. They are EV Charging Power Box, DC Charging Stacks and QR Code Payment System.
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| crownchampion.com |
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Posted by: yu5588yu - 05-06-2022, 01:58 AM - Forum: Character Adoptions and Wanted Ads
- Replies (11)
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All cells require inorganic sulfate for normal function. Sulfate is among the most important macronutrients in cells and is the fourth most abundant anion in human plasma (300 μM). Sulfate is the major sulfur source in many organisms, and because it is a hydrophilic anion that cannot passively cross the lipid bilayer of cell membranes, all cells require a mechanism for sulfate influx and efflux to ensure an optimal supply of sulfate in the body. The class of proteins involved in moving sulfate into or out of cells is called sulfate transporters. And there are various of Sulfate may needed in our life, such as Potassium Sulphate, Magnesium Sulphate, Zinc Sulphate, Ammonium Sulphate, Manganese Sulphate, Ferrous Sulphate, Copper Sulphate, Diammonium Phosphate, Monoammonium Phosphate, Monopotassium Phosphate and so on.
To date, numerous sulfate transporters have been identified in tissues and cells from many origins. These include the renal sulfate transporters NaSi-1 and sat-1, the ubiquitously expressed diastrophic dysplasia sulfate transporter DTDST, the intestinal sulfate transporter DRA that is linked to congenital chloride diarrhea, and the erythrocyte anion exchanger AE1. These transporters have only been isolated in the last 10–15 years, and their physiological roles and contributions to body sulfate homeostasis are just now beginning to be determined. This review focuses on the structural and functional properties of mammalian sulfate transporters and highlights some of regulatory mechanisms that control their expression in vivo, under normal physiological and pathophysiological states.
Sulphate contributes to numerous processes in mammalian physiology, particularly during development. Sulphotransferases mediate the sulphate conjugation (sulphonation) of numerous compounds, including steroids, glycosaminoglycans, proteins, neurotransmitters and xenobiotics, transforming their biological activities. Importantly, the ratio of sulphonated to unconjugated molecules plays a significant physiological role in many of the molecular events that regulate mammalian growth and development.
In humans, the fetus is unable to generate its own sulphate and therefore relies on sulphate being supplied from maternal circulation via the placenta. To meet the gestational needs of the growing fetus, maternal blood sulphate concentrations double from mid-gestation. Maternal hyposulphataemia has been linked to fetal sulphate deficiency and late gestational fetal loss in mice. Disorders of sulphonation have also been linked to a number of developmental disorders in humans, including skeletal dysplasias and premature adrenarche. While recognised as an important nutrient in mammalian physiology, sulphate is largely unappreciated in clinical settings. In part, this may be due to technical challenges in measuring sulphate with standard pathology equipment and hence the limited findings of perturbed sulphate homoeostasis affecting human health.
The sulfate ion in clinical medicine has been regarded as an end metabolite of cysteine and methionine, both sulfur-containing amino acids. Sulfate has been associated with an increase in body acidity and has been shown to lead to a drop in fluid osmolarity of body fluids. Despite the fact that sulfate itself does not possess a catalytic function or a role in human energy metabolism, there is outstanding evidence to suggest that sulfate is not a metabolically inert molecule and that it plays a key function in life.
The Sulfate Ion, Sulfate Formation, and Homeostasis
The sulfate ion is the oxidized form of the 16th element of the Periodic Table, sulfur (S6+), which is surrounded tetrahedrally by four oxygen molecules (O2?) forming the divalent anion SO2?4. In nature, sulfate is an inorganic molecule belonging to the group VI oxyanions, which includes other structurally similar members such as selenate, molybdate, tungstate, and chromate. It is an important anion involved in many physiological processes, having numerous biosynthetic and pharmacological functions. Sulfate is involved in a variety of activation and detoxification processes of many endogenous (including glycosaminoglycans, cerebrosides, steroids, catecholamines) and exogenous (acetaminophen, isoproterenol, ibuprofen, salicylate, α-methyldopa) compounds.
