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		<title><![CDATA[Antarsia - Suggestions?]]></title>
		<link>https://www.antarsia-rpg.com/</link>
		<description><![CDATA[Antarsia - https://www.antarsia-rpg.com]]></description>
		<pubDate>Wed, 06 May 2026 12:10:25 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[How to make the perfect Manhattan cocktail]]></title>
			<link>https://www.antarsia-rpg.com/showthread.php?tid=6270</link>
			<pubDate>Wed, 20 Jul 2022 08:27:48 +0000</pubDate>
			<guid isPermaLink="false">https://www.antarsia-rpg.com/showthread.php?tid=6270</guid>
			<description><![CDATA[The legend says that the Manhattan cocktail was born at the Manhattan Club in New York, during a banquet, in 1874, from the fervid imagination of the statesman Winston Churchill’s mother, Jennie Jerome, a lovely lady who dabbled with liqueurs and spirits to surprise their guests with witty inventions.<br />
<br />
There are some who adhere to dry-martini dogma when making a manhattan, thinking the drink improves with less vermouth. But the classic, best and most flavorful ratio for this drink remains two to one. Whether you use bourbon or rye is entirely a matter of taste. Bourbon will get you a slightly sweeter, more mellow drink; rye a drier, spicier one. Both versions can be excellent. Use homemade cocktail cherries if possible, or a quality brand like Luxardo. Eschew the common neon-red orbs found in supermarkets. They are cherries the way that stuff movies theaters put on popcorn is butter.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Ingredients</span></span><br />
<br />
    2 ounces rye whiskey<br />
    1 ounce sweet vermouth (look for an Italian vermouth like Dolin or Carpano Antica)<br />
    3 dashes angostura bitters<br />
    Luxardo cherries<br />
    Optional: orange peel, for garnish<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Ways:</span></span><br />
    Add two handfuls of ice cubes to a cocktail mixing glass or shaker.<br />
    Add whiskey, vermouth, and bitters, to the glass and stir. You want the ingredients thoroughly, but gently, blended, and well-chilled, so stir for about two minutes.<br />
    Spoon one dark Luxardo cocktail cherry (with a bit of its syrup) into the base of a chilled cocktail glass, either a coupe or a martini glass. (If you’re using an old-fashioned glass, simply spear a few cherries onto a cocktail skewer, or opt for an orange peel.)<br />
    Strain the cocktail into the glass and enjoy.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">How to make the Manhattan Perfect</span></span><br />
The Perfect is in the middle because it provides the same amount of whiskey, but it is made with both vermouths: 1 cl dry vermouth and 1 cl sweet vermouth, the red one. The result is excellent, consistently smooth, but less sweet, and the taste of dry vermouth adds a delicious herbaceous hint.]]></description>
			<content:encoded><![CDATA[The legend says that the Manhattan cocktail was born at the Manhattan Club in New York, during a banquet, in 1874, from the fervid imagination of the statesman Winston Churchill’s mother, Jennie Jerome, a lovely lady who dabbled with liqueurs and spirits to surprise their guests with witty inventions.<br />
<br />
There are some who adhere to dry-martini dogma when making a manhattan, thinking the drink improves with less vermouth. But the classic, best and most flavorful ratio for this drink remains two to one. Whether you use bourbon or rye is entirely a matter of taste. Bourbon will get you a slightly sweeter, more mellow drink; rye a drier, spicier one. Both versions can be excellent. Use homemade cocktail cherries if possible, or a quality brand like Luxardo. Eschew the common neon-red orbs found in supermarkets. They are cherries the way that stuff movies theaters put on popcorn is butter.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Ingredients</span></span><br />
<br />
    2 ounces rye whiskey<br />
    1 ounce sweet vermouth (look for an Italian vermouth like Dolin or Carpano Antica)<br />
    3 dashes angostura bitters<br />
    Luxardo cherries<br />
    Optional: orange peel, for garnish<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Ways:</span></span><br />
    Add two handfuls of ice cubes to a cocktail mixing glass or shaker.<br />
    Add whiskey, vermouth, and bitters, to the glass and stir. You want the ingredients thoroughly, but gently, blended, and well-chilled, so stir for about two minutes.<br />
    Spoon one dark Luxardo cocktail cherry (with a bit of its syrup) into the base of a chilled cocktail glass, either a coupe or a martini glass. (If you’re using an old-fashioned glass, simply spear a few cherries onto a cocktail skewer, or opt for an orange peel.)<br />
    Strain the cocktail into the glass and enjoy.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">How to make the Manhattan Perfect</span></span><br />
The Perfect is in the middle because it provides the same amount of whiskey, but it is made with both vermouths: 1 cl dry vermouth and 1 cl sweet vermouth, the red one. The result is excellent, consistently smooth, but less sweet, and the taste of dry vermouth adds a delicious herbaceous hint.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Common Phrases]]></title>
			<link>https://www.antarsia-rpg.com/showthread.php?tid=5264</link>
			<pubDate>Fri, 11 Jan 2019 00:15:39 +0000</pubDate>
			<guid isPermaLink="false">https://www.antarsia-rpg.com/showthread.php?tid=5264</guid>
			<description><![CDATA[HEY! So you know how in all languages we have phrases that are based on our culture? WELLL GUESS WHATTTTT! 8D Lets make some for the species and characters in this world.<br />
<br />
Note: Any on this thread and posted to the masterlist (which will be added to this post) can be used in RP for characters! Like for instance they could be based on a certain god or a swear by their species lifestyle.<br />
<br />
If you suggest one just please add if it's geared towards a certain species, god, or what 8D~!]]></description>
			<content:encoded><![CDATA[HEY! So you know how in all languages we have phrases that are based on our culture? WELLL GUESS WHATTTTT! 8D Lets make some for the species and characters in this world.<br />
<br />
Note: Any on this thread and posted to the masterlist (which will be added to this post) can be used in RP for characters! Like for instance they could be based on a certain god or a swear by their species lifestyle.<br />
<br />
If you suggest one just please add if it's geared towards a certain species, god, or what 8D~!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Flora of Antarsia]]></title>
			<link>https://www.antarsia-rpg.com/showthread.php?tid=1044</link>
			<pubDate>Tue, 16 Jan 2018 23:41:58 +0000</pubDate>
			<guid isPermaLink="false">https://www.antarsia-rpg.com/showthread.php?tid=1044</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">So the discord has been blowing up with plant ideas that I can't keep up with, so rather than risk losing some really amazing ideas, post them here!<br />
<br />
Please use the below form to comment in this thread with your ideas! <br />
You don't even have to fill everything out if you don't want to (seriously whatever you leave blank I or another staff member will fill it in).<br />
<br />
Have fun y'all!!<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[b]Species Name:[/b] common name (scientific name)<br />
[b]Appearance[/b]<br />
<br />
What’s the plant look like?<br />
<br />
[b]Properties[/b]<br />
<br />
Is the plant toxic? Poisonous? Does it eat people?<br />
<br />
[b]Uses[/b]<br />
<br />
What’s the plant used for?</code></div></div><br />
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">So the discord has been blowing up with plant ideas that I can't keep up with, so rather than risk losing some really amazing ideas, post them here!<br />
<br />
Please use the below form to comment in this thread with your ideas! <br />
You don't even have to fill everything out if you don't want to (seriously whatever you leave blank I or another staff member will fill it in).<br />
