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Blake Cruor'lavaec |
Posted by: Sparx - 01-17-2018, 02:50 PM - Forum: Character Profiles
- Replies (1)
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Character's Name: Blake Cruor'lavaec
(Kroor-lah-vash; blood of lava)
Age: 12,360
Gender: Male
Species: Western Dragon
Abilities:
Strength. Blake is an extremely large and powerful dragon with the muscle to match. Most physical feats are effortless to him.
Defense. Due to his mass and thick, rock-like scales, Blake is very capable of taking hits, as well as surviving in very harsh environments.
Magma. Instead of fire, Blake has magma coursing through him under his scales. It can flow out of his mouth or vents in his scales as lava. Because of the heat created by the magma, he can still effectively breathe fire.
Shapeshifting. As a dragon, Blake can shapeshift into a human form. With a bit more effort, he can create a half-human half-dragon appearance.
Appearance:
Dragon.
Blake is a massive dragon, approximately 60 feet tall at the shoulder and 80 feet long including his tail. His enormous leather wings create a wingspan approximately three times as long as his main body. Bulky and muscular with thick, stone-like scales, Blake is naturally extremely heavy, more than 40 tons. He looks much like the inside of a volcano because of his black, rocky scales that are broken in many places with crack-like vents that reveal magma flowing under his leathery skin. His spine and appendages are lined with long, metal-like spikes.
The anatomy of his body is somewhat crocodilian, with fat limbs angled a bit outward and vaguely hand-shaped claws. His neck is long, as is his snout, which protrudes from an angular, spiked head. Blake's wings are largely like a bat's, sprouting from his shoulders and lined with a leathery membrane that connects along his sides and partway along his tail. The dragon's eyes are small in comparison to his head and look like orbs of fire, even emitting a bit of a glow.
Human.
As a human, Blake has a much less monstrous appearance. 6'2" tall and 220 pounds, he is only fairly large for a man. His frame is square and heavy with broad shoulders and proud posture. He has light tan skin with some scarring on his body.
Blake has a strong, square jaw, heavy brows, and a log, somewhat crooked nose. In this form, his eyes are hazel, but his pupils are more oval than a normal human's. His ears are somewhat longer than average and pointed, which can also be said of his teeth; both traits hint toward his true form. His hair is a dark brown and cut very close to the scalp.
Perhaps expected of a dragon of his stature, Blake likes to dress like a noble. He always looks very well kept and decorated, with expensive clothing and accessories. He is fond of capes, fur, and leather, and will usually be seen wearing at least one of these things in any given outfit.
Personality:
Cunning. Blake is very intelligent and good at thinking things through. Patient, he does not mind taking the time to consider options and making plans in order to make sure he gets his way and avoids hardships. He is manipulative and clever, with a silver tongue and a mastery of charm that he employs to trap people into doing his will. In his many years he has grown talented at securing what he wants and leaving others none the wiser until it's too late.
Ruthless. Sentimental things such as morals are of no concern to Blake. The lives of others are not important to him, especially if they cannot be used for his own benefit. Though he is good at feigning a charming character, in reality he has no qualm about harming others, able to kill without a second thought. Prone to anger, his violent temper is dangerous once his patience finally runs out, and he can be very destructive- especially in dragon form. There is nothing and no one he considers too sacred or valuable to spare should he decide to lash out. Even when calm, his selfish plans can often be deadly to anyone in his way.
Greedy. An old and successful dragon, Blake is used to having his way and getting anything he desires. When he decides that something should be his, in his mind it instantly becomes his, and he is determined to claim it. Of course, with all the wealth he has deemed his own, he has nothing to spare for others; in his opinion only he is deserving of everything he's got, and he has earned it- the only way anyone else should have what he has is over his dead body. Nothing is ever enough; the more he has, the more he desires.
History:
Blake was born early in Antarsia's life, from one of the volcanoes he now dominates. The beast of magma grew and became powerful over thousands of years, striking out in the world to pillage and gather things to create his now massive hoard. Over time, he became infamous, especially in north Sleibte where he resides. He made his home in the Eye of Jakroth, which he continues to defend fiercely.