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| chfrpu-electric.com |
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Posted by: yu5588yu - 05-06-2022, 01:50 AM - Forum: Character Adoptions and Wanted Ads
- Replies (26)
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What Is A Terminal Block?
How do we connect two wires? By stripping the insulation at the ends and twisting them together? Yes, it works. But, is it safe? We can apply insulation tape over the joint or use a wire connector. But what if there are a number wires that need to be joint/connected near each other? Or, what if multiple outgoing wires are to be connected to a single incoming wire? Then this method will neither be safe nor be convenient anymore. Here we use terminal blocks.
What Is A Terminal Block?
A terminal block (also called as connection terminal or terminal connector) is a modular block with an insulated frame that secures two or more wires together. It consists of a clamping component and a conducting strip. A typical simplest terminal block is as shown in the image below.
The insulating body of a terminal block houses a current carrying element (a metal strip or terminal bar). It also provides a base for clamping element. The body has a mounting arrangement so that the block can be easily mounted on or unmounted from a PCB or a mounting rail. Most terminal blocks are usually modular and mounted on DIN rail. That allows us to increase the number of terminals according to the requirements. Terminal blocks keep connections much more secure and wires well organized.
Types Of Terminal Blocks
Electrical terminal blocks can be classified on the basis of structure, device type, termination options, etc.
Structure Type
Single level pass-through terminal blocks: These are simply used to connect two wires together, i.e. wire-to-wire connection. These are also called as single feed terminal blocks. Single level terminal blocks are of the most simple type having one input contact and one output contact.
Dual level terminal blocks: These blocks have another level of connection terminal stacked on the first one. This arrangement is generally used to save space.
Three level terminal blocks: Just like dual level blocks, these have an extra level at the top. An advantage of using multilevel blocks is that multiple connections can be made in the same block.
- Ground Terminal Block
These blocks often look like a single level feed through terminals. The exception is that these blocks and the metal connection where the wire is terminated are grounded to the panel or DIN rail on which the block is mounted.
- Fused Connection Terminals
These are similar to the pass-through blocks with an exception of the metal connection strip is replaced with a fuse. Therefore, the wires will be connected through a fuse providing an added protection.
- Thermocouple Terminal Blocks
These are designed to accept thermocouple lead connections. Some thermocouple connectors essentially clamp the thermocouple leads together on both sides of the block, eliminating the metal connection strip inside the block. However, in some thermocouple blocks, the metal connection strip of the same metal as that of the wire may be present.
There are also other kinds of Terminal Blocks like Screw Mounting Terminal Block, EK Ground Terminal Block, Push In Terminal Blocks, Terminal Fixing Block, etc. And except Terminal Blocks, other Terminal Accessories are needed for a Terminal, such as Terminal Bridge, Terminal Block End Cover, Terminal Marker Strip and Terminal Marker Carrier
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| bigmihunter.com |
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Posted by: yu5588yu - 05-06-2022, 01:35 AM - Forum: Character Adoptions and Wanted Ads
- Replies (26)
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Electric scooters have become quite popular over the past decades. Some people are even fond of Stunt Scooters. They are quite easy to use and can therefore be a suitable alternative to conventional means of transport, especially in big cities and for short distances. Although E-Scooters have plenty of advantages, they also imply serious issues.In this article, the pros and cons of electric scooters are examined.
E-Scooters can be quite convenient
One advantage of electric scooters is that they are a quite convenient tool to get around. You can start your journey within seconds and after you got to your destination, you can simply park it at a nearby parking space. Thus, especially if you no other options to get around since you are too young to drive, E-Scooters may be a perfect alternative for you.
Don't need a driver's license
Since you do not need a driver's license for electric scooters in many countries of our planet, they are suitable for most people. Compared to the use of cars, there are no high costs for getting a driver's license and therefore, Adult Electric Scooter may also be affordable to use for the poor fraction of the local population.