<br />
Have fun y'all!!<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[b]Species Name:[/b] common name (scientific name)<br />
[b]Appearance[/b]<br />
<br />
What’s the plant look like?<br />
<br />
[b]Properties[/b]<br />
<br />
Is the plant toxic? Poisonous? Does it eat people?<br />
<br />
[b]Uses[/b]<br />
<br />
What’s the plant used for?</code></div></div><br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kolkrabbi]]></title>
			<link>https://www.antarsia-rpg.com/showthread.php?tid=1035</link>
			<pubDate>Fri, 12 Jan 2018 13:53:21 +0000</pubDate>
			<guid isPermaLink="false">https://www.antarsia-rpg.com/showthread.php?tid=1035</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">SPECIES NAME: Kolkrabbi</span><br />
“Let no joyful voice be heard! Let no man look up at the sky with hope! And let this day be cursed by we who ready to wake ... the Kraken!!!!”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alignment = Neutral</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aging</span><br />
<br />
0-30: Child<br />
30-150: Adolescent <br />
150-600: Teen<br />
600-1,500: Adult<br />
1,500+: Elder<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Diet:</span><br />
<br />
The Kolkrabbi live on a mainly carnivorous diet. If it has a brain, it’s fair game. Kolkrabbi diets mainly consist of various fish and crustaceans, often making it sport as to who can capture the best meal. It is quite common, however for Kolkrabbi to indulge on the “fruits” of the sea. Though these other pieces of their diets are either small snacks or additives to the meat that they prepare.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gods Worshipped</span><br />
<br />
Name of God: Lithrina is the goddess of love and war, and patron goddess of the dwarves.<br />
Name of God: Cysnial is the goddess of charity and greed, and patron goddess of the wolves.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Appearance</span><br />
<br />
Kolkrabbi come in a vast variety of colors, with different designs adorning their tentacles. Each Kolkrabbi are gifted with eight tentacles, with every tentacle being equal to a Kolkrabbi’s humanoid arm length. The hair color and the webbing between the fingers of a Kolkrabbi always share the same color of their tentacles while the eyes produce the color opposite of the hair and tentacle. For example, a Kolkrabbi with cherry red hair and tentacles would have emerald green eyes. Speaking of eyes, the ocular orbs of a Kolkrabbi possess horizontal slits like that of a horse or goat.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Abilities</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Physical</span></span><br />
The Kolkrabbi are adept in various fighting styles, their primary weapons being modified fishing spears, single handed swords, and with the elites carrying tridents. And when not using their weapons, they utilize their tentacles in various attacks.<br />
Underwater: This is probably where a Kolkrabbi is at its most dangerous state. As Kolkrabbi are faster fighters within water, it could become quite a challenge to go up against one. Several physical attacks that are common for sea fighting Kolkrabbi fall under three fighting styles: Plunder; Swamper; and finally Moon Tide.<br />
Plunder: This fighting style is based solely on the philosophy of disarming or stripping someone of their defenses. By attacking vital points in the armor or going after small targets along the weapon a Plundering Kolkrabbi can turn the “tide” (bah dum tsh) of the battle. These fighters are trained to be more agile with their weapons.<br />
Swamper: Swamper, or “mudlurker” is the art of deception and manipulation. Swamper Kolkrabbi utilize their tentacles more within a fight, a common trick would be slinking low to the ground and diving towards their opponent’s feet, often missing on purpose as their tentacle latches onto the ankle as they slide past. These Kolkrabbi are the “weakest” of the three fighting arts as they are trained in ways that build as little muscle as possible to give off more of an impression that they cannot fight.<br />
Moon Tide: Moon Tide is said to be a secret training art that only specific Kolkrabbi are chosen for. The Moon Tide warriors are believed to be the Kolkrabbi that are reported to attack sea vessels for their treasures. Oddly enough, that’s all they would take, leaving anything that doesn’t shine. These Kolkrabbi are a mysterious lot, even to their own kind oddly enough. But a Moon Tide fighter carry the tattoo of a shattered moon above water. Though one report is always true, they are aggressive fighters but never kill? interesting...<br />
<br />
Above land: Here is where a Kolkrabbi is “nerfed” as they move much slower on land. But don’t underestimate Kolkrabbi that are trained for such journeys. “Landlubber” Kolkrabbi are taught a different set of fighting styles specifically for the earthy terrains. These second trilogy of fighting styles are: Clayman, Treelover mk1 and mk2, and finally Stoneblood.<br />
Clayman: This fighting style is the land equivalent to Swamper. The difference is that Clayman fighters utilize the soppy terrain to their advantage. Kicking up mud usually, or dust when mud isn’t available. These fighters use whatever they can to lower the accuracy and the stability of their targets.<br />
Treelover mk1: This fighting style is quite unique, as its origin is from a Kolkrabbi folklore of one of their own becoming a tree after a bloody and grieving battle. Kolkrabbi will use their tentacles to “root” themselves in a fight, this would require them to lose the ability of movement as their tentacles are now burrowed in the dirt. These Kolkrabbi are known to be fighters that focus on defensive techniques. Imagine a Whomping Willow, you wouldn’t like that huh?<br />
Treelover mk2: This fighting style was founded on a Kolkrabbi’s observations on monkeys. These Kolkrabbi will often use their tentacles to navigate through trees, swinging through the branches or simply weaving around the tree itself. These fighters are known to destroy their own fighting environment as a last ditch attack effort or evasive maneuver.<br />
Stoneblood: Now this is an interesting art for Kolkrabbi, and was in fact an idea offered to them by a dwarf who once visited a Kolkrabbi owned beach. Stoneblood (possibly named after the dwarf) is the art of utilizing the tentacles with stones for an extra oof. In fact a living mace would be an appropriate comparison. Hurling, flailing, and rolling stone on the floor to trip up opponents are all techniques masterfully used by Stoneblood fighting Kolkrabbi. As you can imagine, their tentacles are a lot beefier.<br />
There is a final fighting art known as The Blade of Poseidon. These Kolkrabbi are quite rare (10% chance of birth) as they are born with white tentacles and black eyes. They are skilled in all fighting arts due to a seemingly natural affinity to combat.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Magical</span></span><br />
The magical abilities of a Kolkrabbi are saved only for a specific selection of Kolkrabbi. However this will be discussed later. The magical abilities of a Kolkrabbi vary between the genders with natural affinity.<br />
Male: Male Kolkrabbi Warriors are known to be well adept aquamancers. The water attacks of a Kolkrabbi could do various things, such as summons marine life made out of water, create urging waves on land, a bubble shield, and many more techniques. The Kolkrabbi Hero, Kerlkrint, was once said to have been so powerful he summoned a mountain sized golem made from the tides to aid the Kolkrabbi in a rebellion against their oppressors.<br />
Female: Female Kolkrabbi Warriors are known to render themselves invisible to the naked eye. A special armor was crafted specifically for female warriors that was also able to fade from view. This type of illusion magic seemed to come naturally to the females. Some argue this is because the females are naturally weaker, others claim their gods purposefully made it so that the females are more dangerous than their visible brethren.<br />