His most prized possession is a phoenix that he charmed and captured just more than two hundred years before the present time. This phoenix, named Keira, became the mother of his two sons, Mark and James. Blake eventually chased Mark off for his defiance and what Blake perceived as weakness, but he continues to use Keira and James as pawns- Keira as little more than a pretty decoration and slave to his lust, and James as a scout and minion to explore and steal when Blake cannot or does not want to.
In present times, Blake usually keeps to his home in the mountains, rarely venturing out even in his human form. His infamy has died down to legend as he is so rarely seen or heard except by explorers who do not live to tell the tale.
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Lunula |
Posted by: Aquarius - 01-17-2018, 02:35 AM - Forum: Character Profiles
- Replies (1)
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CharafterName: Lunula Stone
Nicknames: The Wanderer, Nialle's Oracle, The Vessel Of Magic.
Age: 250
Gender: Female
Species: Kitsune[Oracle Of Nialle]
Abilities:
Gate Magic: This was an ability given to her as a token of a great faith of Nialle, once she became the next Oracle of the Kitsunes she obtain this power. Using an extensive arsenal of spells each one is called upon the user and is formed in magic circles that leviate around or infront of the palm of the user. Using this magic she is able to form elemental spells, a few supporting spells along with a spell which is more so a last resort that really causes destruction to areas it's impacted to.
Telekinesis + Telepathy:The two skills both go in correlation of her massive intellectual state, she has been seeking knowledge about the gods along with general things in the world her entire life, it's an ability inherited by parents where she has the power to read minds along with lift objects. She isn't able to lift over things that are enormous unless she is provoked to however even so this power can strain her body internally. Using her telepathy she is into able to read the minds of pure of heart easily yet with permission, getting into the minds of evil is fairly difficult and causes one to have much patience and discipline when trying to obtain control.
Appearance:
![[Image: Lwnah3j.jpg]](http://i.imgur.com/Lwnah3j.jpg)
Personality:
When she was first born her parents knew there was something off putting about her, she never smiled, in every picture and in every video she appeared expressionless only gazing upon those in a neutral stare. Lunula isnt much of a conversationalists as she enjoys to explore alone so she isn't staying at one place for long, even encountering her can sometimes seem rare as she is only seen in crisis or in times of where she may relax in the calm subtle springs. She enjoys life to the fullest even though she doesn't show much emotion her feelings are their through her own actions.
Once she became the Oracle of Nialle she was more so became strict and none-friendly to those who aren't of good in heart which is why she isn't one to make friends so easily unless they have the time to hear her rant on and on about why she thinks your irrelevant. Though she does have a soft spot, for Kitsunes and Angels, as throughout her time of struggle those were the creatures who helped through everything so they have her gratitude.
History:
Long ago, a new born came to the world of antarsia, it was no one other than Lunula a Kitsune gifted with the power to become stronger without the use of gaining tails, it was a genetic mutation which allowed her to freely improve with not looking too much like her Kitsune lineage. She awakened as an unexpressive baby not really liking people as they tried many times to make her smile yet she did not. 20 years past and as she got older she remained with the appearance of a child which was not her intention. She normally would play by herself making dolls out of twigs anf branches she would then starte to slightly tap into her magical abilities by moving a glass cup which opened her eyes to the gods and thoughts of they're capabilities. As she got old enough to travel alone she would begin to go on many adventures to find scrolls or tattered pages of what the gods were and how they made this beloved world, the words were just rumors but she got the basic understanding of it all.
She found it just intriguing, yet she still reviled the myriads of trouble causing creatures that roamed the lands of antarsia as they would brutally hurt her whenever they had they chance however she was disciplined and courageous taking every hit like it was nothing. One day as they approached her again she tapped into her magical power through Intense anger levitating near by boulder she spoke to them inside they're heads warning them to leave her alone or she'll attack without hesitation. Logically the creatures ran away afraid of her at this point. So for many more years she trained herself flabbergasted on how exactly she even obtained such a power which was primarily inherited by her parents.
Afterwards she got a better understanding of her abilities in which then the moment she'd never expect to happen, happened. The Goddess Nialle choosed her, to be her Oracle through not only her vast knowledge of the gods but her willingness to defend herself and her kind from danger constantly as she has been rather reckless in her attempt to protect her other kitsune companions. She know roams antarsia looking for what lies in this world, the knowledge she seeks is infinite.