Easy to use
Driving a motorized Adult Scooter isn't more difficult than riding a bike. Thus, the big majority of people will be able to learn how to use electric scooters in a rather short period of time. This makes it also quite tempting for teenagers and even for older children to use those scooters as an alternative to walking or to using their bicycles.
Greenhouse gas emission savings
Another upside of electric scooters is that they can save plenty of greenhouse gas emissions compared to the use of cars. Even though electric scooters do not emit greenhouse gases while driving, there is still a certain amount of greenhouse gas emissions related to the use of E-Scooters since a high fraction of the electricity that is used for electric scooters is still produced with the help of fossil fuels. Thus, although greenhouse gas emissions from the use of electric scooters are not zero, they are still far lower compared to other means of transport like cars or motorbikes.
No air pollution
The use of E-Scooters is also quite good for improving our air quality. Especially in big cities where there is often a big smog problem in commuting hours, electric scooters could lower this problem since fewer cars have to be used if more people go to work by electric scooters. This could vastly improve our overall health level since the number of diseases related to air pollution like pulmonary and cardiovascular issues could be lowered.
Except the good side, there are also some disadvantages existing.
Electric scooters may increase number of accidents
Since there is no driver's license required when it comes to the use of electric scooters, chances are that the number of traffic accidents will increase. Many people, especially if they are young, might underestimate the speed and the dangers related to the use of E-Scooters. Thus, electric scooters could contribute to a significant increase in serious traffic accidents.
E-Scooters may be left behind everywhere
Another big problem with electric scooters is that they are left behind everywhere. Even in parks, E-Scooters can be found on a regular basis. Since there is a lack of regulation in many cities regarding the proper parking of electric scooters, there is plenty of visual pollution from those scooters, which may decrease the quality of life for many people. Thus, there should be stricter regulations and fines in place so that people are more careful where they park their scooters, especially when it comes to scooter-sharing models.
Overcharging and other battery issues
The batteries of electric scooters have to be recharged on a regular basis. If people forget to charge their scooter battery, they might get in trouble. This might be especially true when people are driving with their electric scooter on the street and suddenly, the scooter will stop due to a lack of battery power. This may lead to serious accidents if the cars behind you are not able to react properly.
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| A Modern Adventure |
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Posted by: King Fury - 09-16-2020, 01:28 AM - Forum: Writing Center
- Replies (503)
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Sin flopped back on his bed, rubbing his temples from the headache building up from all the unpacking he'd been doing. His room was at least set up the way he wanted it, or at least his side was. His roommate was off with his parents, so Sin had taken his chance to set his stuff up and relax. He knew he had a meeting with the team later, but he tried to put that out of his mind as he thought back to the Heir meeting the night before. "This is gonna be interesting..."
Inanna was sitting in her room, having already gotten all her stuff set up. Not having a roommate meant she could use magic for it, and she was already plugged into her gaming rig. She sat back and relaxed, listening to her team chatting about their own adventures.
Gilgamesh was down in one of the college's many scattered dining halls, enjoying the Hogwarts style room as he relaxed. Classes would be starting in a few days, and he was taking the chance to relax before things started to get wild.