Shamans: This is where the gender barrier collapses. Shamans, Kolkrabbi with rare (15% chance of birth) black tentacles and white eyes, are trained in various forms of magic. Necromancy, Aeromancy, Pyromancy, Cryomancy, etc. Though they usually follow one or two teachings their whole life as a speciality.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Culture</span><br />
<br />
Kolkrabbi culture is a mix based on their goddesses. The Kolkrabbi enjoy celebrations, every dinner meal is an all-tribe event where every member sit amongst their peers and enjoy a large feast. On the other hand they also enjoy sparring amongst one another in tournaments or when one feels dishonored by another. (i.e, when one breaks their word with another) This would be an example of the love and war they inherited from Lithrina. Kolkrabbi are inherently greedy, attacking ship and stealing valuables like jewels and precious metals. For their charitable acts however, they are often reported to be willing to give artifacts of their culture to others to study or collect. Cysnial would be responsible for this. To go into depth on this culture, however Kolkrabbi are actually a Matriarch like tribal culture. Their Tribe Leaders are all female with three of them in charge. The Male Kolkrabbi are still expected however to be the ones to carry the burdens of the tribe. Female Kolkrabbi are also allowed to carry these burdens but it isn’t too common. The Kolkrabbi carry many professions to help out the tribe. Some are Stitchers, creators of armor for the Kolkrabbi. Others are Forgers, makers of weapons. There are also Chefs, Scavengers, Trainers, Warriors, Crafters, and many more professions exist.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">History</span><br />
<br />
Not much is known about Kolkrabbi history save for the few text they’ve shared. Much of their origins involve a hero known as KerlKrint, The Coral Knight. He was said to be the first Kolkrabbi, but what was strange about him was that he was the only Kolkrabbi with grey tentacles and rainbow eyes. The Coral Knight was born from the conjoined efforts of Lithrin and Cysnial. They say Cysnial began to cry one day for her creation was imperfect, and couldn’t be finished. Hearing her distress Lithrin offered her assistance to create a powerful creature out of the failed race. But at the price that he would be warrior who would be willing to start a war at a moment’s notice. With reluctance the Goddess of Charity and Greed accepted, and together they created the Coral Knight. KerlKrint was a warrior with an immense pool of magic and a powerful fighter.<br />
Disclaimer: This lore is not and may never be canon. It is to help with the supposed origins of the Kolkrabbi. Thank you.<br />
KerlKrint was said to be the hero of the seas, and guardian of the sea races. One day it was said that a war broke out over the sky and sea, causing the races of the winds to battle the races of the waters. This war lasted for years until one day a sacrifice was made KerlKrint used his remaining magic to create an avatar of himself from the sea to battle the Dragon Lord: Siljunzahreik. The battle was long, and taxing The Dragon Lord wouldn’t let up the attack against the Coral Knight and KerlKrint refused to give up. In a valiant and terrible effort, the Coral Knight used one last spell to scatter his body. The explosion of magic was so great it was said to tear the Dragon Lord from existence… The Kolkrabbi rose from the scattered remain of the Coral Knight. They say that another Grey One will come to take the title of Coral Knight.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">SPECIES NAME: Kolkrabbi</span><br />
“Let no joyful voice be heard! Let no man look up at the sky with hope! And let this day be cursed by we who ready to wake ... the Kraken!!!!”<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alignment = Neutral</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aging</span><br />
<br />
0-30: Child<br />
30-150: Adolescent <br />
150-600: Teen<br />
600-1,500: Adult<br />
1,500+: Elder<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Diet:</span><br />
<br />
The Kolkrabbi live on a mainly carnivorous diet. If it has a brain, it’s fair game. Kolkrabbi diets mainly consist of various fish and crustaceans, often making it sport as to who can capture the best meal. It is quite common, however for Kolkrabbi to indulge on the “fruits” of the sea. Though these other pieces of their diets are either small snacks or additives to the meat that they prepare.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gods Worshipped</span><br />
<br />
Name of God: Lithrina is the goddess of love and war, and patron goddess of the dwarves.<br />
Name of God: Cysnial is the goddess of charity and greed, and patron goddess of the wolves.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Appearance</span><br />
<br />
Kolkrabbi come in a vast variety of colors, with different designs adorning their tentacles. Each Kolkrabbi are gifted with eight tentacles, with every tentacle being equal to a Kolkrabbi’s humanoid arm length. The hair color and the webbing between the fingers of a Kolkrabbi always share the same color of their tentacles while the eyes produce the color opposite of the hair and tentacle. For example, a Kolkrabbi with cherry red hair and tentacles would have emerald green eyes. Speaking of eyes, the ocular orbs of a Kolkrabbi possess horizontal slits like that of a horse or goat.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Abilities</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Physical</span></span><br />
The Kolkrabbi are adept in various fighting styles, their primary weapons being modified fishing spears, single handed swords, and with the elites carrying tridents. And when not using their weapons, they utilize their tentacles in various attacks.<br />
Underwater: This is probably where a Kolkrabbi is at its most dangerous state. As Kolkrabbi are faster fighters within water, it could become quite a challenge to go up against one. Several physical attacks that are common for sea fighting Kolkrabbi fall under three fighting styles: Plunder; Swamper; and finally Moon Tide.<br />
Plunder: This fighting style is based solely on the philosophy of disarming or stripping someone of their defenses. By attacking vital points in the armor or going after small targets along the weapon a Plundering Kolkrabbi can turn the “tide” (bah dum tsh) of the battle. These fighters are trained to be more agile with their weapons.<br />
Swamper: Swamper, or “mudlurker” is the art of deception and manipulation. Swamper Kolkrabbi utilize their tentacles more within a fight, a common trick would be slinking low to the ground and diving towards their opponent’s feet, often missing on purpose as their tentacle latches onto the ankle as they slide past. These Kolkrabbi are the “weakest” of the three fighting arts as they are trained in ways that build as little muscle as possible to give off more of an impression that they cannot fight.<br />
Moon Tide: Moon Tide is said to be a secret training art that only specific Kolkrabbi are chosen for. The Moon Tide warriors are believed to be the Kolkrabbi that are reported to attack sea vessels for their treasures. Oddly enough, that’s all they would take, leaving anything that doesn’t shine. These Kolkrabbi are a mysterious lot, even to their own kind oddly enough. But a Moon Tide fighter carry the tattoo of a shattered moon above water. Though one report is always true, they are aggressive fighters but never kill? interesting...<br />
<br />
Above land: Here is where a Kolkrabbi is “nerfed” as they move much slower on land. But don’t underestimate Kolkrabbi that are trained for such journeys. “Landlubber” Kolkrabbi are taught a different set of fighting styles specifically for the earthy terrains. These second trilogy of fighting styles are: Clayman, Treelover mk1 and mk2, and finally Stoneblood.<br />