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Flora of Antarsia |
Posted by: Kila - 01-16-2018, 07:41 PM - Forum: Suggestions?
- Replies (38)
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So the discord has been blowing up with plant ideas that I can't keep up with, so rather than risk losing some really amazing ideas, post them here!
Please use the below form to comment in this thread with your ideas!
You don't even have to fill everything out if you don't want to (seriously whatever you leave blank I or another staff member will fill it in).
Have fun y'all!!
Code: [b]Species Name:[/b] common name (scientific name)
[b]Appearance[/b]
What’s the plant look like?
[b]Properties[/b]
Is the plant toxic? Poisonous? Does it eat people?
[b]Uses[/b]
What’s the plant used for?
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Dasdiri [WIP] |
Posted by: Samuel - 01-16-2018, 01:20 AM - Forum: Waiting for Approval
- Replies (21)
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Character's Name:Dasdiri Blackhand
Nicknames: Diri/Dee
Age: 25
Gender: Female
Species: Conquest Demon
Abilities:
Frost magic: Diri can only claim aptitude of magic relating to cold and ice. Mainly she can cause ice to form along walls or the ground in a small area outward from herself to potentially freeze people or objects down, or alternatively form short blades for use as daggers should she be without other weappnry.
The fist: Diri’s slightly larger left hand has thicker, tougher skin and stronger nails than her other, and the entire arm’s muscle is more dense than her right. What this means in practice is that she can deliver a nasty left hook or rake an opponent’s flesh, or defensively use her forearm to “catch” lighter weapons if there is nothing else she can do to mitigate the blow.
Combat potency (or lack thereof?): As far as demons go, Diri is rather weak. She lacks intimate knowledge of blades or any weapon in particular. So in a head on fight she might be wanting for experience but if the enemy is unsuspecting, whether it be by stealth or convincing a body that she means no harm she can put her anatomy knowledge to use in mere moments
Appearance: Diri‘s normal form has many visible markers of her race, be it the pitch black horns atop her head or her long, Y tipped tail. Along with these immediately noticeable features comes her ghostly pale skin, which is accented in some areas by purple markings.
Her face is naturally somewhat round or oblong, with full enough cheeks to give off a “cute” vibe if she isn’t making an effort to look otherwise. She has eyes with slit-like pupils bordered by red, and full lips. Depending on how the light hits it her hair can seem black or purple.
in terms of shape Diri is of a short and lean build, standing at 5’1 before her horns are factored in.
Personality:
History: (If requested or needed to explain the power behind a character).
Roleplay Sample:
Just an old trick really.
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Hunting For A Hunter |
Posted by: PeridotPhaeron - 01-14-2018, 01:57 AM - Forum: Katakarthia
- Replies (64)
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<b>Thread Status:</b> Closed
<b>Players involved:</b> KingFury, PeridotPhaeron
<b>Characters involved:</b> Lizair Dawnbreaker (KingFury), Marik Silee (PeridotPhaeron)
<b>Setting:</b> Light Fortress gardens
<b>Time:</b> About 1:30 in the evening.
<b>Weather:</b> Clear for now, although a storm is clearly brewing on the horizon.
Marik Silee was thoroughly miserable. This had been a mistake. Everything about this was a mistake. He hadn't even been able to work up the courage to ask anyone if they knew the kind of person he was looking for. Everyone just seemed so... busy. No, that wasn't the right word, but he couldn't think of a better one. He bent down, examining one of the bushes. He didn't touch it- It seemed rather disrespectful- but he did see if could find a friend. No. Nobody was there. He stood up again, looking around the gardens. They were clean. Neat. Very, very bright. He wasn't even sure if they allowed trees in here, because they'd cast shade in this garden of... well, Light. Nothing out of its place. Nothing... wild. He'd thought, maybe, he'd be able to gather his courage in a place that felt a little like home... But it just did not feel the same, and he had no idea how he was ever going to do what he'd come here to do.