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| Will-O-Wisps |
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Posted by: Rare - 06-17-2020, 09:03 PM - Forum: Sleibte
- Replies (30)
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<table align="center" style="width:600px; background: url('https://images2.imgbox.com/d0/5e/dZcEd9tM_o.png') top right no-repeat;"><tr><td><div style="color: #ffffff; padding: 35px 35px 35px 35px; font-family: Georgia; font-size: 11px; letter-spacing: 2px; line-height: 14px; text-align: justify;"><span style="float:right; width: 270px; height: 400px;"></span>
<span style="font-size: 25px; padding: 13% 5%; border: 1px solid; float: left; margin-right: 7px;">T</span>hread status: open
Players involved: Rare, Kokopuffs
Characters involved: Koimata, Kavrier
Setting: Deep Woodland
Time: Nightfall
Weather: Cool, clear
<br><br>
He hadn't spoken in what felt like ages; there had been little need, since finding his way into the woodlands, chased by the nipping bites of a strong spring shower. Here, where civilization had yet to gain a foothold, he had no need for words, accompanied only by the soft symphony of sounds that came from a pittance of passing moments, waking, living, sleeping; a never-ending pattern that was interrupted only by encountering creatures who had no other interest in him then to determine if he was prey or predator. Even now, his hands were hesitant to touch the throbbing pain, wedged between his ribs like a kink that refused to soothe out; a muscle pulled taunt from his encounter with wolves who thought he might make a tasty morsel. It had long stopped bleeding, had already begun to knit back together, leaving little more than angrily raised bumps against pale skin. A few more days, and it would no longer be a bother at all. And then, he supposed, he'd have to find a new place to wander.
<p>
There was nothing keeping him here, nothing that whispered to the ache in his chest, a string pulled taut forever tempting his feet into motion. It still pulled, that desire to discover his forgotten past, to find answers in the dark that otherwise laid thick and cloying in his senses, stealing dreams and leaving nothing but to questions with far too few answers. Koimata had encountered others in his self-imposed quest, dragons and wraiths, demons and angels; some seemed to recognize him, taking some strange humor from his presence but offered little when he dared ask why, until he had finally just stopped asking.
<p>
Drawing his hand away from its soft caress at his side, only to slide it carelessly through his hair, drawing out leaves from monochrome tresses, he made for the lake that stood at the edge of the forest and the adjacent town. Night was well under way, the coolness of the dark stealing away the humidity that clung to his skin, drawing the kitsune from his bed burrowed in betwixt the clutch of grand roots. The dark crept up along the sides of the path, here where the light of the moon could barely pass through dense foilage, drawing soft ruby eyes, until once again he passed his hand forward, sparking orbs of glowing wisps. Watching them bob, a slow smile touched his face, <b>"Hurry along now,"</b> he beckoned, casting them out like fae amongst the summer leaves.</div></div></div>
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| Koimata |
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Posted by: Rare - 06-07-2020, 08:40 PM - Forum: Character Profiles
- Replies (1)
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<table align="center" style="width:600px; background: url('https://images2.imgbox.com/0d/07/QOcbmnbh_o.png') top right no-repeat;"><tr><td><div style="color: #ffffff; padding: 35px 35px 35px 35px; font-family: Georgia; font-size: 11px; letter-spacing: 2px; line-height: 14px; text-align: justify;"><span style="float:right; width: 300px; height: 460px;"></span>
<span style="font-size: 27px; padding: 13% 6%; border: 1px solid; float: left; margin-right: 7px;">Koimata</span>Human possessed by Kitsune<p>Age 19 (human) 3,200 (kitsune)<p>(H) 5'5" (W) 110lb<p>Male<p>
♢<i>'Kitsune are cunning creatures, born of trickery and magic. Some, are more nepharious then others. Before Koimata, there was one such individiual, prone to all sorts of mischief; thivery, lies, mayhem. The sort of fox who drew the eyes of the royals, denied his ninth tail soley for not abiding by the rules instilled for peace, the sort who was dubbed incapable of 'rehabilitation.' Hunted, one would think this fox was fated to a miserable end, and yet, he was far too cunning to go silently. He left his body to perish, and chose to instead dwell in the body of a human child, creating a most unusual creature. Not quite kitsune, yet, no longer human, Koimata could hardly even be considered halfbreed. Two souls dwelling within one body, the boy has long forgotten his memories of what came before, what defined the human, and yet, the fox does not reign supreme, living in the solence of his mind whereas the boy is often the facade one would meet in interaction. They know what he is, yet has chosen to leave him to live, if only for the fact that they could not condone an innocent for the actions of another. He wonders, looking for that sense of self he has long been denied, slowly becoming something, someone, completely new.'</i>
<p>
♢ appearance
<p>
A collision of worlds, that place in the middle where two vastly different beings met in equal standing. The fox, pitch as night, and the boy, pale as a waning moon. A strange creature some would say, intrigued by the mix of black and white upon his brow, silken tresses falling to the apex of his hips. Skin nigh translucent to the pulsing blue veins below, eyes as red of polished ruby, a tall, willowy body, caught somewhere in that final cusp of adulthood. A single tail and ears that gave away too much, the markings of his secret 'friend' more oft than not black rather than reversed. For such a flamboyant creature, Koimata clings to more sullen wares, perhaps one last push for his command upon their shared battlefield.