Clayman: This fighting style is the land equivalent to Swamper. The difference is that Clayman fighters utilize the soppy terrain to their advantage. Kicking up mud usually, or dust when mud isn’t available. These fighters use whatever they can to lower the accuracy and the stability of their targets.<br />
Treelover mk1: This fighting style is quite unique, as its origin is from a Kolkrabbi folklore of one of their own becoming a tree after a bloody and grieving battle. Kolkrabbi will use their tentacles to “root” themselves in a fight, this would require them to lose the ability of movement as their tentacles are now burrowed in the dirt. These Kolkrabbi are known to be fighters that focus on defensive techniques. Imagine a Whomping Willow, you wouldn’t like that huh?<br />
Treelover mk2: This fighting style was founded on a Kolkrabbi’s observations on monkeys. These Kolkrabbi will often use their tentacles to navigate through trees, swinging through the branches or simply weaving around the tree itself. These fighters are known to destroy their own fighting environment as a last ditch attack effort or evasive maneuver.<br />
Stoneblood: Now this is an interesting art for Kolkrabbi, and was in fact an idea offered to them by a dwarf who once visited a Kolkrabbi owned beach. Stoneblood (possibly named after the dwarf) is the art of utilizing the tentacles with stones for an extra oof. In fact a living mace would be an appropriate comparison. Hurling, flailing, and rolling stone on the floor to trip up opponents are all techniques masterfully used by Stoneblood fighting Kolkrabbi. As you can imagine, their tentacles are a lot beefier.<br />
There is a final fighting art known as The Blade of Poseidon. These Kolkrabbi are quite rare (10% chance of birth) as they are born with white tentacles and black eyes. They are skilled in all fighting arts due to a seemingly natural affinity to combat.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Magical</span></span><br />
The magical abilities of a Kolkrabbi are saved only for a specific selection of Kolkrabbi. However this will be discussed later. The magical abilities of a Kolkrabbi vary between the genders with natural affinity.<br />
Male: Male Kolkrabbi Warriors are known to be well adept aquamancers. The water attacks of a Kolkrabbi could do various things, such as summons marine life made out of water, create urging waves on land, a bubble shield, and many more techniques. The Kolkrabbi Hero, Kerlkrint, was once said to have been so powerful he summoned a mountain sized golem made from the tides to aid the Kolkrabbi in a rebellion against their oppressors.<br />
Female: Female Kolkrabbi Warriors are known to render themselves invisible to the naked eye. A special armor was crafted specifically for female warriors that was also able to fade from view. This type of illusion magic seemed to come naturally to the females. Some argue this is because the females are naturally weaker, others claim their gods purposefully made it so that the females are more dangerous than their visible brethren.<br />
Shamans: This is where the gender barrier collapses. Shamans, Kolkrabbi with rare (15% chance of birth) black tentacles and white eyes, are trained in various forms of magic. Necromancy, Aeromancy, Pyromancy, Cryomancy, etc. Though they usually follow one or two teachings their whole life as a speciality.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Culture</span><br />
<br />
Kolkrabbi culture is a mix based on their goddesses. The Kolkrabbi enjoy celebrations, every dinner meal is an all-tribe event where every member sit amongst their peers and enjoy a large feast. On the other hand they also enjoy sparring amongst one another in tournaments or when one feels dishonored by another. (i.e, when one breaks their word with another) This would be an example of the love and war they inherited from Lithrina. Kolkrabbi are inherently greedy, attacking ship and stealing valuables like jewels and precious metals. For their charitable acts however, they are often reported to be willing to give artifacts of their culture to others to study or collect. Cysnial would be responsible for this. To go into depth on this culture, however Kolkrabbi are actually a Matriarch like tribal culture. Their Tribe Leaders are all female with three of them in charge. The Male Kolkrabbi are still expected however to be the ones to carry the burdens of the tribe. Female Kolkrabbi are also allowed to carry these burdens but it isn’t too common. The Kolkrabbi carry many professions to help out the tribe. Some are Stitchers, creators of armor for the Kolkrabbi. Others are Forgers, makers of weapons. There are also Chefs, Scavengers, Trainers, Warriors, Crafters, and many more professions exist.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">History</span><br />
<br />
Not much is known about Kolkrabbi history save for the few text they’ve shared. Much of their origins involve a hero known as KerlKrint, The Coral Knight. He was said to be the first Kolkrabbi, but what was strange about him was that he was the only Kolkrabbi with grey tentacles and rainbow eyes. The Coral Knight was born from the conjoined efforts of Lithrin and Cysnial. They say Cysnial began to cry one day for her creation was imperfect, and couldn’t be finished. Hearing her distress Lithrin offered her assistance to create a powerful creature out of the failed race. But at the price that he would be warrior who would be willing to start a war at a moment’s notice. With reluctance the Goddess of Charity and Greed accepted, and together they created the Coral Knight. KerlKrint was a warrior with an immense pool of magic and a powerful fighter.<br />
Disclaimer: This lore is not and may never be canon. It is to help with the supposed origins of the Kolkrabbi. Thank you.<br />
KerlKrint was said to be the hero of the seas, and guardian of the sea races. One day it was said that a war broke out over the sky and sea, causing the races of the winds to battle the races of the waters. This war lasted for years until one day a sacrifice was made KerlKrint used his remaining magic to create an avatar of himself from the sea to battle the Dragon Lord: Siljunzahreik. The battle was long, and taxing The Dragon Lord wouldn’t let up the attack against the Coral Knight and KerlKrint refused to give up. In a valiant and terrible effort, the Coral Knight used one last spell to scatter his body. The explosion of magic was so great it was said to tear the Dragon Lord from existence… The Kolkrabbi rose from the scattered remain of the Coral Knight. They say that another Grey One will come to take the title of Coral Knight.]]></content:encoded>
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			<title><![CDATA[[M?] (Jellyfish Reproduction?) Huxleys]]></title>
			<link>https://www.antarsia-rpg.com/showthread.php?tid=1032</link>
			<pubDate>Thu, 11 Jan 2018 14:56:02 +0000</pubDate>
			<guid isPermaLink="false">https://www.antarsia-rpg.com/showthread.php?tid=1032</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Huxleys:</span><br />
The gentle creatures float through the air, held aloft by the hydrogen they expel into their sacs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alignment = </span><br />
Neutral/Good (either works, they just are not really physically capable of malicious behavior(unless they drain things of Vikta instead of passive gathering))<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aging</span><br />
Since fertilization:<br />
0-3/4 Months: Infant<br />
4/5-5/6 Months: Child<br />
6/7-9/10 Months: Teen<br />
9/10 Months+: Adult<br />
<br />
Average Lifespan: Theoretically immortal but due to the volatile nature of their internals and their habit of diving when startled means that most only live 3-4 years.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Diet:</span><br />
These drifters feed off of any magic they come across, so food is never an issue. When they wish to rise, they simply consume a bit more.<br />
                                                               OR<br />