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Marik |
Posted by: PeridotPhaeron - 01-13-2018, 03:38 AM - Forum: Character Profiles
- Replies (1)
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<b>Name:</b> Marik Silee
<b>Nicknames:</b> None, although he quietly requests that you please not call him Mar. Please.
<b>Age:</b> 53
<b>Gender:</b> Male
<b>Species:</b> Kelahati (Spider)
<b>Appearance:</b>
Marik is a little short, standing at only 5’8”, and has dark hair and tanned skin. He seems to be hunched over, if only a little, whenever you look at him, and how he doesn’t look like a cave mushroom is a mystery, what with all the corners he’s always hiding in. His eyes would be dead black, if they weren’t almost always soft and with some, tiny spark hiding in them.
Of course, these aren’t the things most people notice about him. The first thing would be the arms, all six of them. He has no trouble moving them independently, probably because the gods thought it would be boring to give someone a bunch of arms and then watch them walk around only using two because that was all they could handle. Aside from the arms, though, there’s another sign of his nature. He wears a headband, and underneath it are three pairs of eyes. They’re human, but they’re pretty disconcerting to see, which is part of why he keeps them covered. The other part is just practical. After all, nobody likes it when their hair gets in their eyes, do they?
<b>Abilities:</b>
Marik is a decent hand at making or altering clothes, mostly because, if you have six arms, you start realizing very quickly that your other options are spend excessive amounts of money to get things adjusted or tear holes in all your clothes.
He also has a fair amount of healing magic, which he inherited from his parents. Thanks to their tutelage, he’s pretty good with it, although his skill lies mostly in the reconstruction area. He can destroy or protect, but it’s far more exhausting as he uses large amounts of magic to make up for his lack of skill.
Like all Kelahati, he’s also a shapeshifter. HIs spider form is that of a recluse, and he uses it when he needs to be unseen. While he’s pretty sure that his bite is poisonous, under most circumstances, he wouldn’t even think of biting anyone, although, per parental instruction, he keeps a vial of it that he’s managed to extract, just in case.
There are rumors that, somewhere in his bloodline, lies the ability to wield a far, far darker magic. He has no idea what this would be, and honestly, why would he want to use anything like that? Honestly, when he thinks about that possibility, he’s terrified of that kind of power.
Marik is also able to create webbing, and it emerges from small slits on his underarms. He’s got some amount of control over what kind comes out, such as whether or not it’s sticky, and primarily uses it as thread when he needs to stitch something or someone up.
<b>Personality:</b>
Marik is a shy individual, and he seems reluctant to talk to anyone new. He has a tendency to hang around in corners if he has to go anywhere, which means lately, corners in several inns on Katakarthia have developed severe cases of Spooderboi. He speaks softly and has a tendency to look like he’s expecting someone to jump out of the shadows and stab him.
However, this has a tendency to change when he has somebody who he has decided to treat. He’s still gentle, but he’s far more firm, and woe betide anybody who tries to get in the way of said patient getting better.
<b>History:</b>
Marik comes from a quiet little village in Katakarthia, a peaceful place where species mixed without much conflict, where one of his mothers worked as the village’s general healer, and the other tended a small garden and convinced the local spiders not to get in people’s hair too much.
If pressed, he’ll tell people all about his mothers and his older sister, and he almost seems to become just a bit more relaxed when talking about them. If asked why he left, however, he shuts down completely, and he refuses to say. If he’s particularly desperate to get away, he’ll tell whoever is asking that he’s looking for someone. If that doesn’t satisfy them, they can always follow until he finds them. Nobody’s taken him up on that so far.
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Taahira |
Posted by: KokoPuffs - 01-12-2018, 11:29 PM - Forum: Character Profiles
- Replies (1)
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![[Image: New_Tahirra.png]](https://cdn.discordapp.com/attachments/446828293358878721/667233195309269022/New_Tahirra.png)
Character's Name:
Taahira
Nicknames:
N/A
Age:
9,000
Height:
Pure Form: 5 inches
Human Form: 5'7"
Weight:
Pure Form: Weightless
Human Form: 124 lbs
Gender:
Pure Form: Genderless
Solid Forms: Female
Species:
Spirit Elemental
Abilities:
Like any and all spirit elementals, the girl is able to shift her body into many forms that exist; whether it be in the shape of an animal or even a humanoid creature. There isn't much she isn't able to turn herself into. Taahira does have her favorite forms to change into, all bearing her coloration; though none bearing the marks upon her human form body.