<p>
♢ personality
<p>
<i>Koimata</i>: Shy - Considerate - Dreamy - Naive - Self-depreciating<br>
<i>The Fox</i>: Mischief - Reckless - Promiscuous - Possessive - Untrusting
<p>
♢ Abilities
<p>
<i><center>Though the Fox is an 8 tail, Koimata currently only has access to 1</i></center><p>
Illusions: A novice in the masterful art of the kitsune, Koimata has only just begun to grasp the nature of illussions that possess the senses. He has been shown to be able to take on other forms (child/woman) but can do so only while retaining features that mark him as himself.
<p>
Foxfire: A offensive power, foxfire comes easily to him, pale red wisps he can summon to his will that possess sparks of his essence, giving them pseudo-sentience, acting much like minor familiars. It is not uncommon to see him wandering with wisps present.
<p>
Senses: Far superior to that of man, Koimata is a novice at understanding the vast information he is given through smell, sound, and sight; often overwhelmed he has often seen as absentminded or frightful in crowded places due to sensory overload.
<p>
Agility: By no means a creature of physical prowress, Koimata relies mainly upon his agility and flexibility to evade when conflict arises. He is capable of sneaking in places where others cannot given his slight frame.
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| Sinner and Sinner |
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Posted by: Rare - 06-07-2020, 04:33 PM - Forum: Xira
- Replies (25)
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<table align="center" style="width:600px; background: url('https://images2.imgbox.com/c5/c2/ZmkazgBU_o.png') top right no-repeat;"><tr><td><div style="color: #ffffff; padding: 35px 35px 35px 35px; font-family: Georgia; font-size: 11px; letter-spacing: 2px; line-height: 14px; text-align: justify;"><span style="float:right; width: 300px; height: 365px;"></span>
<span style="font-size: 25px; padding: 13% 5%; border: 1px solid; float: left; margin-right: 7px;">T</span>hread status: open
Players involved: Rare, Phessy
Characters involved: Joker, Inbis
Setting: Xira, Mystique Carnival
Time: Current, Sundown
Weather: clear, hot
<br><br>
The streets of Xira had long become a living monster; growing, thriving beneath the careful cultivations of countless generations. Whereas the creatures that called it home changed, Xira was constant, evolving with time, yet, immortal. To most, it was only the facade they ever witnessed; vast, gleaming towers scrapping against the heavens, lush gardens, meticulously-groomed to cater to the elite, and boutiques and sprawling marketplaces, where even the most obscure luxury could be bartered and won. Yet, as all things that grew unrelenting, there was cancer that flourished beneath the surface. It had begun in the dark and forgotten alleys of the old city, so far buried beneath the glamorous surface, it rarely saw daylight. There, where violence, crime, and madness rained.
<p>
<i>It was a place society chose to ignore.</i>
<p>
The sound of footsteps echoed off the dark walls, slick with the stench of mildew and old metal. There was fear in each stuttering breath, gasping as a shadowed figure tore around the claustrophobic halls. Had to escape, couldn't let them catch up. If they did... it was over. Little more then prey, the individual fled, ignoring the hollow, apathetic eyes that tracked their path. It didn't matter if they cried out for aid; none would come.