These drifters drain creature of Vikta for food, although due to their low energy usage, this isn't a massive issue.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Appearance</span><br />
The have bulbous bodies, usually several meters in diameter. Within the thin, sickly yellow, semi-translucent, skin, there are few organs. In fact there is only one, their 'stomach', which converts magic into necessary proteins and hydrogen that is then transported into the sacks that bulge out from it like warts or tumors, the walls of these even thinner than the rest of the skin. This is because there are actually thousands of tinny gaskets on the exterior, enabling them to vent the excess with precision. Dangling off the bottom of their bodies are any where from 8-13 tendrils, slowly swaying. These have surpring strength, enabling them to anchor themselves in gale force winds.<br />
(For visual references, look up the 'Leviathan Trilogy Huxley')<br />
<span style="font-weight: bold;" class="mycode_b">Abilities</span><br />
They can turn natural magic into Hydrogen through biological means. <br />
Can vent excess gas.<br />
Feel with tentacles and can sense different magic densities as well as a basic sense of touch.<br />
(if going with draining thing) Can drain creatures of Vitka though their tendrils/tentacles.<br />
<span style="font-weight: bold;" class="mycode_b">Culture</span><br />
Found where ever the wind takes them, they are easily startled, leading to them falling from the sky. This sometimes ends fairly messily, but luckily they can survive a fall from a decent height... sometimes. Given that they are also large sacks of hydrogen, they tend to go up in flames if they get electrocuted or there are sparks or embers. Given their curiosity, this can cause problems. Luckily, due to having little of nutritional value and giving those who eat them horrible gas, they have few natural predators. <br />
Other than that, they are drifters, only able to affect their height. This leads to their reproductive cycle being similar to a jellyfishes, except that instead of the polyps of infancy forming on the ground, they form in the egg pockets that dot their bodies/hydrogen sacks. Their sperm are released into the air throughout their adult life. Due to this, they tend to float in groups early on in life, only separating when the winds do so or when one becomes curious about something.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Huxleys:</span><br />
The gentle creatures float through the air, held aloft by the hydrogen they expel into their sacs.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alignment = </span><br />
Neutral/Good (either works, they just are not really physically capable of malicious behavior(unless they drain things of Vikta instead of passive gathering))<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Aging</span><br />
Since fertilization:<br />
0-3/4 Months: Infant<br />
4/5-5/6 Months: Child<br />
6/7-9/10 Months: Teen<br />
9/10 Months+: Adult<br />
<br />
Average Lifespan: Theoretically immortal but due to the volatile nature of their internals and their habit of diving when startled means that most only live 3-4 years.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Diet:</span><br />
These drifters feed off of any magic they come across, so food is never an issue. When they wish to rise, they simply consume a bit more.<br />
                                                               OR<br />
These drifters drain creature of Vikta for food, although due to their low energy usage, this isn't a massive issue.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Appearance</span><br />
The have bulbous bodies, usually several meters in diameter. Within the thin, sickly yellow, semi-translucent, skin, there are few organs. In fact there is only one, their 'stomach', which converts magic into necessary proteins and hydrogen that is then transported into the sacks that bulge out from it like warts or tumors, the walls of these even thinner than the rest of the skin. This is because there are actually thousands of tinny gaskets on the exterior, enabling them to vent the excess with precision. Dangling off the bottom of their bodies are any where from 8-13 tendrils, slowly swaying. These have surpring strength, enabling them to anchor themselves in gale force winds.<br />
(For visual references, look up the 'Leviathan Trilogy Huxley')<br />
<span style="font-weight: bold;" class="mycode_b">Abilities</span><br />
They can turn natural magic into Hydrogen through biological means. <br />
Can vent excess gas.<br />
Feel with tentacles and can sense different magic densities as well as a basic sense of touch.<br />
(if going with draining thing) Can drain creatures of Vitka though their tendrils/tentacles.<br />
<span style="font-weight: bold;" class="mycode_b">Culture</span><br />
Found where ever the wind takes them, they are easily startled, leading to them falling from the sky. This sometimes ends fairly messily, but luckily they can survive a fall from a decent height... sometimes. Given that they are also large sacks of hydrogen, they tend to go up in flames if they get electrocuted or there are sparks or embers. Given their curiosity, this can cause problems. Luckily, due to having little of nutritional value and giving those who eat them horrible gas, they have few natural predators. <br />
Other than that, they are drifters, only able to affect their height. This leads to their reproductive cycle being similar to a jellyfishes, except that instead of the polyps of infancy forming on the ground, they form in the egg pockets that dot their bodies/hydrogen sacks. Their sperm are released into the air throughout their adult life. Due to this, they tend to float in groups early on in life, only separating when the winds do so or when one becomes curious about something.]]></content:encoded>
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			<title><![CDATA[Corrections]]></title>
			<link>https://www.antarsia-rpg.com/showthread.php?tid=912</link>
			<pubDate>Tue, 26 Dec 2017 20:18:41 +0000</pubDate>
			<guid isPermaLink="false">https://www.antarsia-rpg.com/showthread.php?tid=912</guid>
			<description><![CDATA[I've noticed a few mistakes as I've been here - nothing big, just things that (to me) are niggling bothers. Things like a missed letter or punctuation mark, or the wrong homophone.<br />
<br />
Still, I feel like they bear mention so they can maybe be corrected.<br />
<br />
<blockquote class="mycode_quote"><cite>The Chimera Curse Wrote:</cite>Enraged, Plythio cursed the woman to bare the children of the pairing and all others who slept together the previous night no matter their species as punishment for her disgrace of him.</blockquote>This ought to be 'bear' instead of 'bare'.<br />
<br />
<blockquote class="mycode_quote"><cite>Demons Blurb Wrote:</cite>...after turning to the dark side, their genetic make up made them different from those they once called brother and sister.</blockquote>'Make up' ought to be hyphenated to 'make-up'.<br />
<br />
<blockquote class="mycode_quote"><cite>Elves - Physical Abilities Wrote:</cite>ll elven species are agile and graceful in comparison to humans...</blockquote>I... think those are lowercase Ls, suggesting the first word is meant to be 'all'? Regardless, this isn't right.<br />
<br />
<blockquote class="mycode_quote"><cite>Elves - History Wrote:</cite>The second tear landed on the tree itself, boring the first Pren elf.</blockquote>I think 'boring' was meant to be 'bearing'.<br />
<br />
If I find more, I'll edit them into this post. I sincerely hope I haven't offended anybody with this.<br />
<br />
Cheers, Calliope]]></description>
			<content:encoded><![CDATA[I've noticed a few mistakes as I've been here - nothing big, just things that (to me) are niggling bothers. Things like a missed letter or punctuation mark, or the wrong homophone.<br />
<br />
Still, I feel like they bear mention so they can maybe be corrected.<br />
<br />