Her magic in her is as of any elemental, perhaps not the most control but certainly powerful as a spirit elemental's should be. Yet, she very rarely finds herself in much need of using it, preferring to flee from sight rather than get involed with any violence that may come at her. Taahira never really has cared to fight, or cause harm, even as a child growing into the woman she is today.
In regards to her flight response when in danger, she is able to move her body in slight burts of teleportation; taking her form from one area to another. These areas are usually in range of where she may be, but far enough away to make an escape if possible. Also easily used if wanting to get out of an uncomfortable situation, perhaps a gentleman getting far to close to her than she herself would want.
When all else fails, and fleeing is not something she can easily do; she can manifest a a mist. She can easily control it the the subtle motions of her hands and easily enter the lungs of her attackers. From there, she can absorb life force from their very bodies, with no way of them being able to stop it if they tried. This is only on emergency occasions; longer use can overwhelm her body and drain her own her own energy.
Personality:
Calm: An air of calm surrounds her entire being, able to take an situation with stride and ease. No matter how dangerous it may be. To keep a collected mind is always needed.
Social: There is nothing more she enjoys that being around others, no matter their race. Being able to shift into any form makes it quite easy to socialize with many beings of the land around her.
Gentle: Taahira is a gentle being by nature, never finding the need to harm another creature. Though, she fears even trying, as her abilities with magic could cause great harm.
Quiet: Tends to be more on the quiet side, unless she is spoken to first, she will keep mostly to herself. Though she does love to meet others, but will listen more than anything else.
History:
Taahira was some of the first to wonder out of the forest to find more in life. Though, she'd spent much time in the forest at the start, growing herself stronger as to be able to wonder the world outside the forests of Katakarthia. Once she was ready, she left the comforts of what was once home; leaving all behind that surely held her back.
She spent many years wandering the lands, meeting and getting to know creatures of all kinds. Of course, in the forms of those creatures, rather than her pure form. It is much easier to gain the trust and learn from others when you look like them, yes? Of course it is. The more she learned, explored, and enjoyed; the more she found herself enjoying and even loving the lives of mortal and non-mortal alike creatures. One species in specific, were humans. Their lives were short, but they lived them with as much joy in their hearts as any other creatures in the world.
Taahira enjoys the life she is living now, being around the most interesting of people and doing something beautiful as well; entertaining others with dance.
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Qet-Ptah of the Talon |
Posted by: Kila - 01-12-2018, 09:02 PM - Forum: Character Profiles
- Replies (1)
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![[Image: ZQBGKAK.png]](https://i.imgur.com/ZQBGKAK.png)
Art by Furrirama!
Character's Name:
Qet-Ptah of the Talon
[Khet - p tah]
Nicknames:
Qet
Age:
15
Gender:
Male
Species:
Or'rix
Abilities:
Anger - If emotions were an ability, this would be Qet's. He's constantly got something to bitch about, and one little thing can and will set him off.
Explosive - He has a knack for making explosives. Bombs, flash grenades, if it explodes, he can make it.
Dirty Fighting - There's no honor among thieves. Qet will kick you in the balls and lop off your head while you're down. No blow is too low.
Alchemy - More of a hobby than anything, Qet enjoys making potions. Most of these are poisons, and if he offers you a drink, don't take him up on it.
Agility - Like the rest of his species, Qet is fast and agile. This is great for when he has to make a quick exit.
Personality:
Hot-headed - If you look at him wrong, Qet will get angry. His anger is blinding and powerful, and he's got a short fuse to boot. Even slight offenses will trigger his anger, and if he socially cannot be hostile, prepare for a barrage of inconveniences. He's just that petty. And not above pooping in your shoes.
Grumpy - When not engaged in bar brawls, Qet is overall grumpy and unpleasant to be around. He generally prefers to do everything alone, and idle chitchat is at the bottom of his priorities. He likes to scare people off with a curled lip and a growl; a warning that's best taken. He's not quite sure what to do when shown genuine kindness.