<p>
<i>Because no one cared what happened in the dark.</i>
<p>
A lone, bare bulb swayed on its chain and a cry rang out, the rhythmic strick of footsteps choked to a halt. They hit the ground. Groaning, their hand reflectively reached down to their calf, coming away wet, their palm black in the feeble light. "No. nononono NO!" Looking behind them, all they saw were approaching shadowed, twisted, contorted monsters. "Please...." The light swayed. The alley was empty again, a bloody stain left on the crumbling stone. Those watching from the windows turned away.
<p>
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Sweet incense hung in the air, curling in salacious sweeps amongst the clustered bodies. Beneath the canvas sky, it was warm, muggy in comparison to the summer outside. A fine day in Xira, a shard of the sky above hugged in glass and shimmering light. The sun had set the gleaming city of Xira ablaze, and yet, just as swiftly, night came, a curtain drawing back, ushering in the patrons from the dark into a place of titillating light. They catered to fantasy, wove stories of illusion amongst the mundane existence of trivial gluttony.
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Pale, flat eyes of jade watched from above, breathing in smoke, his palm gliding over silk and smoothed wood. From his perch, the Joker could see them, the glazed awe, the growing lust, hands reaching to touch, lips pressing to cheek as they were tempted by exotic allure. He smiled, a sharp thing of teeth bared, and clicked his claws, and a woman came, her pale mane of blonde like fur beneath his fingers, pressing close, her soft curves stretching out across the lounging length of his body.
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<b>"Bring Inbis here. I would very so much like to talk with her before the show."</b> Stroking her skin, marvelling at the soft silk, he pushed her away. Below, he watched the masses gaze upon exquisite jewels, lovely angel wings decadant in golden chains, shimmering scales of mermaids in their baths of crystal waters, lithe, sinuous curves of elven folk. Performers.</div></div></div>
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| Power Tier and Playstyle |
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Posted by: Zaz - 05-28-2020, 08:30 PM - Forum: Character Journals and Thread Trackers
- Replies (35)
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For several reasons, I have decided to make a power tiering system of sorts, categorizing characters into one of several tiers of power. This is in no way a list to determine who's better than who, or even who's more powerful than who. The purpose of this list is to categorize characters into types, ranging from characters more akin to regular people to those likened to demigods. Many people enjoy physical conflict in their character's story and this list serves as a guide to those people, allowing them to easily see where other characters stand compared to their own. This does not mean that said conflict needs to be nonsensical or inorganic, however, the list merely acts as a signpost, leaving everything after for you and them to plot out. Aside from physical conflict, many people feel more comfortable roleplaying with characters of similar power to their own. Roleplaying with characters too far above them can make them feel unimportant, and roleplaying with characters too far below them can make them feel like they have nothing to gain. This list also serves as a guide to these people, letting them more easily choose characters within their comfort zone to seek threads with. I have decided to make five tiers of power, representing common people to legendary beings. These tiers are Commonfolk, Adventurer, Chosen, Monster, and Legend. Keep in mind that these tiers apply equally to all characters, so a Legend-tier dragon would be comparable to a Legend-tier human, as well as a Legend-tier anything else.
Commonfolk: Most of these are casual characters. No special powers or strange destinies to fulfill, you'll usually find these characters in more peaceful settings. However, that doesn't necessarily mean that they're any less interesting. Though unlikely to become involved in any world conflict, these characters can have deep and meaningful conflicts of their own and are an excellent choice to tell a story without so much supernatural pizzazz getting in the way. These are essentially normal people in a supernatural world, with all the drama that mortality brings with it.
Adventurer: While for the most part still casual, these characters come closer to pushing the envelope. This is usually the tier where meaningful physical conflict first enters a character's story. Be they a wandering knight or an apprentice mage, these characters have, while perhaps limited, at least some combat ability, whether natural or trained. Most characters of innately magical races will at least fall into this tier unless the character is purposefully designed to be weaker than is normal, as will the vast majority of characters who participate in any meaningful combat.