<blockquote class="mycode_quote"><cite>The Chimera Curse Wrote:</cite>Enraged, Plythio cursed the woman to bare the children of the pairing and all others who slept together the previous night no matter their species as punishment for her disgrace of him.</blockquote>This ought to be 'bear' instead of 'bare'.<br />
<br />
<blockquote class="mycode_quote"><cite>Demons Blurb Wrote:</cite>...after turning to the dark side, their genetic make up made them different from those they once called brother and sister.</blockquote>'Make up' ought to be hyphenated to 'make-up'.<br />
<br />
<blockquote class="mycode_quote"><cite>Elves - Physical Abilities Wrote:</cite>ll elven species are agile and graceful in comparison to humans...</blockquote>I... think those are lowercase Ls, suggesting the first word is meant to be 'all'? Regardless, this isn't right.<br />
<br />
<blockquote class="mycode_quote"><cite>Elves - History Wrote:</cite>The second tear landed on the tree itself, boring the first Pren elf.</blockquote>I think 'boring' was meant to be 'bearing'.<br />
<br />
If I find more, I'll edit them into this post. I sincerely hope I haven't offended anybody with this.<br />
<br />
Cheers, Calliope]]></content:encoded>
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		<item>
			<title><![CDATA[Species Template!]]></title>
			<link>https://www.antarsia-rpg.com/showthread.php?tid=865</link>
			<pubDate>Tue, 14 Nov 2017 22:43:03 +0000</pubDate>
			<guid isPermaLink="false">https://www.antarsia-rpg.com/showthread.php?tid=865</guid>
			<description><![CDATA[Wanna suggest a species, but aren't sure how to go about it? Well here's the place to do it!<br />
<br />
This is our species template, which we use in the guidebook! Feel free to fill in the basics, or go as detailed as you want! You're also free to leave anything blank, like worshiped gods and history--staff can fill in what's left.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[b]SPECIES NAME: Small blurb about them (1-2 sentences fine)[/b]<br />
<br />
blurb<br />
<br />
[b]Alignment = [/b]Good, Evil, Neutral<br />
<br />
[b]Aging[/b]<br />
0-16: Infant<br />
17-49: Child<br />
50-70: Teen<br />
71+: Adult<br />
<br />
Average Lifespan: __________<br />
<br />
(example of the format we use, feel free to change things up as you see fit!)<br />
<br />
[b]Diet:[/b]<br />
foooood<br />
<br />
[b]Gods Worshipped[/b]<br />
<br />
Name of God: god/goddess of ___; patron of whatever<br />
Name of God: god/goddess of ___; patron of whatever<br />
<br />
<br />
[b]Appearance[/b]<br />
<br />
text<br />
<br />
[b]Abilities[/b]<br />
<br />
text<br />
<br />
[i]If separating by physical/magical, header here[/i]<br />
<br />
text<br />
<br />
[b]Culture[/b]<br />
<br />
text<br />
<br />
[b]History[/b]<br />
<br />
text</code></div></div>]]></description>
			<content:encoded><![CDATA[Wanna suggest a species, but aren't sure how to go about it? Well here's the place to do it!<br />
<br />
This is our species template, which we use in the guidebook! Feel free to fill in the basics, or go as detailed as you want! You're also free to leave anything blank, like worshiped gods and history--staff can fill in what's left.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[b]SPECIES NAME: Small blurb about them (1-2 sentences fine)[/b]<br />
<br />
blurb<br />
<br />
[b]Alignment = [/b]Good, Evil, Neutral<br />
<br />
[b]Aging[/b]<br />
0-16: Infant<br />
17-49: Child<br />
50-70: Teen<br />
71+: Adult<br />
<br />
Average Lifespan: __________<br />
<br />
(example of the format we use, feel free to change things up as you see fit!)<br />
<br />
[b]Diet:[/b]<br />
foooood<br />
<br />
[b]Gods Worshipped[/b]<br />
<br />
Name of God: god/goddess of ___; patron of whatever<br />
Name of God: god/goddess of ___; patron of whatever<br />
<br />
<br />
[b]Appearance[/b]<br />
<br />
text<br />
<br />
[b]Abilities[/b]<br />
<br />
text<br />
<br />
[i]If separating by physical/magical, header here[/i]<br />
<br />
text<br />
<br />
[b]Culture[/b]<br />
<br />
text<br />
<br />
[b]History[/b]<br />
<br />
text</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Item Suggestion]]></title>
			<link>https://www.antarsia-rpg.com/showthread.php?tid=628</link>
			<pubDate>Thu, 27 Jul 2017 21:34:40 +0000</pubDate>
			<guid isPermaLink="false">https://www.antarsia-rpg.com/showthread.php?tid=628</guid>
			<description><![CDATA[How about the idea of magical pearls named after celestial bodies that could allow users to wield magic that would traditionally be outside of their own abilities? Like Elemental stones, but much more pure, raw concentrated power. It is the condensation of pure magical energy into one small object. <br />
<br />
Examples would be...<br />
<br />
<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Sun Pearl</span> - Allows the wielder to harness the power of light and healing magic. <span style="font-style: italic;" class="mycode_i">Staring at it too long could make your eyes sore. ... Stop staring at it!</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Moon Pearl</span> -Allows the wielder to harness the power of darkness and destructive magic. <span style="font-style: italic;" class="mycode_i">Holding onto it feels... comforting. You almost don't want to put it down.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Mercury Pearl</span> - Allows the wielder to harness the power of water and ice magic. <span style="font-style: italic;" class="mycode_i">It's freezing cold and damp to the touch. It might soak your clothes, so be careful!</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Venus Pearl</span> -  Allows the wielder to harness the power of earth, rock/metal, and nature magic. <span style="font-style: italic;" class="mycode_i">It smells like fresh cut grass after a storm, and it feels like... Mud? Gross.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Earth Pearl</span> - Allows the wielder to harness the power of gravity magic. <span style="font-style: italic;" class="mycode_i">It feels like you've got the weight of the world in your hands. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Mars Pearl</span> - Allows the wielder to harness the power of fire, heat, and lava magic. <span style="font-style: italic;" class="mycode_i">This one might burn a hole through your pocket. Literally.</span> <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Jupiter Pearl</span> - Allows the wielder to harness the power of wind, air, and lightning magic. <span style="font-style: italic;" class="mycode_i">It feels like you're holding a cool autumn breeze. And an electrical socket. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Saturn Pearl</span> - Allows the wielder to harness the power of time magic. <span style="font-style: italic;" class="mycode_i">This lecture seems to be taking a long time. Are those... Liver spots?</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Uranus Pearl</span> - Allows the wielder to harness the power of arcane magic. <span style="font-style: italic;" class="mycode_i">You can't help but think about all those failed math classes while holding it. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Neptune Pearl</span> - Allows the wielder to harness the power of spirit magic. <span style="font-style: italic;" class="mycode_i">Wait, did dad lie about your home-made cookies being his favorite?</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Pluto Pearl</span> - Allows the wielder to harness the power of necromancy.<span style="font-style: italic;" class="mycode_i"> Max! You didn't run away while I was at summer camp!</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Ceres Pearl </span>- Allows the wielder to harness the power of feral magic. <span style="font-style: italic;" class="mycode_i">If you knew what the bluebirds sing, you would never sing along.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Pallas Pearl</span> - Specifically allows the wielder to summon portals to specific cities and towns. <span style="font-style: italic;" class="mycode_i">I need to type in the coordinates to our home world, Morty. Cover me.