Ruthless - Mercy is not a word in Qet's vocabulary. To challenge him in combat is to engage in a fight to the death. Even his tongue is sharp, and insults fly freely. He's kind of a dick. He takes great enjoyment in targeting one's weaknesses, physically and mentally, and will exploit them without remorse.
Dishonest - Qet will spin lie after lie to get what he wants. He'll use these lies to exploit the good will of others. He thinks charitable people are fools just waiting to be taken advantage of, and has lured many a poor soul to their deaths down alleyways. It's advised not to trust anything he says.
Paternal? - Qet's only redeeming quality seems to be that he has a soft spot for children of any species. He will literally steal candy to give to babies. This extends, in part, to pregnant females. Culturally, for him, children are important, and their upbringing is top priority.
History:
Qet was born and raised in the Nkazon Desert, where he was raised to be the strongest he could be. The weak had no business living, and that was his life. One of his littermates, a sister, was killed for being too weak when she fell ill and never quite recovered.
As soon as he was old enough, Qet challenged his pack's leader to Grr’dhe Grraan. And failed miserably. It was considered lucky that he wasn't killed for his arrogance, but Qet was so ashamed of his failure that he left home, essentially banishing himself from his pack.
It didn't take Qet long before he heard whispers of a group called The Silver Fang, and he joined up. If his skills were to be put to use, he might as well make a living off it.
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Kolkrabbi |
Posted by: Avarice - 01-12-2018, 09:53 AM - Forum: Suggestions?
- Replies (33)
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SPECIES NAME: Kolkrabbi
“Let no joyful voice be heard! Let no man look up at the sky with hope! And let this day be cursed by we who ready to wake ... the Kraken!!!!”
Alignment = Neutral
Aging
0-30: Child
30-150: Adolescent
150-600: Teen
600-1,500: Adult
1,500+: Elder
Diet:
The Kolkrabbi live on a mainly carnivorous diet. If it has a brain, it’s fair game. Kolkrabbi diets mainly consist of various fish and crustaceans, often making it sport as to who can capture the best meal. It is quite common, however for Kolkrabbi to indulge on the “fruits” of the sea. Though these other pieces of their diets are either small snacks or additives to the meat that they prepare.
Gods Worshipped
Name of God: Lithrina is the goddess of love and war, and patron goddess of the dwarves.
Name of God: Cysnial is the goddess of charity and greed, and patron goddess of the wolves.
Appearance
Kolkrabbi come in a vast variety of colors, with different designs adorning their tentacles. Each Kolkrabbi are gifted with eight tentacles, with every tentacle being equal to a Kolkrabbi’s humanoid arm length. The hair color and the webbing between the fingers of a Kolkrabbi always share the same color of their tentacles while the eyes produce the color opposite of the hair and tentacle. For example, a Kolkrabbi with cherry red hair and tentacles would have emerald green eyes. Speaking of eyes, the ocular orbs of a Kolkrabbi possess horizontal slits like that of a horse or goat.
Abilities
Physical
The Kolkrabbi are adept in various fighting styles, their primary weapons being modified fishing spears, single handed swords, and with the elites carrying tridents. And when not using their weapons, they utilize their tentacles in various attacks.
Underwater: This is probably where a Kolkrabbi is at its most dangerous state. As Kolkrabbi are faster fighters within water, it could become quite a challenge to go up against one. Several physical attacks that are common for sea fighting Kolkrabbi fall under three fighting styles: Plunder; Swamper; and finally Moon Tide.
Plunder: This fighting style is based solely on the philosophy of disarming or stripping someone of their defenses. By attacking vital points in the armor or going after small targets along the weapon a Plundering Kolkrabbi can turn the “tide” (bah dum tsh) of the battle. These fighters are trained to be more agile with their weapons.
Swamper: Swamper, or “mudlurker” is the art of deception and manipulation. Swamper Kolkrabbi utilize their tentacles more within a fight, a common trick would be slinking low to the ground and diving towards their opponent’s feet, often missing on purpose as their tentacle latches onto the ankle as they slide past. These Kolkrabbi are the “weakest” of the three fighting arts as they are trained in ways that build as little muscle as possible to give off more of an impression that they cannot fight.