Chosen: This is the tier where natural limits are first exceeded, and where physical conflict tends to become much more common in a character's story. While characters can get in this tier simply by being of certain magical races, most who get here have done so because they're beyond what is considered normal. Whether it be destiny, responsibility, or some other calling, it is common for characters of this tier to become involved in things greater than just themselves. Though there are still those more powerful, characters of this tier can often majorly influence the world around them.
Monster: These characters are to others what this tier labels them as. Beyond pushing the envelope, these characters have achieved power enough that NPC interaction usually isn't enough to pose a threat to them anymore. When faced with an army, they can still hold their own while surrounded and outnumbered. While characters of lower tiers can very well participate in events, characters in this tier and higher are the ones who usually start and potentially even control them. Very few races can provide free passage to this tier, for it is a tier of those who have surpassed mortal limits.
Legend: Characters of this tier are the pinnacle of a world, and more than a handful existing at a time can threaten to make any conflict between lower-tier characters meaningless. These are the characters who can shape the world around them the easiest, and nearly all of them will be in a position of overarching plot relevance. NPC interaction can very well cease to have any meaning for these characters, making them occasionally frustrating to play. However, they can serve to drive events and overarching plot forward should either stagnate, and they tend to keep a world in order.
Unquantified: This is an extra tier, devoted to characters who, for whatever reason, cannot be placed into another tier. The most common reason for a character to be put into this tier is because they lack detail. Characters seemingly intended to be of Legend-tier but with no logical explanation or coherent reasoning will be placed in this tier, as will characters whose abilities are excessively vague. Characters whose lack of coherent writing makes them hard to understand will very likely be placed in this tier as well. If your character is placed in this tier, please take the time to fix them.
Players Not Participating:
If a character of yours is placed in a tier that you do not agree with, simply leave a post mentioning this and explain why you think they were placed wrongly. Keep in mind that a lack of detail can lead to placement into a tier they were not intended for, and I may ask you to add more detail to a character's abilities if they're too vague to place properly. I highly recommend participation in this tiering system. While it may not help absolutely everyone, it is designed to do absolutely no harm. It provides information and does nothing more. However, for whatever reason, if you are still uncomfortable with having your characters included in this list, simply leave a reply stating so and I will remove them all, adding you to the list of players not participating.
Players who I know to be inactive may be placed here temporarily until their return.
In addition to the above guide to characters you may want to thread with, I thought to make a guide on players you may want to thread with, in a basic sense. I'm separating the playstyles of the roleplayers here into three categories based on the general differences in how they like to plot out a story. I thought to do this because I've observed before that players using opposing styles tend to have difficulty threading with one another, at least enjoyably, so this section is to make it easier to find roleplayers of similar style. Please note that no playstyle is superior to another and that each is simply a preferred method of telling a character's story, and also that each is not entirely restrictive, as it is very possible for someone who prefers one of them to occasionally dabble in the others.
Lawful: Roleplayers in this category like to have a story fully outlined before setting off to fulfill it. They most often prefer events to be predetermined, having their characters act out a story already planned and laid out carefully. They will usually prefer to outline a thread beforehand, discussing the beginning, middle, and end, and then have your and their characters play it out accordingly.
Chaotic: Roleplayers in this category like to have a story evolve moment to moment, their characters reacting to whatever stimuli currently affect them. They most often prefer not to plan, throwing their characters into the thick of things, and seeing how things turn out. They will usually prefer to set a starting point and let the natural reactions of their characters play out the story from there.
Neutral: Roleplayers in this category tend to use a bit of both lawful and chaotic tendencies in their stories. They may lay out key plot points beforehand, letting the in-between change naturally as characters interact. Should too much change occur, they may rethink the plot points they have previously set, or work to turn the direction of a thread back on track to fulfill their original plan.
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Legend
Monster
Chosen
Adventurer
Commonfolk
Unquantified
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Lawful:
Chaotic: Zaz
Neutral:
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