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Juno Pearl</span> - Only available for purchase in sets of two. It allows the wielders to contact eachother across continents instantly. Colloquially called "Gossip stones" in many areas. These all have a certain amount of time they can be used, instead of number of uses (Think of it like it's a phone, but ~magical~). <span style="font-style: italic;" class="mycode_i">Boing-oing! Only 24:00 remaining!</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Vesta Pearl</span> - Specifically allows the wielder to enchant containers to be larger inside than they are outside. Even after the Pearl breaks, the enchantments will remain. <span style="font-style: italic;" class="mycode_i">Greatly recommended for fashionistas with many outfits, or for Moms On The Go<span style="font-weight: bold;" class="mycode_b"><span style="color: #222222;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font">™</span></span></span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Chiron Pearl</span> - Specifically allows the wielder to contact an individual in the afterlife. These Pearls are one-use only, cannot be refilled with magic, and are incredibly hard to find. The smaller the Pearl, the more likely you are to speak to a random ghost. <span style="font-style: italic;" class="mycode_i">As they say in TV, I'm sure there's one big question on everybody's mind, and I imagine you are the man to answer that. How is Elvis, and have you seen him lately. </span><br />
</li>
</ul>
The Celestial Pearls are all based off celestial bodies, and visually, they would look like said celestial body with a magical sigil or seal encasing it, and embroidered in fancy metalwork. Each Celestial Pearl would be a similar color to the power associated with it, like bright reds and oranges for the Mars Pearl, cool icy blues for the Mercury Pearl, etc. Small pearls are approximately the size of a cherry, medium pearls are around the size of a kiwi fruit, large pearls are about the size of a grapefruit<br />
<br />
Standard Pearls wouldn't be one-use only (unless otherwise stated), but rather it would depend on the size of the pearl itself (Small x2-3 uses, Medium x5 uses, Large x8-10 uses?? maybe??).<br />
After all the magic within it is used up, it shatters into a number of pieces. You can have magic re-infused into them, but only by a powerful magic user of that magic-type, which doesn't always come cheap. Or safely. Characters could either buy a refill from the shop at a price cheaper than the initial pearl, or they could (with permission from an admin) refill it via an RP with a magic-user. After each refill, it would shatter into more shards than the last time, making it less convenient to put together. After its final use, it explodes into a fine glittery powder that is impossible to put together again. <br />
<br />
The rarer types of magic would also have harder to find pearls, thus they would be more expensive. A Uranus Pearl that allows Arcane magic would be much cheaper than, say, a Neptune Pearl that allows spirit magic. In the same vein, it would be much more expensive to restore the magic in a Neptune Pearl, because master spirit magic-users are hard to come across. You'll likely be able to find an abundance of Moon Pearls in underground markets and other places degenerates gather.<br />
<br />
They would be more powerful than traditional elemental stones. While an Earth Stone could be used to fertilize your herb garden, a Venus Pearl could allow you to summon a wall of rock to defend yourself with; A Fire stone can heat up your stovetop, but a Mars Pearl would be able to hold its own against a mage of similar strength.  <br />
<br />
Also, don't feel too attached to the names! They could be named after Gods and Goddesses, Champions, whoever first created these magic types, or anything really. <br />
<br />
A possible origin story could be...<br />
1) a legend where Nialle, goddess of magic, saw a non-magical being struggle to defend itself and wept tears that fell to the earth below and formed pearls.<br />
or<br />
2) an incredibly paranoid, powerful magic user was terrified of their presence being forgotten, so they spent the last of their days focusing their energy into an endless amount of pearls until they withered away and died. <br />
3) in areas untouched by sentient beings, the planet's energy began to condense into small pearls. through nature, they are moved from the deepest depths of the ocean to shores, from far beyond the travelled road to the safe edge of forests.<br />
<br />
There are a finite* number of Pearls, unless Plot Things Happen and a currently living magical being is able to recreate the process used to bring them into existence. If/when Plot Things Happen, the cost of Pearls will go down exponentially, hopefully. Unless the person who discovers this technique is a jerkface.<br />
<br />
*If origin #3 is chosen, there would be pearls that naturally occur, but it would happen slowly, over the course of anywhere from months to decades, and not be an overnight thing.]]></description>
			<content:encoded><![CDATA[How about the idea of magical pearls named after celestial bodies that could allow users to wield magic that would traditionally be outside of their own abilities? Like Elemental stones, but much more pure, raw concentrated power. It is the condensation of pure magical energy into one small object. <br />
<br />
Examples would be...<br />
<br />
<br />
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Sun Pearl</span> - Allows the wielder to harness the power of light and healing magic. <span style="font-style: italic;" class="mycode_i">Staring at it too long could make your eyes sore. ... Stop staring at it!</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Moon Pearl</span> -Allows the wielder to harness the power of darkness and destructive magic. <span style="font-style: italic;" class="mycode_i">Holding onto it feels... comforting. You almost don't want to put it down.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Mercury Pearl</span> - Allows the wielder to harness the power of water and ice magic. <span style="font-style: italic;" class="mycode_i">It's freezing cold and damp to the touch. It might soak your clothes, so be careful!</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Venus Pearl</span> -  Allows the wielder to harness the power of earth, rock/metal, and nature magic. <span style="font-style: italic;" class="mycode_i">It smells like fresh cut grass after a storm, and it feels like... Mud? Gross.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Earth Pearl</span> - Allows the wielder to harness the power of gravity magic. <span style="font-style: italic;" class="mycode_i">It feels like you've got the weight of the world in your hands. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Mars Pearl</span> - Allows the wielder to harness the power of fire, heat, and lava magic. <span style="font-style: italic;" class="mycode_i">This one might burn a hole through your pocket. Literally.</span> <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Jupiter Pearl</span> - Allows the wielder to harness the power of wind, air, and lightning magic. <span style="font-style: italic;" class="mycode_i">It feels like you're holding a cool autumn breeze. And an electrical socket. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Saturn Pearl</span> - Allows the wielder to harness the power of time magic. <span style="font-style: italic;" class="mycode_i">This lecture seems to be taking a long time. Are those... Liver spots?</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Uranus Pearl</span> - Allows the wielder to harness the power of arcane magic. <span style="font-style: italic;" class="mycode_i">You can't help but think about all those failed math classes while holding it. </span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Neptune Pearl</span> - Allows the wielder to harness the power of spirit magic. <span style="font-style: italic;" class="mycode_i">Wait, did dad lie about your home-made cookies being his favorite?</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Pluto Pearl</span> - Allows the wielder to harness the power of necromancy.