Moon Tide: Moon Tide is said to be a secret training art that only specific Kolkrabbi are chosen for. The Moon Tide warriors are believed to be the Kolkrabbi that are reported to attack sea vessels for their treasures. Oddly enough, that’s all they would take, leaving anything that doesn’t shine. These Kolkrabbi are a mysterious lot, even to their own kind oddly enough. But a Moon Tide fighter carry the tattoo of a shattered moon above water. Though one report is always true, they are aggressive fighters but never kill? interesting...
Above land: Here is where a Kolkrabbi is “nerfed” as they move much slower on land. But don’t underestimate Kolkrabbi that are trained for such journeys. “Landlubber” Kolkrabbi are taught a different set of fighting styles specifically for the earthy terrains. These second trilogy of fighting styles are: Clayman, Treelover mk1 and mk2, and finally Stoneblood.
Clayman: This fighting style is the land equivalent to Swamper. The difference is that Clayman fighters utilize the soppy terrain to their advantage. Kicking up mud usually, or dust when mud isn’t available. These fighters use whatever they can to lower the accuracy and the stability of their targets.
Treelover mk1: This fighting style is quite unique, as its origin is from a Kolkrabbi folklore of one of their own becoming a tree after a bloody and grieving battle. Kolkrabbi will use their tentacles to “root” themselves in a fight, this would require them to lose the ability of movement as their tentacles are now burrowed in the dirt. These Kolkrabbi are known to be fighters that focus on defensive techniques. Imagine a Whomping Willow, you wouldn’t like that huh?
Treelover mk2: This fighting style was founded on a Kolkrabbi’s observations on monkeys. These Kolkrabbi will often use their tentacles to navigate through trees, swinging through the branches or simply weaving around the tree itself. These fighters are known to destroy their own fighting environment as a last ditch attack effort or evasive maneuver.
Stoneblood: Now this is an interesting art for Kolkrabbi, and was in fact an idea offered to them by a dwarf who once visited a Kolkrabbi owned beach. Stoneblood (possibly named after the dwarf) is the art of utilizing the tentacles with stones for an extra oof. In fact a living mace would be an appropriate comparison. Hurling, flailing, and rolling stone on the floor to trip up opponents are all techniques masterfully used by Stoneblood fighting Kolkrabbi. As you can imagine, their tentacles are a lot beefier.
There is a final fighting art known as The Blade of Poseidon. These Kolkrabbi are quite rare (10% chance of birth) as they are born with white tentacles and black eyes. They are skilled in all fighting arts due to a seemingly natural affinity to combat.
Magical
The magical abilities of a Kolkrabbi are saved only for a specific selection of Kolkrabbi. However this will be discussed later. The magical abilities of a Kolkrabbi vary between the genders with natural affinity.
Male: Male Kolkrabbi Warriors are known to be well adept aquamancers. The water attacks of a Kolkrabbi could do various things, such as summons marine life made out of water, create urging waves on land, a bubble shield, and many more techniques. The Kolkrabbi Hero, Kerlkrint, was once said to have been so powerful he summoned a mountain sized golem made from the tides to aid the Kolkrabbi in a rebellion against their oppressors.
Female: Female Kolkrabbi Warriors are known to render themselves invisible to the naked eye. A special armor was crafted specifically for female warriors that was also able to fade from view. This type of illusion magic seemed to come naturally to the females. Some argue this is because the females are naturally weaker, others claim their gods purposefully made it so that the females are more dangerous than their visible brethren.
Shamans: This is where the gender barrier collapses. Shamans, Kolkrabbi with rare (15% chance of birth) black tentacles and white eyes, are trained in various forms of magic. Necromancy, Aeromancy, Pyromancy, Cryomancy, etc. Though they usually follow one or two teachings their whole life as a speciality.
Culture
Kolkrabbi culture is a mix based on their goddesses. The Kolkrabbi enjoy celebrations, every dinner meal is an all-tribe event where every member sit amongst their peers and enjoy a large feast. On the other hand they also enjoy sparring amongst one another in tournaments or when one feels dishonored by another. (i.e, when one breaks their word with another) This would be an example of the love and war they inherited from Lithrina. Kolkrabbi are inherently greedy, attacking ship and stealing valuables like jewels and precious metals. For their charitable acts however, they are often reported to be willing to give artifacts of their culture to others to study or collect. Cysnial would be responsible for this. To go into depth on this culture, however Kolkrabbi are actually a Matriarch like tribal culture. Their Tribe Leaders are all female with three of them in charge. The Male Kolkrabbi are still expected however to be the ones to carry the burdens of the tribe. Female Kolkrabbi are also allowed to carry these burdens but it isn’t too common. The Kolkrabbi carry many professions to help out the tribe. Some are Stitchers, creators of armor for the Kolkrabbi. Others are Forgers, makers of weapons. There are also Chefs, Scavengers, Trainers, Warriors, Crafters, and many more professions exist.
History
Not much is known about Kolkrabbi history save for the few text they’ve shared. Much of their origins involve a hero known as KerlKrint, The Coral Knight. He was said to be the first Kolkrabbi, but what was strange about him was that he was the only Kolkrabbi with grey tentacles and rainbow eyes. The Coral Knight was born from the conjoined efforts of Lithrin and Cysnial. They say Cysnial began to cry one day for her creation was imperfect, and couldn’t be finished. Hearing her distress Lithrin offered her assistance to create a powerful creature out of the failed race. But at the price that he would be warrior who would be willing to start a war at a moment’s notice. With reluctance the Goddess of Charity and Greed accepted, and together they created the Coral Knight. KerlKrint was a warrior with an immense pool of magic and a powerful fighter.
Disclaimer: This lore is not and may never be canon. It is to help with the supposed origins of the Kolkrabbi. Thank you.
KerlKrint was said to be the hero of the seas, and guardian of the sea races. One day it was said that a war broke out over the sky and sea, causing the races of the winds to battle the races of the waters. This war lasted for years until one day a sacrifice was made KerlKrint used his remaining magic to create an avatar of himself from the sea to battle the Dragon Lord: Siljunzahreik. The battle was long, and taxing The Dragon Lord wouldn’t let up the attack against the Coral Knight and KerlKrint refused to give up. In a valiant and terrible effort, the Coral Knight used one last spell to scatter his body. The explosion of magic was so great it was said to tear the Dragon Lord from existence… The Kolkrabbi rose from the scattered remain of the Coral Knight. They say that another Grey One will come to take the title of Coral Knight.
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Expensive Mistakes |
Posted by: Sparx - 01-11-2018, 07:24 PM - Forum: Xira
- Replies (39)
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<b>Thread Status:</b> Open
<b>Players involved:</b> Sparx, Nate, Horvat
<b>Characters involved:</b> Kamilo, Jean, Tabassum
<b>Setting:</b> South Cutpurse Plains, cliff overlooking the ocean
<b>Time:</b> 25th Haliea, late evening
<b>Weather:</b> Cloudy with heavy mist
The glow of a campfire was barely visible through the mist that hung over the southern cliffs of Cutpurse Plains. Huddled around the fire trying to keep the moisture in the air from extinguishing the flames was a lanky figure, a shaggy adolescent with pointy fox ears and three bushy tails. Kamilo the kitsune was a regular of these plains, where bandits and other such delinquents were common sights on the roads. He was a young practitioner of the trade and often had his hands in people's pockets and purses, but today the dreary weather had fatigued him and kept him close to his current makeshift camp. Being a creature driven by fire, all the water hanging in the air just made him feel very put out.
"Stupid mist," Kamilo grumbled to himself as he grumpily jabbed a stick into his fire, which was hardly creating enough heat to be worth the trouble. His scarce belongings were tossed haphazardly between him and the poorly built lean-to he had been using for shelter for the past few days: some extra clothes, tools, and a couple of bags with supplies and the few coins and items he had managed to snatch around the area. The kitsune's luck had been horrid as of late, and he had decided to blame it on the fairly remote location.
Tomorrow he would move closer to the delta, where there were likely to be a lot more people with a lot more wealth moving about. Unless something more compelling came up before the sun did...
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