<span style="font-style: italic;" class="mycode_i"> Max! You didn't run away while I was at summer camp!</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Ceres Pearl </span>- Allows the wielder to harness the power of feral magic. <span style="font-style: italic;" class="mycode_i">If you knew what the bluebirds sing, you would never sing along.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Pallas Pearl</span> - Specifically allows the wielder to summon portals to specific cities and towns. <span style="font-style: italic;" class="mycode_i">I need to type in the coordinates to our home world, Morty. Cover me.</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Juno Pearl</span> - Only available for purchase in sets of two. It allows the wielders to contact eachother across continents instantly. Colloquially called "Gossip stones" in many areas. These all have a certain amount of time they can be used, instead of number of uses (Think of it like it's a phone, but ~magical~). <span style="font-style: italic;" class="mycode_i">Boing-oing! Only 24:00 remaining!</span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Vesta Pearl</span> - Specifically allows the wielder to enchant containers to be larger inside than they are outside. Even after the Pearl breaks, the enchantments will remain. <span style="font-style: italic;" class="mycode_i">Greatly recommended for fashionistas with many outfits, or for Moms On The Go<span style="font-weight: bold;" class="mycode_b"><span style="color: #222222;" class="mycode_color"><span style="font-family: sans-serif;" class="mycode_font">™</span></span></span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Chiron Pearl</span> - Specifically allows the wielder to contact an individual in the afterlife. These Pearls are one-use only, cannot be refilled with magic, and are incredibly hard to find. The smaller the Pearl, the more likely you are to speak to a random ghost. <span style="font-style: italic;" class="mycode_i">As they say in TV, I'm sure there's one big question on everybody's mind, and I imagine you are the man to answer that. How is Elvis, and have you seen him lately. </span><br />
</li>
</ul>
The Celestial Pearls are all based off celestial bodies, and visually, they would look like said celestial body with a magical sigil or seal encasing it, and embroidered in fancy metalwork. Each Celestial Pearl would be a similar color to the power associated with it, like bright reds and oranges for the Mars Pearl, cool icy blues for the Mercury Pearl, etc. Small pearls are approximately the size of a cherry, medium pearls are around the size of a kiwi fruit, large pearls are about the size of a grapefruit<br />
<br />
Standard Pearls wouldn't be one-use only (unless otherwise stated), but rather it would depend on the size of the pearl itself (Small x2-3 uses, Medium x5 uses, Large x8-10 uses?? maybe??).<br />
After all the magic within it is used up, it shatters into a number of pieces. You can have magic re-infused into them, but only by a powerful magic user of that magic-type, which doesn't always come cheap. Or safely. Characters could either buy a refill from the shop at a price cheaper than the initial pearl, or they could (with permission from an admin) refill it via an RP with a magic-user. After each refill, it would shatter into more shards than the last time, making it less convenient to put together. After its final use, it explodes into a fine glittery powder that is impossible to put together again. <br />
<br />
The rarer types of magic would also have harder to find pearls, thus they would be more expensive. A Uranus Pearl that allows Arcane magic would be much cheaper than, say, a Neptune Pearl that allows spirit magic. In the same vein, it would be much more expensive to restore the magic in a Neptune Pearl, because master spirit magic-users are hard to come across. You'll likely be able to find an abundance of Moon Pearls in underground markets and other places degenerates gather.<br />
<br />
They would be more powerful than traditional elemental stones. While an Earth Stone could be used to fertilize your herb garden, a Venus Pearl could allow you to summon a wall of rock to defend yourself with; A Fire stone can heat up your stovetop, but a Mars Pearl would be able to hold its own against a mage of similar strength.  <br />
<br />
Also, don't feel too attached to the names! They could be named after Gods and Goddesses, Champions, whoever first created these magic types, or anything really. <br />
<br />
A possible origin story could be...<br />
1) a legend where Nialle, goddess of magic, saw a non-magical being struggle to defend itself and wept tears that fell to the earth below and formed pearls.<br />
or<br />
2) an incredibly paranoid, powerful magic user was terrified of their presence being forgotten, so they spent the last of their days focusing their energy into an endless amount of pearls until they withered away and died. <br />
3) in areas untouched by sentient beings, the planet's energy began to condense into small pearls. through nature, they are moved from the deepest depths of the ocean to shores, from far beyond the travelled road to the safe edge of forests.<br />
<br />
There are a finite* number of Pearls, unless Plot Things Happen and a currently living magical being is able to recreate the process used to bring them into existence. If/when Plot Things Happen, the cost of Pearls will go down exponentially, hopefully. Unless the person who discovers this technique is a jerkface.<br />
<br />
*If origin #3 is chosen, there would be pearls that naturally occur, but it would happen slowly, over the course of anywhere from months to decades, and not be an overnight thing.]]></content:encoded>
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			<title><![CDATA[Creatures]]></title>
			<link>https://www.antarsia-rpg.com/showthread.php?tid=496</link>
			<pubDate>Sat, 01 Jul 2017 00:29:40 +0000</pubDate>
			<guid isPermaLink="false">https://www.antarsia-rpg.com/showthread.php?tid=496</guid>
			<description><![CDATA[SUGGESTION ONE: GIANT BIRDS(FALCONS/EAGLES?) So, this thought originates from playing wood elves on Total War: Warhammer, where there are giant birds, maybe the size of horses, which can carry elves into battles. They are armored and really cool, I think they'd be neat to add. Most likely live in high large trees or mountains. I picture they'd be mainly tamed by Pren for war and defense, wild ones often could be found flying in the sky around the elven territories, native to Katakarthia. I'd like to use them personally as part of my army, lol. I am picturing a falcon-type bird in appearance though, if you have any other suggestions please tell. Picture: <a href="http://cdn3.dualshockers.com/wp-content/uploads/2016/11/WoodElves.jpg" target="_blank" rel="noopener" class="mycode_url">http://cdn3.dualshockers.com/wp-content/...dElves.jpg</a><br />
<br />
There were more but I am dead right now...I'd love to see these added, lol.]]></description>
			<content:encoded><![CDATA[SUGGESTION ONE: GIANT BIRDS(FALCONS/EAGLES?) So, this thought originates from playing wood elves on Total War: Warhammer, where there are giant birds, maybe the size of horses, which can carry elves into battles. They are armored and really cool, I think they'd be neat to add. Most likely live in high large trees or mountains. I picture they'd be mainly tamed by Pren for war and defense, wild ones often could be found flying in the sky around the elven territories, native to Katakarthia. I'd like to use them personally as part of my army, lol. I am picturing a falcon-type bird in appearance though, if you have any other suggestions please tell. Picture: <a href="http://cdn3.dualshockers.com/wp-content/uploads/2016/11/WoodElves.jpg" target="_blank" rel="noopener" class="mycode_url">http://cdn3.dualshockers.com/wp-content/...dElves.jpg</a><br />
<br />
There were more but I am dead right now...I'd love to see these added, lol.]]></content:encoded>
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